2023

5 ARENA

The

ARENA
includes all elements of the game infrastructure that are required to play CHARGED UP presented by Haas: the
FIELD
,
GAME PIECES
, and all equipment needed for
FIELD
control
,
ROBOT
control
, and scorekeeping.

The

ARENA
is modular and assembled, used, disassembled, and shipped many times during the competition season. It will undergo wear and tear. The
ARENA
is designed to withstand rigorous play and frequent shipping. Every effort is made to ensure that
ARENAS
are consistent from event to event. However,
ARENAS
are assembled in different venues by different event staff and some small variations occur. For details regarding assembly tolerances, please refer to the 2023
ARENA
Layout and Marking Diagram
. Successful teams will design
ROBOTS
that are insensitive to these variations.

Illustrations included in this section are for a general visual understanding of the CHARGED UP

ARENA
, and dimensions included in the manual are nominal. Please refer to the official drawings for exact dimensions, tolerances, and construction details. The official drawings, CAD models, and drawings for low-cost versions of important elements of the CHARGED UP
FIELD
are posted on the CHARGED UP - Playing
FIELD
web page
on the FIRST website.

5.1
FIELD

Figure 5‑1: CHARGED UP

image

Each

FIELD
for CHARGED UP is an approximately 26 ft. 3½ in. (~802 cm) by 54 ft. 3¼ in. (~1654 cm) carpeted area bound by and including the inward- and upward-facing surfaces of the guardrails, inward-facing surfaces of the
ALLIANCE WALLS
, inward-facing surfaces of the
SINGLE SUBSTATION
(excluding the
PORTALS
), and the outermost vertical and diagonal polycarbonate surfaces of the
DOUBLE SUBSTATION
(excluding the
PORTALS
).

Figure 5‑2 CHARGED UP
FIELD
boundary

image

Figure 5‑3 CHARGED UP
FIELD
boundary at
DOUBLE SUBSTATION

image

The

FIELD
is populated with the following elements:

  • 3 red
    GRIDS
    and 3 blue
    GRIDS
    located in front of their corresponding
    ALLIANCE WALLS
    ,
  • 1 red
    CHARGE STATION
    and 1 blue
    CHARGE STATION
    located in their corresponding COMMUNITIES,
  • 1 red
    SINGLE SUBSTATION
    and 1 Blue
    SINGLE SUBSTATION
    located along the guardrail in their corresponding
    SUBSTATION
    AREA,
  • 1 red
    DOUBLE SUBSTATION
    and 1 blue
    DOUBLE SUBSTATION
    each located in line with and adjacent to the opposing
    ALLIANCE WALL
  • 2
    BARRIERS
    , 1 separating each
    COMMUNITY
    from the opposing
    ALLIANCE
    ’S
    LOADING ZONE
    .

The surface of the

FIELD
is low pile carpet, Shaw Floors, Philadelphia Commercial, Neyland II 20, “66561 Medallion” (please note that Neyland II carpet is not available for team purchase and the closest equivalent is Neyland III). The edge of the carpet is secured to the venue floor using 3M™ Premium Matte Cloth (Gaffers) Tape GT2 or comparable gaffers tape.

Guardrails form the long edges of the

FIELD
. Guardrails are a 1 ft. 8 in. (~51 cm) tall system of transparent polycarbonate supported on the top and bottom by aluminum extrusion. There are 4 gates in the guardrail that allow access to the
FIELD
for placement and removal of
ROBOTS
. The gate passthrough, when open, is 3 ft. 2 in. (~97 cm) wide. Gates are closed and shielded during the
MATCH
.

Figure 5‑4 Gate locations

image

There are 2 versions of guardrails and

DRIVER STATIONS
used for competitions. 1 design is reflected in the 2023 Official FIRST
Field
Drawings & Models
. The other is designed and sold by AndyMark. While the designs are slightly different, the critical dimensions, performance, and expected user experience between them are the same unless otherwise noted. Detailed drawings for the AndyMark design are posted on the AndyMark website. All illustrations in this manual show the traditional
FIELD
design.

