2022

7 Game Rules: ROBOTS

The 2022 FRC Game Manual implements updated methods for identifying rule numbers and recurring rules. See Section 1.7 This Document & Its Conventions for details.

7.1
ROBOT
Restrictions

G101 *Dangerous
Robots
: not allowed.

ROBOTS
whose operation or design is dangerous or unsafe are not permitted.

Violation: If before the
MATCH
, the offending
ROBOT
will not be allowed to participate in the
MATCH
. If during the
MATCH
, the offending
ROBOT
will be
DISABLED
.

Examples include, but are not limited to:

a. uncontrolled motion that cannot be stopped by the

DRIVE TEAM
,

b.

ROBOT
parts “flailing” outside of the
FIELD
,

c.

ROBOTS
dragging their battery, and

d.

ROBOTS
that consistently extend beyond the
FIELD
.

G102 *
Robots
, stay on the
Field
during the
Match
.

ROBOTS
and anything they
control
, e.g.
CARGO
, may not contact anything outside the
FIELD
except for
MOMENTARY
incursions into the
TERMINAL
and
MOMENTARY
contact with the
CHUTE
.

Violation:
DISABLED
.

Please be conscious of

REFEREES
and
FIELD STAFF
working around the
ARENA
who may be in close proximity to your
ROBOT
.

G103 *Keep your
Bumpers
low.

BUMPERS
must be in the
BUMPER ZONE
(see R402) during the
MATCH
.

Violation:
FOUL
. If
REPEATED
or greater than
MOMENTARY
,
DISABLED
.

G104 *Keep your
Bumpers
together.

BUMPERS
may not fail such that a segment completely detaches, any corner (as defined in R401) of a
ROBOT
’S
FRAME PERIMETER
is exposed, or the team number or
ALLIANCE
color are indeterminate.

Violation:
DISABLED
.

G105 *Keep it together.

ROBOTS
may not intentionally detach or leave parts on the
FIELD
.

Violation:
RED CARD
.

G106 Tall
Robots
in
Hangar Zone
only.

ROBOT
height, as measured when it’s resting normally on a flat floor, may not exceed the maximum
STARTING CONFIGURATION
height (4 ft. 4 in. (~132 cm)) unless any part of the
ROBOT
’S
BUMPERS
is in its
HANGAR ZONE
, in which case its height may not exceed 5 ft. 6 in. (~167 cm).

Violation:
FOUL
.
TECH FOUL
if the over-extension blocks an opponent’s shot, scores a
CARGO
, or is the first thing that contacts
CARGO
exiting from an
UPPER EXIT
. If the over-extension enables
HANGAR
points, the
ROBOT
is no longer eligible for
HANGAR
points.

This measurement is intended to be made as if the

ROBOT
is resting on a flat floor, not relative to the height of the
ROBOT
from the
FIELD
carpet.

For example, a

ROBOT
that is at an angle while driving over something may actually exceed the height limit when compared to the carpet of the
FIELD
.

Figure 7‑1

ROBOT
height example

G107 Don’t overextend yourself.

ROBOTS
may not extend more than 16 in. (~40 cm) beyond their
FRAME PERIMETER
.

Violation:
FOUL
.
TECH FOUL
if the over-extension blocks an opponent’s shot, scores a
CARGO
, or is the first thing that contacts
CARGO
exiting from an
UPPER EXIT
. If the over-extension enables
HANGAR
points, the
ROBOT
is no longer eligible for
HANGAR
points.

Examples of compliance and non-compliance of this rule are shown in Figure 7‑2.

Yellow bars represent the limits of the

FRAME PERIMETER
and are drawn in the same orientation of the
ROBOT
’S
FRAME PERIMETER
. Green bars represent a measured extension from the
FRAME PERIMETER
that does not exceed the limit defined in this rule. Red bars represent a measured extension from the
FRAME PERIMETER
that exceeds the limit in this rule.
ROBOTS
A and C violate this rule, whereas
ROBOT
B does not.

Figure 7‑2 Examples of compliance and non-compliance of this rule

G108 Not too high.

A

ROBOT
may not position itself such that any part of its
BUMPERS
is higher than the
HIGH RUNG
for a greater than
MOMENTARY
period of time.

Violation:
ROBOT
is ineligible for any
HANGAR
points.

G109 Avoid the
PuRPle Plane
.

ROBOTS
may never extend beyond the
PURPLE PLANE
.

Violation:
DISABLED
.

7.2
ROBOT
to
ROBOT
Interaction

G201 *Don’t expect to gain by doing others harm.

