11 Tournaments
Each 2022 FIRST® Robotics Competition event is played in a tournament format. Each tournament consists of 3 sets of
Practice
Qualification
Playoff
11.1 MATCH Schedules
A
11.2 REFEREE Interaction
The Head
If a
While
Any reasonable question is fair game in the Question Box, and Head
11.2.1 YELLOW and RED CARDS
In addition to rule violations explicitly listed throughout the 2022 Game Manual,
As noted in Section 6.5 Rule Violations and H201, the Head
A YELLOW or
Per Section 6.5 Rule Violations,
Once a team receives a YELLOW or
All
During the Playoff
YELLOW and
Time YELLOW or RED CARDS | MATCH |
---|---|
prior to the start of Qualification MATCHES | Team’s first Qualification MATCH |
during the Qualification MATCHES | Team’s current (or just-completed) MATCH SURROGATE MATCH MATCH MATCH |
between the end of Qualification MATCHES MATCHES | ALLIANCE MATCH |
during the Playoff MATCHES | ALLIANCE MATCH |
Please see examples of the application of YELLOW and
11.3 MATCH Replays
Over the course of the tournament, it may be necessary for a
- A. broken elements due toFIELD
- a. normal, expected game play or
- b. abuse ofROBOTelements that affects the outcome of theFIELDfor their opponents, A brokenMATCHelement caused byFIELDabuse that affects the outcome of theROBOTfor theirMATCHis not anALLIANCE.ARENA FAULT
- B. power failure to a portion of the (tripping the circuit breaker in theFIELDis not considered a power failure),DRIVER STATION
- C. improper activation by the , andFMS
- D. errors by (except those listed in Section 6.7 Other Logistics). If, in the judgment of the HeadFIELD STAFF, anREFEREEoccurs that affects the outcome of theARENA FAULTand any team on the affectedMATCHdesires a replay, theALLIANCEwill be replayed. FIRST Headquarters reserves the right to, with consultation of the HeadMATCHand theREFEREE, replay aFTAin which anMATCHimpacts the outcome of an event.ARENA FAULT
The outcome of the
The outcome of an event is affected if an error occurs that, in the judgement of FIRST Headquarters, changes the assignment of Ranking Points or has a dramatic effect on points used for ranking criteria.
All reasonable effort is made to create the same conditions when replaying a
Note that an
a. a piece of
b. delay in the playing of an
c. mismatch between the timer on the audience screen and the
d. any adjustment or delay in assignment of a penalty (including those made after the
11.4 Measurement
At each event, the
T401 *Freeze, Robot.
During the period when the
11.5 Practice MATCHES
Practice
Practice
11.5.1 Filler Line
A Filler Line is used to fill open slots at events that employ scheduled Practice
Only teams that meet all criteria below qualify for the Filler Line:
- A. in the Filler Line must have passed inspection (this requirement may be waived for events with open PracticeROBOTSschedules),MATCH
- B. must join the Filler Line with theirDRIVE TEAMS,ROBOT
- C. teams may not work on their while in the Filler Line,ROBOT
- D. teams may not occupy more than 1 spot in the Filler Line, and
- E. if a team is queued for their Practice , they may not also join the Filler Line.MATCH
11.6 Qualification MATCHES
11.6.1 Schedule
The Qualification
11.6.2 MATCH Assignment
- maximize time between each played for all teamsMATCH
- minimize the number of times a team plays opposite any team
- minimize the number of times a team is allied with any team
- minimize the use of (teams randomly assigned by theSURROGATESto play an extra QualificationFMS)MATCH
- provide even distribution of played on blue and redMATCHESALLIANCE
- provide even distribution of played in eachMATCHESnumberDRIVER STATION
At events with fewer than 24 participating teams, the criteria are similar, however criterion 5 is changed to minimize the number of times a team swaps between the blue and red
All teams are assigned the same number of Qualification
11.6.3 Qualification Ranking
Ranking Points are units credited to a team based on their
Exceptions to Ranking Point assignment are as follows:
- A. A receives 0 Ranking Points.SURROGATE
- B. A team, as determined by the HeadDISQUALIFIED, receives 0 Ranking Points in a QualificationREFEREEor causes theirMATCHto receive 0ALLIANCEpoints in a PlayoffMATCH.MATCH
- C. A “no-show” team is either from or issued aDISQUALIFIEDfor thatRED CARD(see H305). A team is declared a no-show if no member of theMATCHis in theDRIVE TEAMat the start of theALLIANCE AREA. The total number of Ranking Points earned by a team throughout their QualificationMATCHdivided by the number ofMATCHESthey’ve been scheduled to play (minus anyMATCHESSURROGATE), then truncated to 2 decimal places, is their Ranking Score (MATCH).RS
All teams participating in Qualification
Teams are ranked in order, using the sorting criteria defined in Table 11‑2.