Runs of black HDPE cable protectors extend from the guardrail on the scoring table side of the

FIELD
to the center of each
CHARGE STATION
. A cable protector run is made up of multiple floor segments and an exit segment. The total length of the cable protector run is 5 ft. 6 in. (~168 cm). The floor segments are ¾ in. (~19 mm) tall, 7 in. (~18 cm) wide, with ~45° lead in ramps on each leading edge and secured to the carpet using hook fastener which increases the height to approximately ⅞ in. (~22 mm). Exit segments mount over the guardrail and are 1 ft. 8¾ in. (~53 cm) tall, 6 in. (~15 cm) wide and extend into the
field
1¾ in. (~4 cm).

Figure 5‑5 Cable protector segment

image

5.2 Areas, Zones, and Markings

FIELD
areas, zones, and markings of consequence are described below. Unless otherwise specified, the tape used to mark lines and zones throughout the
FIELD
is 2-in. (~5 cm) 3M™ Premium Matte Cloth (Gaffers) Tape (GT2) or comparable gaffers tape.

Figure 5‑6 Areas, Zones, and Markings

image

  • ALLIANCE AREA
    : a 20 ft. (~609 cm) wide by 9 ft. 10¼ in. (~300 cm) deep infinitely tall volume formed by, and including the
    ALLIANCE WALL
    , the edge of the carpet, and
    ALLIANCE
    colored tape.
  • CENTER LINE
    : a white tape line that bisects the length of the
    FIELD
    .
  • COMMUNITY
    : an 18 ft. (~549 cm) wide by 11 ft. ⅜ in. (~336 cm) to 16 ft. 1¼ in. (~491 cm) deep infinitely tall volume formed by the
    ALLIANCE WALL
    , the plane defined by the
    BARRIER
    plastic,
    ALLIANCE
    colored tape, and the guardrail. The
    COMMUNITY
    includes the tape.
  • LOADING ZONE
    : an 8 ft. 3 in. (~252 cm) wide by 11 ft. ¼ in. (~336 cm) to 22 ft. ¼ in. (~671 cm) deep infinitely tall volume formed by the
    DOUBLE SUBSTATION
    , the plane defined by the
    BARRIER
    plastic, the guardrail, and
    ALLIANCE
    colored tape. The
    LOADING ZONE
    includes the tape.
  • STAGING MARK
    : 1 of 8 marks used to identify starting locations for
    GAME PIECES
    . Marks are 4 in. (~10 cm) by 4 in. (~10 cm) crosses made from black tape. Marks are spaced 4 ft. (~122 cm) apart from each other. Each set of 4 marks is centered about the width of the
    COMMUNITY
    and is located 18 ft. 8 in. (~569 cm) from the far edge of the corresponding
    GRID
    tape as shown in Figure 5‑7. A small, light mark may be added to each
    STAGING MARK
    to distinguish
    STAGING MARKS
    from black tape used to patch carpet.
Figure 5‑7
STAGING MARK
locations

image

  • STARTING LINE
    : a white tape line spanning the
    ALLIANCE AREA
    and
    SUBSTATION
    AREA located 2 ft. 4 in. (~71 cm) from the face of the
    ALLIANCE WALL
    to the near edge of the tape.
  • SUBSTATION
    AREA: a 12 ft. (~366 cm) wide by 18 ft. 7 in. (~566 cm) deep infinitely tall volume formed by and including the
    DOUBLE SUBSTATION
    , the edge of the carpet, the guardrail, the
    SINGLE SUBSTATION
    and
    ALLIANCE
    colored tape. The
    SUBSTATION
    AREA includes the
    PORTALS
    and the tape.

5.3
BARRIER

Figure 5‑8:
BARRIER

image

A

BARRIER
is a 7 ft. 4 in. (~224 cm) long assembly that separates each
COMMUNITY
from its adjacent
LOADING ZONE
. The
BARRIER
has a base that is 1 ft. 4 in. (~41 cm) wide and ¼ in. (~6 mm) tall. The base supports a ½ in. (~13 mm) thick, 1 ft. ¼ in. (~31 cm) tall polycarbonate wall. A strip of white tape traces the top of the
BARRIER
plastic as shown in Figure 5‑8.