Strategies clearly aimed at forcing the opponent

ALLIANCE
to violate a rule are not in the spirit of FIRST Robotics Competition and not allowed. Rule violations forced in this manner will not result in an assignment of a penalty to the targeted
ALLIANCE
.

Violation:
FOUL
. If
REPEATED
,
TECH FOUL
.

G201 does not apply for strategies consistent with standard gameplay, for example a red

ALLIANCE
ROBOT
in their
HANGAR ZONE
in the final 30 seconds of the
MATCH
contacts a blue
ALLIANCE
ROBOT
.

G201 requires an intentional act with limited or no opportunity for the team being acted on to avoid the penalty, such as:

a. forcing the opposing

ROBOT
to have greater-than-MOMENTARY
CONTROL
of 3
CARGO
or

b. a

ROBOT
raising an extension to touch their
MID RUNG
as an opponent is about hit them with no intention to actually climb

G202 *There’s a 5-count on
Pins
.

ROBOTS
may not
PIN
an opponent’s
ROBOT
for more than 5 seconds. A
ROBOT
is PINNING if it is preventing the movement of an opponent
ROBOT
by contact, either direct or transitive (such as against a
FIELD
element). A
ROBOT
is considered PINNED until the
ROBOTS
have separated by at least 6 ft. (~183 cm) from each other, either
ROBOT
has moved 6 ft. from where the
PIN
initiated, or the PINNING
ROBOT
gets PINNED, whichever comes first. The PINNING
ROBOT
(S) must then wait for at least 3 seconds before attempting to
PIN
the same
ROBOT
again.

Violation:
FOUL
, plus an additional
TECH FOUL
for every 5 seconds in which the situation is not corrected.

A team’s desired direction of travel is not a consideration when determining if a

ROBOT
is PINNED.

If the PINNING

ROBOT
gets PINNED, the original
PIN
count terminates. Otherwise, if a
ROBOT
re-PINS the same
ROBOT
before the 3 seconds referenced in the last sentence of this rule, the
REFEREE
’S count resumes from the initial
PIN
(versus starting at 0).

G203 *Don’t collude with your partners to shut down major parts of game play.

2 or more

ROBOTS
that appear to a
REFEREE
to be working together may not isolate or close off any major element of
MATCH
play.

Violation:
TECH FOUL
, plus an additional
TECH FOUL
for every 5 seconds in which the situation is not corrected.

Examples of violations of this rule include, but are not limited to:

a. fully blocking all access to either

TERMINAL
,

b. shutting down access to all opponents’

CARGO
,

c. quarantining all opponents to a small area of the

FIELD
, and

d. blocking all access to the opponents’

HANGAR
.

A single

ROBOT
blocking access to a particular area of the
FIELD
is not a violation of this rule.

2

ROBOTS
independently playing defense on 2 opponent
ROBOTS
is not a violation of this rule.

Note, G204, G205, and G206 are mutually exclusive. A single

ROBOT
to
ROBOT
interaction which violates more than 1 of these rules results in the most punitive penalty, and only the most punitive penalty, being assessed.

G204 *Stay out of other
Robots
.

A

ROBOT
may not use a
COMPONENT
outside its
FRAME PERIMETER
(except its
BUMPERS
) to initiate contact with an opponent
ROBOT
inside the vertical projection of that opponent
ROBOT
’S
FRAME PERIMETER
. Contact with an opponent in an opening of their
BUMPERS
or in the space above the
BUMPER
opening are exceptions to this rule.

Violation:
FOUL
.

For the purposes of G204, “initiate contact” requires movement towards an opponent

ROBOT
.

In a collision, it’s possible for both

ROBOTS
to initiate contact.

G205 *This isn’t combat robotics.

A

ROBOT
may not damage or functionally impair an opponent
ROBOT
in either of the following ways:

  • A. deliberately, as perceived by a
    REFEREE
    .
  • B. regardless of intent, by initiating contact inside the vertical projection of an opponent
    ROBOT
    ’S
    FRAME PERIMETER
    . Contact between the
    ROBOT
    ’S
    BUMPERS
    or
    COMPONENTS
    inside the
    ROBOT
    ’S
    FRAME PERIMETER
    and
    COMPONENTS
    inside an opening of an opponent’s
    BUMPERS
    is an exception to this rule.
Violation:
TECH FOUL
and
YELLOW CARD
. If opponent
ROBOT
is unable to drive,
TECH FOUL
and
RED CARD

FIRST Robotics Competition can be a full-contact competition and may include rigorous game play. While this rule aims to limit severe damage to

ROBOTS
, teams should design their
ROBOTS
to be robust.

