6 MATCH Play
During RAPID REACT, 2
6.1 Setup
6.1.1 CARGO
22
- A. Each may pre-load 1 of theirDRIVE TEAMin theirCARGOsuch that theROBOTis fully supported by theirCARGO.ROBOT
- a. Any of the 3 not pre-loaded in theCARGO’SALLIANCEare staged between the opponent’sROBOTSand the adjacentALLIANCE WALL.CARGO LINE
- a. Any of the 3
- B. 1 coloredALLIANCEis staged in theCARGOclosest to itsTERMINAL.ALLIANCE AREA
- C. 1 coloredallianceis centered in front of thecargoclosest to itsterminaland placed on aalliance areawhose center is 1½ in. (~4 cm) from the edge of the ramp.CARGO RING
- D. 12 , 6 red and 6 blue, are staged onCARGObeyond theCARGO RINGSas shown in Figure 6‑2.TARMACSis placed as shown on a 25 ft. 6 in. (~777 cm) diameter circle centered around theCARGO. Please refer to the 2022HUBLayout and Marking Diagram for a fully dimensioned drawing of the placement locations.Arenacenters are 40⅜ in. from the outside edges of theCARGO.TARMACS
6.1.2 ROBOTS
Each
If order of placement matters to either or both
- red 1DRIVER STATIONROBOT
- blue 1DRIVER STATIONROBOT
- red 2DRIVER STATIONROBOT
- blue 2DRIVER STATIONROBOT
- red 3DRIVER STATIONROBOT
- blue 3DRIVER STATIONROBOT
In a Playoff
6.1.3 Humans
Humans stage for the
- A. exactly 1 perHUMAN PLAYERstages in eachALLIANCETERMINAL AREA
- a. the in theHUMAN PLAYERfurthest from theirTERMINAL AREAstages behind theALLIANCE AREA,TERMINAL STARTING LINE
- a. the
- B. ,DRIVERS, and any additionalCOACHESstage inside theirHUMAN PLAYERSand behind theALLIANCE AREA, andSTARTING LINE
- C. stage in the event-designated area near theTECHNICIANS.FIELD
6.2 Autonomous Period
The first phase of each
6.3 Teleoperated Period
The second phase of each
6.4 Scoring
Rewards are granted either via
All scores are assessed and updated throughout the
- A. assessment of scored in theCARGOcontinues for up to 5 seconds after theHUBtimer displays 0 followingARENA.AUTO
- B. assessment of scored in theCARGOcontinues for up to 10 seconds after theHUBtimer displays 0 followingARENA.TELEOP
- C. assessment of points is made 5 seconds after theHANGARtimer displays 0, or when allARENAhave come to rest following the conclusion of theROBOTS, whichever happens first.MATCHandTAXIpoints are both evaluated and scored by humanHANGAR. Teams are encouraged to make sure that it is obvious and unambiguous that aREFEREEShas met the criteria.ROBOT
6.4.1 Point Values
Point values for tasks in RAPID REACT are detailed in Table 6‑1.
A
A
- (S) at that level or higher (i.e. the level is determined by the lowestRUNGwith which aRUNGis in contact),ROBOT
- truss structure,
- ,LAUNCH PADS
- the ,ALLIANCE WALL
- ,CARGO
- guardrails,
- an opponent , and/orROBOT
- another qualified for anyROBOTpoints, including those awarded per violation of G208.HANGAR
| Award | Awarded for… |
An
6.5 Rule Violations
Upon a rule violation, 1 or more of the penalties listed in Table 6‑2 are assessed.
Penalty | Description |
---|---|
FOUL | a credit of 4 points towards the opponent’s MATCH |
TECH FOUL | a credit of 8 points toward the opponent’s MATCH |
YELLOW CARD | a warning issued by the Head REFEREE ROBOT YELLOW CARD RED CARD |
RED CARD | a penalty assessed for egregious ROBOT DISQUALIFIED MATCH |
DISABLED | the state in which a ROBOT ROBOT MATCH |
DISQUALIFIED | the state of a team in which they receive 0 MATCH MATCH ALLIANCE MATCH MATCH |
FIRST Robotics Competition uses 3 words in the context of how rules and violations are assessed in deliberate ways. These words provide general guidance to describe benchmarks to be used across the program. It is not the intent for
- describes rule violations that happen for fewer than approximately 3 seconds.MOMENTARY
- describes rule violations that happen for more than approximately 10 seconds.CONTINUOUS
- describes rule violations that happen more than once within aREPEATED. See Section 11.2.1 Yellow andMATCHfor additional details.Red Cards
6.5.1 Violation Details
There are several styles of violation wording used in this manual. Below are some example violations and a clarification of the way the violation would be assessed. The examples shown do not represent all possible violations, but rather a representative set of combinations.
Example Violation | Expanded Interpretation |
---|---|
FOUL | Upon violation, a FOUL ALLIANCE |
TECH FOUL YELLOW CARD | Upon violation, a TECH FOUL ALLIANCE MATCH REFEREE YELLOW CARD |
FOUL CARGO YELLOW CARD | Upon violation, a number of FOULS ALLIANCE CARGO REFEREES REFEREE YELLOW CARD MATCH |
TECH FOUL TECH FOUL | Upon violation, a TECH FOUL ALLIANCE REFEREE TECH FOUL ALLIANCE ROBOT TECH FOULS |
RED CARD ALLIANCE | After the MATCH REFEREE ALLIANCE RED CARD MATCH RED CARD ALLIANCE ALLIANCE RED CARD |
6.6 DRIVE TEAM
A
The intent of the definition of
The definition isn’t stricter for 2 main reasons. First, to avoid additional bureaucratic burden on teams and event volunteers (e.g. requiring that teams submit official rosters that Queuing must check before allowing a
Role | Description | Max./ DRIVE TEAM | Criteria |
---|---|---|---|
COACH | a guide or advisor | 1 | any team member, must wear “ COACH |
DRIVER | an operator and controller of the ROBOT | 3 | STUDENT DRIVE TEAM |
HUMAN PLAYER | a CARGO | ||
TECHNICIAN | a resource for ROBOT FIELD | 1 | any team member, must wear “ TECHNICIAN |
A
The
- location of the radio, its power connection, and understanding of its indicator lightsROBOT
- location of the roboRIO and understanding of its indicator lights
- username and password for the OPERATOR CONSOLE
- restarting the and Dashboard software on theDriver StationOPERATOR CONSOLE
- changing the bandwidth utilization (e.g. camera resolution, frame rate, etc.)
- changing a battery
- charging pneumatics
While the may be the primary technical member of theTECHNICIAN, all members of theDRIVE TEAMare encouraged to have knowledge of the basic functionality of theDRIVE TEAM, such as the location and operation of the main circuit breaker, connecting and resetting joysticks or gamepads from theROBOT, and removing theOPERATOR CONSOLEfrom theROBOT.FIELD
If an
- the Head must be notified,REFEREE
- all rules now apply to thisHUMAN PLAYERmember, andDRIVE TEAM
- this member is no longer considered aDRIVE TEAMfor thatTECHNICIAN.MATCH
6.7 Other Logistics
Note that, except via the
An
Once the
In addition to the 2 minutes and 30 seconds (2:30) of game play, each
5 ARENA
The ARENA includes all elements of the game infrastructure that are required to play RAPID REACTSM: the FIELD, CARGO, and all equipment needed for FIELD and ROBOT management.
7 Game Rules: ROBOTS
The 2022 FRC Game Manual implements updated methods for identifying rule numbers and recurring rules. See Section 1.7 This Document & Its Conventions for details.