5.4
CHARGE STATION

Figure 5‑9
LEVEL
CHARGE STATION
(click image to see
field
tour video)

image

A

CHARGE STATION
is an 8 ft. 1¼ in. (~247 cm) wide, 6 ft. 4⅛ in. (~193 cm) deep structure that is located in each
COMMUNITY
such that its center is 8 ft. 2⅝ in. (~251 cm) from the far edge of the
GRID
’S tape line and centered in the width of the
COMMUNITY
. Each
CHARGE STATION
consists of the main pivoting frame, lead-in ramps, and the support structure. The main pivoting frame is mounted to the base frame via a set of 4 double hinges.

The main pivoting surface of a

CHARGE STATION
is 8 ft. (~244 cm) wide and 4 ft. (~122 cm) deep. It pivots +/- 15° about its long axis. When parallel to
FIELD
carpet, the top polycarbonate surface is 9⅛ in. (~23 cm) above
FIELD
carpet as shown in Figure 5‑9. When pivoted to 15°, the highest edge is 1 ft. 4 in. (~41 cm) above
FIELD
carpet. In normal operation, a
CHARGE STATION
will naturally return to the middle of the
LEVEL
range. A
CHARGE STATION
is considered
LEVEL
if it is within approximately 2½° of parallel to
FIELD
carpet.

Polycarbonate ramps are located on the long edges of each

CHARGE STATION
. The ramps are 1 ft. 3⅛ in. (~39 cm) long and span the full width of the
CHARGE STATION
. The ramps pivot and slide as the main pivoting surface moves. When the
CHARGE STATION
top is
LEVEL
, the ramps are tilted at an angle of approximately 34¼° as shown in Figure 5‑9. When the
CHARGE STATION
is fully tilted, the lower ramps are at an angle of approximately 11° and the upper ramps are at an angle of approximately 71½°, as shown in Figure 5‑10.

Figure 5‑10 Fully tilted
CHARGE STATION

image

The short edges of the

CHARGE STATION
feature guards that restrict access to the underside of the structure.

5.4.1
CHARGE STATION
lighting

Figure 5‑11
CHARGE STATION
LEVEL
lighting example

image

ALLIANCE
colored lights located along the short edges of the
CHARGE STATION
and at the 4 corners of the top surface indicate if it is
LEVEL
.

Table 5‑1
ENGAGED
light states
Light StateCriteria
OffOutside of a
MATCH
In
MATCH
:
CHARGE STATION
is not
LEVEL
ALLIANCE
color
CHARGE STATION
is
LEVEL

5.5
GRIDS

Figure 5‑12 BLUE
ALLIANCE
GRIDS
(click image to see
field
tour video)

image

A collection of 3

GRIDS
consisting of 2 outer
GRIDS
and a Coopertition (CO-OP)
GRID
is located in front of each
ALLIANCE WALL
adjacent to the guardrail and
BARRIER
. The full assembly is 18 ft. ½ in. (~550 cm) wide, 4 ft. ¼ in. (~123 cm) tall, and 4 ft. 8¼ in. (~143 cm) deep. A strip of ALLIANCE-colored tape is included as part of the assembly of
GRIDS
and defines its front plane.

Figure 5‑13 Individual
GRID
overall sizing

image

A

GRID
is a 3 ft. 10 in. (~117 cm) tall, 4 ft. 8¼ in. (~143 cm) deep assembly that includes the
ALLIANCE
colored tape line. Outer
GRIDS
are 6 ft. 3 in. (~191 cm) wide. The CO-OP
GRID
is 5 ft. 6 in. (~168 cm) wide.

Each

GRID
contains 9
GAME PIECE
scoring locations called
NODES
:

  • 3
    HYBRID NODES
  • 2
    CUBE NODES
    , and
  • 4
    CONE NODES
    .

Each set of

GRIDS
is divided into 3
ROWS
. A
ROW
is a series of 9 horizontally adjacent
NODES
where
GAME PIECES
can be scored for a common number of points. The bottom
ROW
consists of 9
HYBRID NODES
. The middle
ROW
and top
ROW
each consist of 6
CONE NODES
and 3
CUBE NODES
.

