2022

8 Game Rules: Humans

FIRST is committed to Equity, Diversity, and Inclusion and as such, FIRST makes reasonable accommodations for persons with disabilities that request accommodation. If a participant needs an accommodation for an event, please talk to a volunteer at the event or contact local leadership before the event so they can help ensure the accommodation is provided.

Accommodations are adjustments that allow all people with disabilities to access the building and participate in the game. Accommodations are determined reasonable given they do not create an undue hardship or cause safety concerns.

8.1 General

H101 *Be a good person.

All teams must be civil toward everyone and respectful of team and event equipment while at a FIRST Robotics Competition event.

Violation: Behavior will be discussed with team or individual. Violations of this rule are likely to escalate to YELLOW or
RED CARDS
rapidly (i.e. the threshold for egregious violations is relatively low.)

Examples of inappropriate behavior include, but are not limited to:

a. use of offensive language or other uncivil conduct,

B. more than

MOMENTARY
blockage of an opponent
HUMAN PLAYER
from the
TERMINAL
or their
CARGO
, and

c. use of

CARGO
as a projectile in an attempt to inhibit an opponent
ROBOT
.

Examples of particularly contemptible behavior that is likely to result in

ARENA
ejection include, but are not limited to, the following:

d. assault, e.g. throwing something that hits another person (even if unintended),

e. threat, e.g. saying something like “if you don’t reverse that call, I’ll make you regret it,”

f. harassment, e.g. badgering someone with no new information after a decision’s been made or a question’s been answered,

g. bullying, e.g. using body or verbal language to cause another person to feel inadequate,

h. insulting, e.g. telling someone they don’t deserve to be on a

DRIVE TEAM
,

i. swearing at another person (versus swearing under one’s breath or at oneself), and

j. yelling at another person(s) in anger or frustration.

H102 *Enter only 1
Robot
.

Each registered FIRST Robotics Competition team may enter only 1

ROBOT
(or “
robot
,” a
ROBOT
-like assembly equipped with most of its drive base, i.e. its
MAJOR MECHANISM
that enables it to move around a
FIELD
) into a 2022 FIRST Robotics Competition Event.

“Entering” a

ROBOT
(or
robot
) into a FIRST Robotics Competition means bringing it to or using it at the event such that it’s an aid to your team (e.g. for spare parts, judging material, or for practice).

While “most of its drive base” is a subjective assessment, for the purposes of this rule, an assembly whose drive base is missing all wheels/treads, gearboxes, and belts/chains is not considered a “

robot
.” If any of those
COMPONENTS
are incorporated, the assembly is now considered a “
robot
.”

This rule does not prohibit teams from bringing in

robots
from other FIRST programs for the purposes of awards presentations or pit displays.

Violation: Verbal warning. Egregious or subsequent violations at any point during the event will be addressed by the Head
REFEREE
, the Lead
ROBOT
INSPECTOR
(
LRI
), and/or Event Management.

H103 *Humans, stay off the
Field
until green.

Team members may only enter the

FIELD
if the
DRIVER STATION
LED strings are green, unless explicitly instructed by a
REFEREE
or an
FTA
.

Violation: Verbal warning. If subsequent violations at any point during the event,
YELLOW CARD
.

Egregious violations of this rule to which H201 may apply include, but are not limited to:

a. pushing past the

FIELD
reset person blocking an open gate to get on the
FIELD
,

b. ignoring a warning to not go on the

FIELD
,

c. walking on to the

FIELD
during a
MATCH
, and

d. reaching into the

FIELD
and grabbing a
ROBOT
during a
MATCH
.

Violations of this rule apply to the entire team, not specifically to any 1 individual. For example, a member of Team 9999 enters the

FIELD
prior to lights going green after
MATCH
3, and a different member enters the
FIELD
prior to lights going green after
MATCH
25. The team receives a verbal warning for the first violation and a
YELLOW CARD
for the second.

H104 *Never step over the guardrail.

Team members may only enter or exit the

FIELD
through open gates.

Violation: Verbal warning. If subsequent violations at any point during the event,
YELLOW CARD
.

Teams are encouraged to ensure that all members of their

DRIVE TEAM
are aware of this rule. It’s easy to violate, particularly when teams are doing their best to move on and off the
FIELD
quickly. The violations of this rule are intended to avoid nuisance penalties, but still enforce safety requirements around the
FIELD
. There is the potential for injury when stepping over the guardrail.