Order Sort | Criteria |
---|---|
1st | Ranking Score |
2nd | Average Alliance MATCH FOULS |
3rd | Average ALLIANCE HANGAR |
4th | Average ALLIANCE TAXI AUTO CARGO |
5th | Random sorting by the FMS |
11.7 Playoff MATCHES
In Playoff
In the case where the Quarterfinal or Semifinal
In Finals
Order Sort | Criteria |
---|---|
1st | Cumulative FOUL TECH FOUL |
2nd | ALLIANCE HANGAR |
3rd | ALLIANCE TAXI AUTO CARGO |
4th | MATCH |
11.7.1 ALLIANCE Selection Process
At the end of the Qualification
If a team declines the
Each team chooses a
The
Round 1: In descending order (
If the team accepts, it becomes a member of that
If the team declines, that team is not eligible to be picked again or to be a
The process continues until
Round 2: The same method is used for each
Of the remaining eligible teams, the highest seeded teams must either accept or decline to be included in a pool of available teams until there are up to 8 teams that accept to be added into the pool.
11.7.2 Playoff MATCH Bracket
The Playoff
For Quarterfinal
In order to allow time between
Quarterfinal Round 1 | Quarterfinal Round 2 | Quarterfinal Round 3 | Semifinals | Finals |
---|---|---|---|---|
Quarterfinal 1 (1 vs. 8) | Quarterfinal 5 (1 vs. 8) | Quarterfinal Tiebreaker 11 | Semifinal 1 | Final 1 |
Quarterfinal 2 (4 vs. 5) | Quarterfinal 6 (4 vs. 5) | Quarterfinal Tiebreaker 21 | Semifinal 2 | FIELD TIMEOUT |
Quarterfinal 3 (2 vs. 7) | Quarterfinal 7 (2 vs. 7) | Quarterfinal Tiebreaker 31 | Semifinal 3 | Final 2 |
Quarterfinal 4 (3 vs. 6) | Quarterfinal 8 (3 vs. 6) | Quarterfinal Tiebreaker 41 | Semifinal 4 | FIELD TIMEOUT |
FIELD | FIELD | Semifinal Tiebreaker 11 | Final Tiebreakers (Overtime) 1 | |
Any Replays due to ties1 | Semifinal Tiebreaker 21 | Any Replays due to ties1 | ||
FIELD | ||||
Any Replays due to ties1 |
1 - if required
11.7.3 Pit Crews
During the Playoff
11.7.4 TIMEOUTS
A
During a
There are no
If circumstances require an
Each
Teams are expected to have their
T701 *There’s a window for timeout coupons.
If an
A request presented outside the defined parameters in this rule will be denied.
There are no cascading
If an
If a Playoff
11.7.5 BACKUP TEAMS
In the Playoff
- mechanical damage,
- electrical issues, and
- software problems.