Figure 5‑14
GRID
NODES
and
ROWS

image

A

HYBRID NODE
is a 1 ft. 4 in. (~41 cm) deep carpeted surface contained within the
GRID
. The 2 outermost
HYBRID NODES
in each collection of
GRIDS
are 2 ft. 1¾ in. (~65 cm) wide and the rest of the
HYBRID NODES
are 1 ft. 6½ in. (~47 cm) wide.
HYBRID NODES
have 5 in. (~13 cm) tall dividers between them. A guardrail or
BARRIER
runs coincident to the left and right outermost edges of a collection of
GRIDS
which limits access to outermost
NODES
.

Each

CUBE NODE
is a polycarbonate shelf that is 1 ft. 6¼ in. (~46 cm) wide and 1 ft. 5 in. (~43 cm) deep.
CUBE NODES
are surrounded by 3 in. (~8 cm) tall vertical walls, with the exception of the rear wall of the top
ROW
CUBE NODE
which is angled. The distance from the
FIELD
carpet to the top of a middle
ROW
CUBE NODE
wall is 1 ft. 11½ in. (~60 cm). The distance from the
FIELD
carpet to the top of a top
ROW
CUBE NODE
wall is 2 ft. 11½ in. (~90 cm). The front of a middle
ROW
CUBE NODE
is 1 ft. 2¼ in. (~36 cm) from the front face of the
GRID
. The front of a top
ROW
CUBE NODE
is 2 ft. 7⅝ in. (~80 cm) from the front face of the
GRID
.

Each

CONE NODE
is a 1¼ in. Schedule 40 (1.66 in. (~4 cm) outer diameter) aluminum pipe with a plug installed in the top (Caplugs part number CCF-RT-13-1).
CONE NODES
are perpendicular to
FIELD
carpet. The top of a
CONE NODE
in the middle
ROW
is 2 ft. 10 in. (~87 cm) above
FIELD
CARPET. The top of a
CONE NODE
in the top
ROW
is 3 ft. 10 in. (~117 cm) above
FIELD
carpet. The center of a middle
ROW
CONE NODE
is 1 ft. 10¾ in. (~58 cm) from the front face of the
GRID
. The center of a top
ROW
CONE NODE
is 3 ft. 3¾ in. (~101 cm) from the front face of the
GRID
. A polycarbonate fin runs between each middle
ROW
CONE NODE
and its adjacent top
ROW
CONE NODE
. The textured plastic surface beneath the
CONE NODES
is angled ~35° from
FIELD
carpet.

Figure 5‑15
GRID
top view dimensions

image

Figure 5‑16
GRID
side view dimensions

image

5.6
SUBSTATIONS

A

SUBSTATION
is an assembly used to move
GAME PIECES
from humans to
ROBOTS
or onto the
FIELD
. There are 2 types of
SUBSTATIONS
in each
SUBSTATION
AREA: a
SINGLE SUBSTATION
and a
DOUBLE SUBSTATION
.

Each

SUBSTATION
contains a
PORTAL
- a three-dimensional volume through which humans transfer
GAME PIECES
to
ROBOTS
or the
FIELD
.

We recognize that some individuals may need an accommodation in order to use the

SUBSTATIONS
, please see the language at the start of Section 8 Game Rules: Humans information.

Each

ALLIANCE
’S
DOUBLE SUBSTATION
is attached to and in-line with their opponent’s
ALLIANCE WALL
. Each
SINGLE SUBSTATION
is in-line with the guardrail.

Figure 5‑17
SUBSTATIONS
(click image to see
field
tour video)

image

5.6.1
SINGLE SUBSTATION

Figure 5‑18
SINGLE SUBSTATION

image

A

SINGLE SUBSTATION
is 8 ft. 9⅝ in. (~268 cm) wide, 6 ft. 9 ¾in. (~208 cm) tall, and 2 ft. 3 in. (~69 cm) deep. The FIELD-facing wall of the
SINGLE SUBSTATION
sits 3⅛ in. (~8 cm) behind the guardrail on a traditional
FIELD
and 4¼ in. (~11 cm) behind the guardrail on an AndyMark
field
. Each
SINGLE SUBSTATION
is comprised of wire panels (Uline H-6277BL), an attachment point to the
FIELD
, and a chute assembly. The chute assembly is a tilted plastic enclosure in which
GAME PIECES
enter the
FIELD
through a
PORTAL
. The FIELD-side opening of the chute is 2 ft. 3⅛ in. (~69 cm) off the ground, 1 ft. 6 in. (~46 cm) tall, and 1 ft. 10 ¾in. (~58 cm) wide. Each
SINGLE SUBSTATION
includes a flap that retains
GAME PIECES
until opened by a
HUMAN PLAYER
. The
PORTAL
for the
SINGLE SUBSTATION
is defined by the flap, the front face of the
SINGLE SUBSTATION
, and the sides, top, and bottom plastic of the chute.