Violations of this rule apply to the entire team, not specifically to any 1 individual. For example, a member of Team 9999 steps over the guardrail prior to

MATCH
3, and a different member steps over the guardrail prior to
MATCH
25. The team receives a verbal warning for the first violation and a
YELLOW CARD
for the second.

H105 *Asking other teams to throw a
Match
– not cool.

A team may not encourage an

ALLIANCE
, of which it is not a member, to play beneath its ability.

NOTE: This rule is not intended to prevent an

ALLIANCE
from planning and/or executing its own strategy in a specific
MATCH
in which all the teams are members of the
ALLIANCE
.

Violation: Behavior will be discussed with team or individual. Violations of this rule are likely to escalate rapidly to YELLOW or
RED CARDS
and may lead to dismissal from the event (i.e. the threshold for egregious violations is relatively low.)

Example 1: A

MATCH
is being played by Teams A, B, and C, in which Team C is encouraged by Team D to not engage with the
HANGAR
at the end of the
MATCH
, resulting in Teams A, B, and C not earning a Ranking Point. Team D’s motivation for this behavior is to prevent Team A from rising in the Tournament rankings and negatively affecting Team D’s ranking. Team D has violated this rule.

Example 2: A

MATCH
is being played by Teams A, B, and C, in which Team A is assigned to participate as a
SURROGATE
. Team D encourages Team A to not participate in the
MATCH
so that Team D gains ranking position over Teams B and C. Team D has violated this rule.

FIRST considers the action of a team influencing another team to throw a

MATCH
, to deliberately miss Ranking Points, etc. incompatible with FIRST values and not a strategy any team should employ.

H106 *Letting someone coerce you in to throwing a
Match
– also not cool.

A team, as the result of encouragement by a team not on their

ALLIANCE
, may not play beneath its ability.

NOTE: This rule is not intended to prevent an

ALLIANCE
from planning and/or executing its own strategy in a specific
MATCH
in which all the
ALLIANCE
members are participants.

Violation: Behavior will be discussed with team or individual. Violations of this rule are likely to escalate rapidly to YELLOW or
RED CARDS
and may lead to dismissal from the event (i.e. the threshold for egregious violations is relatively low.)

Example 1: A

MATCH
is being played by Teams A, B, and C. Team D requests Team C ignore the
HANGAR
at the end of the
MATCH
, resulting in Teams A, B, and C not being able to earn
HANGAR BONUS
. Team C accepts this request from Team D. Team D’s motivation for this behavior is to prevent Team A from rising in the Tournament rankings negatively affecting Team D’s ranking. Team C has violated this rule.

Example 2: A

MATCH
is being played by Teams A, B, and C, in which Team A is assigned to participate as a
SURROGATE
. Team A accepts Team D’s request to not participate in the
MATCH
so that Team D gains ranking position over Teams B and C. Team A has violated this rule.

FIRST considers the action of a team influencing another team to throw a

MATCH
, to deliberately miss Ranking Points, etc. incompatible with FIRST values and not a strategy any team should employ.

H107 *Don’t abuse
Arena
access.

Team members (except

DRIVERS
,
HUMAN PLAYERS
, and
COACHES
) granted access to restricted areas in and around the
ARENA
(e.g. via
TECHNICIAN
button, event issued Media badges, etc.) may not assist or use signaling devices during the
MATCH
. Exceptions will be granted for inconsequential infractions and in cases concerning safety.

Violation:
YELLOW CARD
.

The

TECHNICIAN
’S role is to help the team prepare the
ROBOT
so it can perform at its full potential during a
MATCH
. The
TECHNICIAN
, except as described at the end of Section 6.6
Drive Team
, is not an additional
COACH
,
DRIVER
, or
HUMAN PLAYER
.

Team members in open-access spectator seating areas are not considered to be in a restricted area and are not prevented from assisting or using signaling devices. See E102 for related details.

H108 *Be careful what you interact with.

Team members are prohibited from the following actions with regards to interaction with

ARENA
elements.

  • A. climbing on or inside,
  • B. hanging from,
  • C. deforming, and
  • D. damaging.
Violation: Verbal warning. If subsequent violations at any point during the event,
YELLOW CARD
.