In this situation, the
The resulting
Each
Example: 3 teams, A, B and C, form an
In the case where a
If during a
Alternatively, an
In the case where the
The Head
T702 *No coupons if match stopped prematurely.
An
If a Playoff
11.7.6 Small Event Exceptions
The scheduling algorithm described in Section 11.6.2
Multi-day events with 24 teams or fewer employ a modified Playoff
The Playoff Bracket remains as shown in Figure 11‑3, with any matchup against a non-existent
District points for Draft Order Acceptance (per Section 11.8.1.2
11.7.7 Single-Day Event Exceptions
Some events are restricted to hosting teams 1 day at a time and are called Single-Day Events. Single-Day Events have a minimum of 13 and a maximum of 24 teams.
District points are modified as described in Section 11.8.1 District Events.
Single-Day Events employ a 4-ALLIANCE Playoff bracket as shown in Figure 11‑6 (and if the event is a District, points are not awarded for advancement through the Quarterfinal round). These
To create the 4
While each day is independent of the other days with regards to the
11.8 Advancement Through the District Model
Teams advance through the season depending on the events at which they compete: Regional or District. This section details how District teams advance from District qualifying events, to their District Championship.
11.8.1 District Events
District teams are ranked throughout the season based on the points they earn at their first 2 home District events they attend, as well as at their District Championship. Points are awarded to teams as follows:
Category | Points |
---|---|
Qualification Round Performance | (For a typically sized District event, this will result in a minimum of 4 points being awarded for Qualification round performance. For events of all sizes, a maximum of 22 points will be awarded.) |
ALLIANCE CAPTAINS | Equal to 17 minus the ALLIANCE CAPTAIN ALLIANCE ALLIANCE CAPTAINS |
Draft Order Acceptance | Equal to 17 minus the Draft Order Acceptance Number (e.g. 12 points for the team that is fifth to accept an invitation) For Single-Day Events, first through eighth picks receive 16, 14, 12, 10, 8, 6, 4, and 2 points respectively. |
Playoff Advancement | Points awarded based on team participation in individual playoff rounds, and whether or not the ALLIANCE |
Judged Team Awards | 10 points for Chairman’s Award 8 points each for Engineering Inspiration and Rookie All Star Awards 5 points each for all other judged team awards |
Team Age | 10 points for 2021 and 2022 rookie teams 5 points for 2020 rookie teams |
Back-to-Back Play | 2 points for teams playing 2 Single-Day Events on 1 weekend, provided the 2 events are the team’s first 2 events |
Points earned at District Championships are multiplied by 3 and then added to points earned at District events, to determine the final season point total for the team.
If there is a tie in the season point total between teams, those items are broken using the following sorting criteria:
Order Sort | Criteria |
---|---|
1st | Total Playoff Round Performance Points |
2nd | Best Playoff Round Finish at a single event |
3rd | Total ALLIANCE |
4th | Highest Qualification Round Seed or Draft Order Acceptance (i.e. Highest ALLIANCE |
5th | Total Qualification Round Performance Points |
6th | Highest Individual MATCH MATCH |
7th | Second highest Individual MATCH MATCH |
8th | Third highest Individual MATCH MATCH |
9th | Random Selection |
11.8.1.1 Qualification Round Performance
The calculation of Qualification performance points is done using the equation (an inverse error function) in Table 11‑5. The equation utilizes the following variables:
- – the qualification rank of the team at the event at the conclusion of QualificationR(as reported byMATCHES)FMS
- N – the number of FIRST Robotics Competition teams participating in the Qualification rounds at the event
- Alpha (α) – a static value (1.07) used to standardize the distribution of points at events This formula generates an approximately normal distribution of Qualification Round Performance points at an event, based on rank, with most teams getting a moderate number of points, and fewer teams getting the highest or lowest numbers of points available.
Table 11‑7 displays sample Qualification Round Performance points for variously ranked teams at a 40-team event. The system will automatically generate the appropriate points for each team based on their rank and the number of teams at the event.