5.6.2
DOUBLE SUBSTATION

Figure 5‑19
DOUBLE SUBSTATION

image

A

DOUBLE SUBSTATION
is a 6 ft. 6 in. (~198 cm) tall, 8 ft. (~244 cm) wide assembly that extends 1 ft. 2 in. (~36 cm) into the
FIELD
. Each
DOUBLE SUBSTATION
contains a grate with 5 openings, a ramp, a
PORTAL
, and 2 sliding output shelves.

Grate openings are defined by 1¼ in. schedule 40 aluminum pipes which have an outer diameter of 1.66 in. (~4 cm). The distance between pipes is 1 ft. 3 in. (~38 cm). A polycarbonate ramp spans the width of the

DOUBLE SUBSTATION
, is sloped at a 45-degree angle, and extends from the grate to the back of the
DOUBLE SUBSTATION
.

The

DOUBLE SUBSTATION
PORTAL
is the volume contained between the window and the bent polycarbonate guard, as shown in Figure 5‑19.

Sliding shelves made of ½ in. (~13 mm) thick textured HDPE may be used to move

GAME PIECES
out of the
PORTAL
and make them accessible to
ROBOTS
. Shelves are controlled by
HUMAN PLAYERS
using handles. The shelves are 1 ft. 2 in. (~36 cm) wide, 1 ft. 1 in. deep (~33 cm) and their top surface is 3 ft. 1⅜ in. (~95 cm) above the carpet. Each shelf can slide from the
PORTAL
to an edge of the
DOUBLE SUBSTATION
.

Figure 5‑20 Dimensions for
DOUBLE SUBSTATION

image

Each

DOUBLE SUBSTATION
is located between the guardrail and a
GRID
. The distance from the edge of the
PORTAL
to the
GRID
is 2 ft. 10¼ in. +/- 1 in. (~87 cm +/- 25 mm). The distance from the edge of the
PORTAL
to the guardrail is 2 ft. 10⅞ in. (~89 cm) on a traditional
FIELD
, or 2 ft. 10 in. (~87 cm) on an AndyMark
FIELD
, as shown in Figure 5‑21.

Figure 5‑21
DOUBLE SUBSTATION
distance to neighboring elements

image

5.7
ALLIANCE WALLS

Figure 5‑22
ALLIANCE WALL
(click image to see
field
tour video)

image

The

ALLIANCE WALL
separates
ROBOTS
from
DRIVE TEAM
members in the
ALLIANCE AREA
. It consists of 3
DRIVER STATIONS
.

5.7.1
DRIVER STATIONS

Figure 5‑23
DRIVER STATION
dimensions

image

A

DRIVER STATION
is 1 of 3 assemblies within an
ALLIANCE WALL
behind which a
DRIVE TEAM
operates their
ROBOT
. Each
DRIVER STATION
is made from a 3 ft. ¾ in. (~93 cm) tall diamond plate base topped with a 3 ft. 6 in. (~107 cm) tall transparent plastic sheet and a top rail. An aluminum shelf is attached to each
DRIVER STATION
to support an
OPERATOR CONSOLE
. The shelf is 5 ft. 9 in. (~175 cm) wide and 1 ft. ¼ in. (~31 cm) deep. There is a 4 ft. 6 in. (~137 cm) long by 2 in. (nominal) wide strip of hook-and-loop tape (“loop” side) along the center of the support shelf that may be used to secure the
OPERATOR CONSOLE
to the shelf.