8.2
REFEREE
Interaction

H201 *Egregious or exceptional violations.

Egregious behavior beyond what is listed in the rules or subsequent violations of any rule or procedure during the event is prohibited.

In addition to rule violations explicitly listed in this manual and witnessed by a

REFEREE
, the Head
REFEREE
may assign a YELLOW or
RED CARD
for egregious
ROBOT
actions or team member behavior at any time during the event. This includes violations of the event rules found on the FIRST® Robotics Competition District & Regional Events page.

Please see Section 11.2.1 Yellow and

Red Cards
for additional detail.

Violation: The Head
REFEREE
may assign a YELLOW or a
RED CARD
.

The intent of this rule is to provide the Head

REFEREES
the flexibility necessary to keep the event running smoothly, as well as keep the safety of all the participants as the highest priority. There are certain behaviors that automatically result in a YELLOW or
RED CARD
because we believe this behavior puts our community at risk. Those behaviors include, but are not limited to the list below:

a. inappropriate behavior as outlined in the blue box of H101,

b. jumping over the guardrail,

c. behaviors listed in the blue box in H103,

d. PINNING in excess of 15 seconds,

e. climbing on the

HUB
, and

f. exploiting the 5-second scoring assessment period after a

MATCH
to avoid rule violations (e.g. triggering an over-extension that enables
HANGAR
points or using a
ROBOT
’S residual energy to impact an opponent
ROBOT
on their
HANGAR
).

The Head

REFEREE
may assign a YELLOW or
RED CARD
for a single instance of a rule violation such as the examples given in items a-e above, or for multiple instances of any single rule violation. Teams should be aware that any rule in this manual could escalate to a YELLOW or
RED CARD
. The Head
REFEREE
has final authority on all rules and violations at an event.

H202 *1
student
, 1 Head
Referee
.

A team may only send 1

STUDENT
from its
DRIVE TEAM
to address the Head
REFEREE
.

Violation: The Head
REFEREE
will not address additional, non-compliant team members or peripheral conversations.

Please see

Referee
Interaction for more information about process and expectations.

8.3 Before/After the
MATCH

H301 *Be prompt/safe when coming to and going from the
Field
.

DRIVE TEAMS
may not cause significant or multiple delays during the event to the start of a
MATCH
, the
FIELD
reset after a
MATCH
, or continuation of
MATCHES
after a
TIMEOUT
.

Violation: If prior to the
MATCH
, the offending
DRIVE TEAM
’S
ROBOT
will be
DISABLED
. If after the
MATCH
,
YELLOW CARD
.

DRIVE TEAMS
are expected to stage their
ROBOTS
for a
MATCH
, and remove it from the
FIELD
afterwards, safely and swiftly. Examples of violations include, but are not limited to:

a. late arrival to the

FIELD
(including across different
MATCHES
and after a
FIELD
or
ALLIANCE
TIMEOUT
),

b. failing to exit the

FIELD
once a
MATCH
is ready to begin (indicated by the green LEDs having turned off),

c. installing

BUMPERS
, charging pneumatic systems, or any other
ROBOT
maintenance once on the
FIELD
,

d. time-consuming use of alignment devices that are external to the

ROBOT
(e.g. a
DRIVE TEAM
could bring and use a measuring tape, as long as there is no delay to the
MATCH
by doing so), and

e. failing to remove

OPERATOR CONSOLES
from the
DRIVER STATIONS
in a timely manner.

At the conclusion of a

TIMEOUT
,
ROBOTS
are expected to be staged on the
FIELD
prior to the timer displaying 0 and ready for the
MATCH
to start.

There are no rules that prohibit use of hand tools (including battery operated tools) while setting up and/or removing

ROBOTS
from the
FIELD
provided they do not cause significant delay or cause safety concerns.

H302 *Teams may not enable their
Robots
on the
Field
.

Teams may not tether to the

ROBOT
while on the
FIELD
except in special circumstances (e.g. during
TIMEOUTS
, after Opening Ceremonies, before an immediate
MATCH
replay, etc.) and with the express permission from the
FTA
or a
REFEREE
.

Violation:
YELLOW CARD

Teams are encouraged to consider this rule when developing their

ROBOTS
.