The exception in G205-B effectively means that

ROBOTS
with
BUMPER
gaps are at their own risk regarding damaging contact in these areas.

Examples of violations of this rule include, but are not limited to:

a. A

ROBOT
leaves an arm extended, spins around to change course, and unintentionally hits and damages a
COMPONENT
inside the
FRAME PERIMETER
of a nearby opponent
ROBOT
.

b. A

ROBOT
, in the process of trying to quickly reverse direction, tips up on a single pair of wheels, lands atop an opponent
ROBOT
, and damages a
COMPONENT
inside that opponent’s
FRAME PERIMETER
.

c. A

ROBOT
high-speed rams and/or repeatedly smashes an opponent
ROBOT
and causes damage. The
REFEREE
infers that the
ROBOT
was deliberately trying to the damage the opponent’s
ROBOT
.

Examples of functionally impairing another

ROBOT
include, but are not limited to:

d. opening an opponent’s relief valve such that the opponent’s air pressure drops and

e. powering off an opponent’s

ROBOT
(this example also clearly results in a
RED CARD
because the
ROBOT
is no longer able to drive).

At the conclusion of the

MATCH
, the Head
REFEREE
may elect to visually inspect a
ROBOT
to confirm violations of G205 made during a
MATCH
and remove the violation if the damage cannot be verified.

For the purposes of G205, “initiating contact” requires movement towards an opponent

ROBOT
.

In a collision, it’s possible for both

ROBOTS
to initiate contact.

G206 *Don’t tip or entangle.

A

ROBOT
may not deliberately, as perceived by a
REFEREE
, attach to, tip, or entangle with an opponent
ROBOT
.

Violation:
TECH FOUL
and
YELLOW CARD
. If
CONTINUOUS
or opponent
ROBOT
is unable to drive,
TECH FOUL
and
RED CARD
.

Examples of violations of this rule include, but are not limited to:

a. using a wedge-like

MECHANISM
to tip over opponent
ROBOTS
,

b. making BUMPER-to-BUMPER contact with an opponent

ROBOT
that is attempting to right itself after previously falling over and causing them to fall over again, and

c. causing an opponent

ROBOT
to tip over by contacting the
ROBOT
after it starts to tip if, in the judgement of the
REFEREE
, that contact could have been avoided.

Tipping as an unintended consequence of normal

ROBOT
to
ROBOT
interaction, as perceived by the
REFEREE
, is not a violation of G206.

G207 Let them shoot.

A

ROBOT
may not contact (either directly or transitively through
CARGO
and regardless of who initiates contact) an opponent
ROBOT
whose
BUMPERS
are contacting their
LAUNCH PAD
.

Violation:
FOUL
.

G208 Let them climb.

A

ROBOT
may not contact (either directly or transitively through
CARGO
and regardless of who initiates contact)

  • A. an opponent
    ROBOT
    contacting their MID, HIGH, and/or
    TRAVERSAL RUNGS
    or
  • B. an opponent
    ROBOT
    whose
    BUMPERS
    are at least partially in their
    HANGAR ZONE
    during the final 30 seconds of the
    MATCH
    .
Violation: The contacted opponent
ROBOT
is awarded
TRAVERSAL RUNG
HANGAR
points at the end of the
MATCH
regardless of the opponent
ROBOT
’S eligibility for
HANGAR
points.

G209 Don’t climb on each other.

A

ROBOT
may not be fully supported by a partner
ROBOT
.

Violation:
TECH FOUL
. If violation occurs while either
ROBOT
is in contact with their
HANGAR
, neither
ROBOT
is eligible for
HANGAR
points.

G210 During
Auto
, no defense.

During

AUTO
, a
ROBOT
with any part of its
BUMPERS
on the opposite side of the
FIELD
(i.e. on the other side of the
CENTER LINE
from its
ALLIANCE'S
TARMACS
) may contact neither
CARGO
still in its staged location on the opposite side of the
FIELD
nor an opponent
ROBOT
.

Violation:
TECH FOUL

7.3
FIELD
Interaction

G301 Be careful what you interact with.

ROBOTS
and
OPERATOR CONSOLES
are prohibited from the following actions with regards to interaction with
ARENA
elements. Items A-C exclude
CARGO
. Items A-E exclude
RUNGS
.