Rank | 1 | 2 | 3 | 4 | … | 19 | 20 | 21 | … | 37 | 38 | 39 | 40 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Points | 22 | 21 | 20 | 19 | … | 13 | 13 | 12 | … | 6 | 6 | 5 | 4 |
11.8.1.2 ALLIANCE Selection Results
This attribute measures both individual team qualification round seeding performance and recognition by peers.
Note also that
11.8.1.3 Playoff Round Performance
This attribute measures team performance as part of an
All teams on the
11.8.1.4 Awards
This attribute measures team performance with respect to team awards judged at the event.
The points earned for team awards in this system are not intended to capture the full value of the award to the team winning the award, or to represent the full value of the award to FIRST. In many ways, the team’s experience in being selected for awards, especially the Chairman’s Award, the Engineering Inspiration Award, and the Rookie All Star Award (which is optional for District Championship events), is beyond measure, and could not be fully captured in its entirety by any points-based system. Points are being assigned to awards in this system only to help teams recognize that FIRST continues to be “More than RobotsSM,” with the emphasis on our cultural awards, and to assist in elevating award-winning teams above non-award-winning teams in the ranking system.
Teams only get points for team awards judged at the event. If an award is not judged (e.g. Rookie Highest Seed), is not for a team (e.g. the Dean’s List Award) or is not judged at the event (e.g. Safety Animation Award, sponsored by UL), no points are earned.
11.8.1.5 Team Age
This attribute recognizes the difficulty in being a rookie or relatively new team.
Points are awarded to 2020, 2021, and 2022 rookie teams in recognition of the unique challenges teams face in those early years, and to increase the chance that they will make it to the District Championship to compete with their
The assignment of Team Age points is different in 2022 from previous seasons. Please see this blog post for additional information.
11.8.1.6 Regional Participation
District teams do not earn points for their actions at any Regionals they may attend, nor are eligible for FIRST Championship qualifying judged awards at those events. However, if a District team does earn a slot at the FIRST Championship while attending a Regional event, that slot does count as part of the total Championship allocation the District is receiving for the season.
11.8.2 District Championship Eligibility
A team competing in a District qualifies for their District Championship by meeting 1 of the following criteria:
- A. District Chairman’s Award Winner,
- B. District Ranking (based on total points earned at their first 2 home District events as detailed in District Events), Teams do not earn points at third or subsequent District events, nor at any inter-district or Regional events at which they compete during the season.
If a team declines an invitation to the District Championship, the next highest uninvited team on the list is invited, and so on, until the event capacity is filled.
- C. District Engineering Inspiration winner (qualifies to compete for the award only), and
- D. District Rookie All Star winner (qualifies to compete for the award only). The capacity of each District Championship is shown in Table 11‑8. Each District determines the number of teams that qualify for their District Championship. These limits are based on factors including but not limited to the total number of teams in the District, available venue capacity, etc.
District Championship | Capacity |
---|---|
FIRST Chesapeake District Championship | 60 |
FIRST Israel District Championship | 40 |
FIRST Mid-Atlantic District Championship | 60 |
FIRST North Carolina State Championship | 32 |
FIRST Ontario Provincial Championship | 80 |
FIRST in Texas District Championship | 80 |
Indiana State Championship | 32 |
Michigan State Championship | 160 |
New England District Championship | 80 |
Pacific Northwest District Championship | 50 |
Peachtree District State Championship | 32 |
11.8.3 District Championships with Multiple Divisions
Some District Championships have a sufficient number of teams to justify using more than 1 division. Teams are assigned divisions by FIRST using a process developed by FIRST in Michigan.
The process employs a “brute force iterative randomizer” and is executed as follows:
- The district team list is sorted in order of cumulative district points earned as described in District Events.
- The list is divided into quartiles based on rank (e.g. the first quartile has the top 25% ranked teams).