FMS
will not enable
ROBOTS
after the conclusion of the
MATCH
.

Tethering includes any wired or wireless connection used to electrically energize and/or

control
elements on the
ROBOT
. The safety of teams and volunteers in close proximity to
ROBOTS
and
ARENA
elements on the
FIELD
is of the utmost importance, therefore
ROBOTS
or
ROBOT
COMPONENTS
may not be enabled in any way on the
FIELD
once the
MATCH
has concluded.

ROBOTS
need to be safely transported off the
FIELD
and back to the pits after the
MATCH
, and there may be bystanders, doorways, or height restrictions along the route.

H303 *You can’t bring/use anything you want.

The only equipment that may be brought to the

ARENA
and used by
DRIVE TEAMS
during a
MATCH
is listed below. Regardless of if equipment fits criteria below, it may not be employed in a way that breaks any other rules, introduces a safety hazard, blocks visibility for
FIELD STAFF
or audience members, or jams or interferes with the remote sensing capabilities of another team or the
FIELD
.

  • A. the
    OPERATOR CONSOLE
    ,
  • B. non-powered signaling devices,
  • C. reasonable decorative items,
  • D. special clothing and/or equipment required due to a disability,
  • E. devices used solely for planning or tracking strategy,
  • F. devices used solely to record gameplay, and
  • G. non-powered Personal Protective Equipment (examples include, but aren’t limited to, gloves, eye protection, and hearing protection) Items brought to the
    ARENA
    under allowances B-G must meet all following conditions:

I. do not connect or attach to the

OPERATOR CONSOLE
,
FIELD
, or
ARENA
,

II. do not connect or attach to another

ALLIANCE
member (other than items in category G),

III. do not communicate with anything or anyone outside of the

ARENA
,

IV. do not communicate with the

TECHNICIAN
,

V. do not include any form of enabled wireless electronic communication, and

VI. do not in any way affect the outcome of a

MATCH
, other than by allowing the
drive team
to

a. plan or track strategy for the purposes of communication of that strategy to other

ALLIANCE
members or

b. use items allowed per B to communicate with the

ROBOT
.

Violation:
MATCH
will not start until situation remedied. If discovered or used inappropriately during a
MATCH
,
YELLOW CARD
.

Examples of equipment that may be considered a safety hazard in the confined space of the

ALLIANCE AREA
include, but are not limited to, a step stool or a large signaling device.

Examples of remote sensing capabilities include, but are not limited to, vision systems, acoustic range finders, sonars, and infrared proximity sensors.

Use of imagery that, to a reasonably astute observer, mimics the Vision Targets employed on the

FIELD
is a violation of this rule.

Examples of wireless communication include, but are not limited to, radios, walkie-talkies, cell phones, Bluetooth communications, and Wi-Fi.

H304 *By invitation only.

Only

DRIVE TEAMS
for the current
MATCH
are allowed in their respective
ALLIANCE AREAS
or
TERMINAL AREAS
.

Violation:
MATCH
won’t start until the situation is corrected.

H305 *Show up to your
Matches
.

Upon each team’s

ROBOT
passing initial, complete inspection, the team must send at least 1 member of its
DRIVE TEAM
to the
ARENA
and participate in each of the team’s assigned Qualification and Playoff
MATCHES
.

Violation:
RED CARD
.

Figure 8‑1

MATCH
participation flowchart

The team should inform the lead team queuer if the team’s

ROBOT
is not able to participate.

H306 *Identify yourself.

DRIVE TEAMS
must wear proper identification while in the
ARENA
. Proper identification consists of:

  • A. all
    DRIVE TEAM
    members wearing their designated buttons above the waist in a clear visible location at all times while in the
    ARENA
  • B. the
    COACH
    wearing the “
    COACH
    ” button
  • C. the
    DRIVERS
    and
    HUMAN PLAYERS
    each wearing a “
    DRIVE TEAM
    ” button
  • D. the
    TECHNICIAN
    wearing the “
    TECHNICIAN
    ” button
  • E. each
    HUMAN PLAYER
    in a
    TERMINAL AREA
    wearing their
    ALLIANCE
    color apron around their waist Teams are invited to customize the aprons included in their Kickoff Kit, provided the pocket and bottom 2 in. aren’t modified. A team may borrow a
    FIELD
    apron if they don’t have theirs or a
    REFEREE
    determines the apron unfit for a
    MATCH
    .
  • F. during a Playoff
    MATCH
    , the
    ALLIANCE CAPTAIN
    clearly displaying the designated
    ALLIANCE CAPTAIN
    identifier (e.g. hat or armband)
Violation:
MATCH
won’t start until the situation is corrected. Those not displaying identification must leave the
ARENA
.

