8 Game Rules: Humans
FIRST is committed to Equity, Diversity, and Inclusion and as such, FIRST makes reasonable accommodations for persons with disabilities that request accommodation. If a participant needs an accommodation for an event, please talk to a volunteer at the event or contact local leadership before the event so they can help ensure the accommodation is provided.
Accommodations are adjustments that allow all people with disabilities to access the building and participate in the game. Accommodations are determined reasonable given they do not create an undue hardship or cause safety concerns.
8.1 General
H101 *Be a good person.
All teams must be civil toward everyone and respectful of team and event equipment while at a FIRST Robotics Competition event.
Examples of inappropriate behavior include, but are not limited to:
a. use of offensive language or other uncivil conduct,
B. more than
c. use of
Examples of particularly contemptible behavior that is likely to result in
d. assault, e.g. throwing something that hits another person (even if unintended),
e. threat, e.g. saying something like “if you don’t reverse that call, I’ll make you regret it,”
f. harassment, e.g. badgering someone with no new information after a decision’s been made or a question’s been answered,
g. bullying, e.g. using body or verbal language to cause another person to feel inadequate,
h. insulting, e.g. telling someone they don’t deserve to be on a
i. swearing at another person (versus swearing under one’s breath or at oneself), and
j. yelling at another person(s) in anger or frustration.
H102 *Enter only 1 Robot.
Each registered FIRST Robotics Competition team may enter only 1
“Entering” a
While “most of its drive base” is a subjective assessment, for the purposes of this rule, an assembly whose drive base is missing all wheels/treads, gearboxes, and belts/chains is not considered a “
This rule does not prohibit teams from bringing in
H103 *Humans, stay off the Field until green.
Team members may only enter the
Egregious violations of this rule to which H201 may apply include, but are not limited to:
a. pushing past the
b. ignoring a warning to not go on the
c. walking on to the
d. reaching into the
Violations of this rule apply to the entire team, not specifically to any 1 individual. For example, a member of Team 9999 enters the
H104 *Never step over the guardrail.
Team members may only enter or exit the
Teams are encouraged to ensure that all members of their
Violations of this rule apply to the entire team, not specifically to any 1 individual. For example, a member of Team 9999 steps over the guardrail prior to
H105 *Asking other teams to throw a Match – not cool.
A team may not encourage an
NOTE: This rule is not intended to prevent an
Example 1: A
Example 2: A
FIRST considers the action of a team influencing another team to throw a
H106 *Letting someone coerce you in to throwing a Match – also not cool.
A team, as the result of encouragement by a team not on their
NOTE: This rule is not intended to prevent an
Example 1: A
Example 2: A
FIRST considers the action of a team influencing another team to throw a
H107 *Don’t abuse Arena access.
Team members (except
The
Team members in open-access spectator seating areas are not considered to be in a restricted area and are not prevented from assisting or using signaling devices. See E102 for related details.
H108 *Be careful what you interact with.
Team members are prohibited from the following actions with regards to interaction with
- A. climbing on or inside,
- B. hanging from,
- C. deforming, and
- D. damaging.
8.2 REFEREE Interaction
H201 *Egregious or exceptional violations.
Egregious behavior beyond what is listed in the rules or subsequent violations of any rule or procedure during the event is prohibited.
In addition to rule violations explicitly listed in this manual and witnessed by a
Please see Section 11.2.1 Yellow and
The intent of this rule is to provide the Head
a. inappropriate behavior as outlined in the blue box of H101,
b. jumping over the guardrail,
c. behaviors listed in the blue box in H103,
d. PINNING in excess of 15 seconds,
e. climbing on the
f. exploiting the 5-second scoring assessment period after a
The Head
H202 *1 student, 1 Head Referee.
A team may only send 1
Please see
8.3 Before/After the MATCH
H301 *Be prompt/safe when coming to and going from the Field.
a. late arrival to the
b. failing to exit the
c. installing
d. time-consuming use of alignment devices that are external to the
e. failing to remove
At the conclusion of a
There are no rules that prohibit use of hand tools (including battery operated tools) while setting up and/or removing
H302 *Teams may not enable their Robots on the Field.
Teams may not tether to the
Teams are encouraged to consider this rule when developing their
Tethering includes any wired or wireless connection used to electrically energize and/or
H303 *You can’t bring/use anything you want.