- Division assignments are randomly generated using equal contribution from each quartile.
- 3 criteria are calculated for each division:
a. average strength: the arithmetic mean of the district point values of teams in a division
b. distribution of strength: the Signal to Noise Ratio (SNR) of the district point values of teams in a division. SNR is calculated as follows:
= arithmetic mean of the district points in a division
σ = standard deviation of the district points in a division
c. distribution of strength for “top” teams: The SNR of the district point values of teams in the first quartile of a division
- The 3 criteria for each division are compared to the other division(s). If the difference between the division’s value and any other division’s value exceeds the limits in Table 11‑9, the criteria is not met.
2 divisions | 4 divisions | |
---|---|---|
Average strength | 1 | 2 |
Distribution of strength | 1 | 2.5 |
Distribution of strength for “top” teams | 1.5 | 2 |
- If all 3 criteria met, event organizers publish the assignments. If any of the 3 criteria are not met, assignments are rejected, and the process returns to Step 3.
In these cases:
- Division winning play each other in District Championship Playoffs, employing the bracket below that corresponds to their District, until a winningALLIANCESfor the event is determined.ALLIANCE
- Teams participating in District Championship Playoffs earn Playoff round performance District points as described in Playoff Round Performance.
- If an in a District Championship Playoff has not yet adopted a BACKUPALLIANCEperROBOT, theBACKUP TEAMSmay bring in only the highest seeded team from their division’s pool of available teams to join itsALLIANCE CAPTAIN.ALLIANCE
11.9 FIRST Championship: Additions and Exceptions
At the 2022 FIRST Championship, teams are split into 6 divisions. The process used to assign teams to their division is as follows:
- Rookies are assigned randomly, team by team, sequentially to divisions (i.e. a team in Division 1, a team in Division 2, a team in Division 3, a team in Division 4, a team in Division 5, a team in Division 6, then back to Division 1 again, until Rookies are all assigned to a division).
- Step 1 is with veteran teams.repeated
Each division plays a standard tournament as described in Qualification
11.9.1 Advancement to the FIRST Championship
Details on how teams earn eligibility to attend the FIRST Championship are posted on the FIRST Championship eligibility webpage.
11.9.2 4 ROBOT ALLIANCES
There is no provision for
Instead, before each division Playoff Tournament,
Round 3: The same method is used for each
The
If an
If an
Once the
Example: 4 teams, A, B, C and D, form an
If a
11.9.3 FIRST Championship Pit Crews
FIRST distributes buttons to the
T901 *Wear your buttons.
Only team members wearing proper buttons are allowed on the
Teams should assume they may be chosen for an
11.9.4 FIRST Championship Playoffs
The 6 division Champions play a round-robin style tournament to determine the 2022 FIRST Robotics Competition Champions. In this format, each division Champion plays 1
| Round |
In the Championship Playoffs,
- A. The winning receives 2 Championship Points.ALLIANCE
- B. The losing receives 0 Championship Points.ALLIANCE
- C. In the event of a tied score, each receives 1 Championship Point. Exceptions to A-C are as follows:ALLIANCE
- D. A team, as determined by the HeadDISQUALIFIED, causes theirREFEREEto receive 0 Championship points. The total number of Championship Points earned by a team throughout the round robinALLIANCEdivided by the number of round robinMATCHESin which they’ve been scheduled is their Championship Score (CS).MATCHES
All teams participating in round robin
Order Sort | Criteria |
---|---|
1st | Championship Score |
2nd | Average ALLIANCE HANGAR |
3rd | Average ALLIANCE TAXI AUTO CARGO |
4th | Average ALLIANCE MATCH FOULS |
5th | If tie affects which ALLIANCES MATCH ALLIANCES ALLIANCES FMS ALLIANCES ALLIANCE |
The 2
During the Einstein Finals, if the
11.9.5 FIRST Championship TIMEOUTS
There are no