H307 *Plug in to/be in your
Driver Station
.

The

OPERATOR CONSOLE
must be used in the
DRIVER STATION
to which the team is assigned, as indicated on the team sign.

Violation:
MATCH
won’t start until the situation is corrected. If during a
MATCH
,
DISABLED
.

An intent of this rule is to prevent unsafe situations where long tethers to

OPERATOR CONSOLE
devices increase tripping hazards as the operator moves about the
ALLIANCE AREA
. In the interest of avoiding nuisance penalties associated with a
DRIVE TEAM
member stepping outside of a prescribed area, we prefer to offer a general guideline as to what it means to use the
OPERATOR CONSOLE
in the
ALLIANCE AREA
. Provided the
DRIVE TEAM
member is within close proximity of their
DRIVER STATION
, there will be no repercussions. However, a
Drive Team
member located more than approximately half a
DRIVER STATION
width away from their own
DRIVER STATION
while using their
OPERATOR CONSOLE
is likely violating this rule.

H308 *Don’t bang on the glass.

Team members may never strike or hit the

DRIVER STATION
plastic windows.

Violation: Verbal warning. If subsequent violations in more than 1
MATCH
,
YELLOW CARD
.

H309 Know your
Robot
setup.

When placed on the

FIELD
for a
MATCH
, each
ROBOT
must be:

  • A. in compliance with all
    ROBOT
    rules, i.e. has passed inspection (for exceptions regarding Practice
    MATCHES
    , see Section 10 Inspection & Eligibility Rules),
  • B. the only team-provided item left on the
    FIELD
    by the
    DRIVE TEAM
    ,
  • C. confined to its
    STARTING CONFIGURATION
    (reference R102 and R104),
  • D. positioned such that it is fully contained in 1 of the
    ALLIANCE
    ’S 2
    TARMACS
    , and
  • E. fully and solely supporting not more than 1
    CARGO
    (as described in Section 6.1 Setup).
Violation: If fix is a quick remedy, the
MATCH
won’t start until all requirements are met. If it is not a quick remedy, the offending
ROBOT
will be
DISABLED
and, at the discretion of the Head
REFEREE
, must be re-inspected.

If a

ROBOT
is
BYPASSED
prior to the start of the
MATCH
, the
DRIVE TEAM
may not remove the
ROBOT
from the
FIELD
without permission from the Head
REFEREE
or the
FTA
.

H310 Know your
drive team
positions.

Prior to the start of the

MATCH
,
DRIVE TEAM
members must be positioned as follows:

  • A.
    DRIVERS
    : inside their
    ALLIANCE AREA
    and behind the
    STARTING LINE
    ,
  • B.
    COACHES
    : inside their
    ALLIANCE AREA
    and behind the
    STARTING LINE
    , and
  • C.
    HUMAN PLAYERS
    :
  • a. 1
    HUMAN PLAYER
    per
    ALLIANCE
    deployed to each
    TERMINAL AREA
    , and the
    HUMAN PLAYER
    in the
    TERMINAL AREA
    furthest from their
    ALLIANCE AREA
    behind the
    TERMINAL STARTING LINE
    ,
  • b. any remaining
    HUMAN PLAYERS
    : inside their
    ALLIANCE AREA
    and behind the
    STARTING LINE
    , and
  • D.
    TECHNICIANS
    : in the event-designated area near the
    FIELD
    .
Violation:
MATCH
won’t start until the situation is corrected.

H311 Leave the
Cargo
alone.

Prior to the start of the

MATCH
,
HUMAN PLAYERS
may not remove the
CARGO
from the
TERMINAL
.

Violation:
MATCH
won’t start until the situation is corrected.

H312 No
Cargo
shots after the
MATCH
.