The only equipment that may be brought to the
- A. the ,OPERATOR CONSOLE
- B. non-powered signaling devices,
- C. reasonable decorative items,
- D. special clothing and/or equipment required due to a disability,
- E. devices used solely for planning or tracking strategy,
- F. devices used solely to record gameplay, and
- G. non-powered Personal Protective Equipment (examples include, but aren’t limited to, gloves, eye protection, and hearing protection)
Items brought to the under allowances B-G must meet all following conditions:ARENA
I. do not connect or attach to the
II. do not connect or attach to another
III. do not communicate with anything or anyone outside of the
IV. do not communicate with the
V. do not include any form of enabled wireless electronic communication, and
VI. do not in any way affect the outcome of a
a. plan or track strategy for the purposes of communication of that strategy to other
b. use items allowed per B to communicate with the
Examples of equipment that may be considered a safety hazard in the confined space of the
Examples of remote sensing capabilities include, but are not limited to, vision systems, acoustic range finders, sonars, and infrared proximity sensors.
Use of imagery that, to a reasonably astute observer, mimics the Vision Targets employed on the
Examples of wireless communication include, but are not limited to, radios, walkie-talkies, cell phones, Bluetooth communications, and Wi-Fi.
H304 *By invitation only.
Only
H305 *Show up to your Matches.
Upon each team’s
Figure 8‑1
The team should inform the lead team queuer if the team’s
H306 *Identify yourself.
- A. all members wearing their designated buttons above the waist in a clear visible location at all times while in theDRIVE TEAMARENA
- B. the wearing the “COACH” buttonCOACH
- C. the andDRIVERSeach wearing a “HUMAN PLAYERS” buttonDRIVE TEAM
- D. the wearing the “TECHNICIAN” buttonTECHNICIAN
- E. each in aHUMAN PLAYERwearing theirTERMINAL AREAcolor apron around their waist Teams are invited to customize the aprons included in their Kickoff Kit, provided the pocket and bottom 2 in. aren’t modified. A team may borrow aALLIANCEapron if they don’t have theirs or aFIELDdetermines the apron unfit for aREFEREE.MATCH
- F. during a Playoff , theMATCHclearly displaying the designatedALLIANCE CAPTAINidentifier (e.g. hat or armband)ALLIANCE CAPTAIN
H307 *Plug in to/be in your Driver Station.
The
An intent of this rule is to prevent unsafe situations where long tethers to
H308 *Don’t bang on the glass.
Team members may never strike or hit the
- A. in compliance with all rules, i.e. has passed inspection (for exceptions regarding PracticeROBOT, see Section 10 Inspection & Eligibility Rules),MATCHES
- B. the only team-provided item left on the by theFIELD,DRIVE TEAM
- C. confined to its (reference R102 and R104),STARTING CONFIGURATION
- D. positioned such that it is fully contained in 1 of the ’S 2ALLIANCE, andTARMACS
- E. fully and solely supporting not more than 1 (as described in Section 6.1 Setup).CARGO
If a
H310 Know your drive team positions.
Prior to the start of the
- A. : inside theirDRIVERSand behind theALLIANCE AREA,STARTING LINE
- B. : inside theirCOACHESand behind theALLIANCE AREA, andSTARTING LINE
- C. :HUMAN PLAYERS
- a. 1 perHUMAN PLAYERdeployed to eachALLIANCE, and theTERMINAL AREAin theHUMAN PLAYERfurthest from theirTERMINAL AREAbehind theALLIANCE AREA,TERMINAL STARTING LINE
- b. any remaining : inside theirHUMAN PLAYERSand behind theALLIANCE AREA, andSTARTING LINE
- D. : in the event-designated area near theTECHNICIANS.FIELD
H311 Leave the Cargo alone.
Prior to the start of the
H312 No Cargo shots after the MATCH.
After the end of the
8.4 During the MATCH: AUTO
H401 *Behind the lines.
During
Pointing, gesturing, or otherwise extending across the
An example of an exception for equipment safety is if an
H402 *Disconnect or set down controllers.
Prior to the start of the
For the purposes of FIRST Robotics Competition, any device connected to the
H403 *Let the Robot do its thing.
During
H404 Auto Cargo delivery.
During
8.5 During the MATCH
H501 *Coaches and other teams: hands off the controls.
A
Exceptions may be made before a
H502 No wandering.
- A. by a andHUMAN PLAYER
- B. through the .GUARD
H505 Opponent Cargo is off limits.
During a
Inconsequential touching, such as shifting an opponent
7 Game Rules: ROBOTS
The 2022 FRC Game Manual implements updated methods for identifying rule numbers and recurring rules. See Section 1.7 This Document & Its Conventions for details.
9 ROBOT Construction Rules
The rules listed below explicitly address legal parts and materials and how those parts and materials may be used on a RAPID REACT ROBOT. A ROBOT is an electromechanical assembly built by the FIRST Robotics Competition team to play the current season’s game and includes all the basic systems required to be an active participant in the game –power, communications, control, BUMPERS, and movement about the FIELD. A BUMPER is a protective assembly designed to attach to the exterior of the ROBOT and constructed as specified in BUMPER Rules.