  • A. grabbing,
  • B. grasping,
  • C. attaching to (including the use of a vacuum or hook fastener to anchor to the
    FIELD
    carpet and excluding use of the
    DRIVER STATION
    hook-and-loop tape, plugging in to the provided power outlet, and plugging the provided Ethernet cable into the
    OPERATOR CONSOLE
    ),
  • D. becoming entangled with,
  • E. suspending from, and
  • F. damaging.
Violation:
MATCH
won’t start until the situation is corrected. If during a
MATCH
,
TECH FOUL
. If during a
MATCH
and
REPEATED
or longer than
MOMENTARY
,
YELLOW CARD
. If offense is via a
ROBOT
and the Head
REFEREE
determines that further damage is likely to occur, offending
ROBOT
will be
DISABLED
. Corrective action (such as eliminating sharp edges, removing the damaging
MECHANISM
, and/or re-inspection) may be required before the
ROBOT
will be allowed to compete in subsequent
MATCHES
.

CARGO
is expected to undergo a reasonable amount of wear and tear as they are handled by
ROBOTS
, such as scratching or marking. Gouging, popping, tearing off pieces, or routinely marking
CARGO
are violations of this rule.

G302
Lower Exits
are off limits.

ROBOTS
may not reach into or straddle the
LOWER EXIT
.
MOMENTARY
reaching into and/or
MOMENTARY
straddling of the
LOWER EXIT
are exceptions to this rule.

Violation:
TECH FOUL
. If
CONTINUOUS
or
REPEATED
,
YELLOW CARD
.

7.4
CARGO

G401 *Keep
Cargo
in bounds.

ROBOTS
may not eject opponent
CARGO
from the
FIELD
other than through the
TERMINAL
(either directly or by bouncing off a
FIELD
element or other
ROBOT
).

Violation:
FOUL
per
CARGO
.

G402 *
Cargo
: use as directed.

ROBOTS
may neither deliberately use
CARGO
in an attempt to ease or amplify the challenge associated with
FIELD
elements nor deliberately strand opponent
CARGO
on top of a
HANGAR
or
HUB
.

Violation:
TECH FOUL
per
CARGO
.

Examples include, but are not limited to:

a. shooting

CARGO
at
ROBOTS
and

b. corralling

CARGO
in the opponents’
HANGAR ZONE
to clog/congest it.

G403 2
Cargo
max.

ROBOTS
may not have greater-than-MOMENTARY
CONTROL
of more than 2
CARGO
at a time, either directly or transitively through other objects.

A

ROBOT
is in
CONTROL
of
CARGO
if:

  • A. the
    CARGO
    is fully supported by the
    ROBOT
    ,
  • B. the
    CARGO
    travels across the
    FIELD
    such that when the
    ROBOT
    changes direction, the
    CARGO
    travels with the
    ROBOT
    ,
  • C. the
    ROBOT
    is holding
    CARGO
    against a
    FIELD
    element in attempt to
    guard
    or shield it, or
  • D. the
    ROBOT
    is preventing a
    CARGO
    from leaving a
    LOWER EXIT
    .
Violation:
FOUL
per additional
CARGO
. If egregious,
YELLOW CARD
.

Egregious examples include but are not limited to the following:

a. simultaneous

CONTROL
of 5
CARGO

b.

CONTINUOUS
CONTROL
of 3 or more
CARGO

c. frequent

CONTROL
of 3 or more
CARGO
(an approximate count for frequent in this context is if this rule is violated more than 3 times in a
MATCH
)

G404 Don’t hoard opposing
Cargo
.

A

ROBOT
may not restrict access to more than 3 opposing
ALLIANCE
CARGO
except during the final 30 seconds of the
MATCH
.

Violation:
FOUL
, plus an additional
TECH FOUL
for every 5 seconds in which the situation is not corrected.

Examples of restricting access to

CARGO
includes, but are not limited to,

a. holding 2 opposing

ALLIANCE
CARGO
within your
ROBOT
and blocking an opponent from getting to 2 more opposing
ALLIANCE
CARGO
cornered behind your
ROBOT
, or

b. using

HANGAR
contact protection afforded per G208-A to prevent an opponent from legally reaching 4 opposing
ALLIANCE
CARGO
cornered in the back of your
HANGAR
.

In a scenario where a

ROBOT
is PINNING (per G202),
REFEREES
are instructed to disregard this rule so they can focus on the PINNING.

G405 Don’t catch
Cargo
.

A

ROBOT
may not REPEATEDLY score or gain greater-than-MOMENTARY
CONTROL
of
CARGO
released by an
UPPER EXIT
until and unless that
CARGO
contacts anything else besides that
ROBOT
or
CARGO
controlled by that
ROBOT
.

Violation:
FOUL
per
CARGO
.

It is important to design your

ROBOT
to mitigate the chance your
ROBOT
could inadvertently or unintentionally catch
CARGO
as it leaves an
UPPER EXIT
.

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