After the end of the

MATCH
(i.e. when the timer displays 0 seconds following
teleop
) and for the following 10 seconds,
DRIVE TEAMS
may not enter
CARGO
into the
FIELD
.

Violation:
FOUL
and any
CARGO
scored as a result of a violation of this rule is negated.

8.4 During the
MATCH
:
AUTO

H401 *Behind the lines.

During

AUTO
,
DRIVE TEAM
members staged behind a
STARTING LINE
or
TERMINAL STARTING LINE
may not contact anything in front of those lines, unless for personal or equipment safety or granted permission by a Head
REFEREE
or
FTA
.

Violation:
FOUL
per item contacted.

Pointing, gesturing, or otherwise extending across the

STARTING LINE
such that contact is not made with carpet or other
ARENA
elements is not a violation of this rule.

An example of an exception for equipment safety is if an

OPERATOR CONSOLE
starts to fall from, or has already fallen off of, the
DRIVER STATION
shelf. In that circumstance,
DRIVE TEAM
members may step forward to catch it or pick it up off the ground and return it to the shelf.

H402 *Disconnect or set down controllers.

Prior to the start of the

MATCH
, any
control
devices worn or held by
HUMAN PLAYERS
and/or
DRIVERS
must be disconnected from the
OPERATOR CONSOLE
.

Violation:
MATCH
won’t start until the situation is corrected.

For the purposes of FIRST Robotics Competition, any device connected to the

OPERATOR CONSOLE
is considered a
control
device because
REFEREES
are not expected to differentiate between devices that can or cannot
control
the
ROBOT
.

H403 *Let the
Robot
do its thing.

During

AUTO
,
DRIVE TEAMS
may not directly or indirectly interact with
ROBOTS
or
OPERATOR CONSOLES
unless for personal safety,
OPERATOR CONSOLE
safety, or pressing an E-Stop. A
HUMAN PLAYER
feeding
CARGO
to their
ROBOT
is an exception to this rule.

Violation:
FOUL
and
YELLOW CARD

H404
Auto
Cargo
delivery.

During

AUTO
,
CARGO
may only be introduced to the
FIELD
by a
HUMAN PLAYER
in a
TERMINAL AREA
.

Violation:
FOUL
per
CARGO
.

8.5 During the
MATCH

H501 *
Coaches
and other teams: hands off the
controls
.

A

ROBOT
shall be operated only by the
DRIVERS
and/or
HUMAN PLAYERS
of that team.

Violation:
DISABLED
.

Exceptions may be made before a

MATCH
for major conflicts, e.g. religious holidays, major testing, transportations issues, etc.

H502 No wandering.

DRIVERS
,
COACHES
, and
HUMAN PLAYERS
may not contact anything outside the area in which they started the
MATCH
(i.e. the
ALLIANCE AREA
or the
TERMINAL AREA
).
TECHNICIANS
may not contact anything outside their designated area. Exceptions are granted in cases concerning safety and for actions that are inadvertent,
MOMENTARY
, and inconsequential.

Violation:
FOUL
.

H503 *
Coaches
,
Cargo
is off limits.

COACHES
may not touch
CARGO
, unless for safety purposes.

Violation:
FOUL
per
CARGO
.

H504
Teleop
Cargo
delivery.

During

TELEOP
,
CARGO
may only be introduced to the
FIELD

  • A. by a
    HUMAN PLAYER
    and
  • B. through the
    GUARD
    .
Violation:
FOUL
per
CARGO
.

H505 Opponent
Cargo
is off limits.

During a

MATCH
,
HUMAN PLAYERS
may not contact opponent
CARGO
. Inconsequential and
MOMENTARY
contact, and/or contact that, as perceived by a
REFEREE
, is intended to be helpful, are exceptions to this rule.

Violation:
FOUL
per
CARGO
.

Inconsequential touching, such as shifting an opponent

CARGO
out of the way within the
TERMINAL
to retrieve your own, is not a violation of this rule.

H506 Only feed your
ALLIANCE
Robots
.

HUMAN PLAYERs
may not deliver their
CARGO
to opponent
ROBOTs
.

Violation:
FOUL
per
CARGO
.

H507
Drive Teams
, watch your reach.

DRIVE TEAM
members may not reach beyond the
PURPLE PLANE
.

Violation:
FOUL
.

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