There may be a ramp available at events for

DRIVE TEAMS
with limited
mobility
. It is specially designed to allow an individual using a wheelchair to access the
DRIVER STATION
shelf and/or see onto the
FIELD
; however, this accommodation is available to anyone with an accessibility concern. Teams should speak to the
FTA
before
MATCHES
begin to ensure that it is available for each of the team’s
MATCHES
.

This ramp is available at many Regional and District events. For questions please connect with the local Program Delivery Partner.

Each

DRIVER STATION
contains the following elements for
DRIVE TEAMS
:

  • 1 Ethernet cable: attaches to the Ethernet port of the
    OPERATOR CONSOLE
    and provides connectivity to the
    Field
    Management System (
    FMS
    )
  • 1 120VAC NEMA 5-15R power outlet (i.e. standard US outlet): located on each
    DRIVER STATION
    shelf and protected by its own 2-Amp circuit breaker. It can be used to power the
    OPERATOR CONSOLE
    .
    DRIVE TEAMS
    are responsible for monitoring their power consumption as a tripped breaker in the outlet does not constitute an
    ARENA FAULT
    . For some events in regions that don’t use NEMA 5-15 shaped outlets, event organizers may install appropriate plug adapters to be used throughout the event.
  • 1 Emergency Stop (E-Stop) button: located on the left side of the
    DRIVER STATION
    shelf and is used to deactivate a
    ROBOT
    in an emergency
  • 1 team sign: displays the team number and located at the top of each
    DRIVER STATION
  • 1 team LED stack: indicates
    ALLIANCE
    color,
    ROBOT
    status, E-Stop status, and is centered at the top of each
    DRIVER STATION
    .

The stack includes 2 identical ALLIANCE-colored

ROBOT
status LEDs above a third amber E-stop LED. LED states are as follows:

  • ROBOT
    status LEDs Solid: indicates that the
    ROBOT
    is connected and enabled. This only happens during a
    MATCH
    . Blinking: indicates that either the
    FMS
    is preset for the
    MATCH
    and the
    ROBOT
    is not connected yet, or it’s during a
    MATCH
    and the corresponding
    ROBOT
    is
    BYPASSED
    , has lost connectivity, or the E-stop was pressed. Off: indicates that the
    ROBOT
    is linked and
    DISABLED
    prior to the start of the
    MATCH
    . This light is also off, regardless of
    ROBOT
    connection status, after the
    MATCH
    has concluded. E-stop LED Solid: the
    ROBOT
    is
    DISABLED
    due to a press of the team E-stop button, the
    FIELD
    E-stop button, or by the scorekeeper via the
    FMS
    . Off: the
    ROBOT
    is not
    DISABLED
    by the
    FIELD
    .
  • 1 string of LED
    nodes
    described in
    DRIVER STATION
    LED Strings.
  • 1 timer (in
    DRIVER STATION
    2 only): displays the official time remaining in the
    MATCH
    . It is marked with white tape along the bottom edge.
  • FMS
    hardware and wiring: mostly located below the
    DRIVER STATION
    2 shelf

5.7.1.1
DRIVER STATION
LED Strings

A string of LED

nodes
is mounted to the bottom of each
DRIVER STATION
window frame. The string is used to communicate
FIELD
safety information,
MATCH
state, and
GRID
progress.

If the light string is all green, the

FIELD
is safe for humans.

Table 5‑2
GRID
light states (
field
tour video
)
Light String StateCriteriaExample
OffOutside of a
MATCH
:
FIELD
is ready In
MATCH
:
GAME PIECE
scoring criteria not met
GreenHead
REFEREE
has determined
FIELD
is safe for humans
ALLIANCE
color (fills left to right when viewing from
DRIVER STATION
)
LINK
scored (1
LINK
= 20% on, 2
LINKS
= 40% of lights on, etc.)
4 outer
nodes
yellow
DOCKED
or
ENGAGED
scored during
AUTO
ALLIANCE
color and center 5
nodes
are white
SUSTAINABILITY BONUS
criteria met
Magenta color (fills left to right, center
DRIVER STATION
only)
COOPERTITION BONUS
criteria met
Whitewithin 3 seconds of the ending of
AUTO
or
TELEOP
Oscillating
ALLIANCE
color for 3 seconds
Start of ENDGAME
5 center
nodes
yellow
Set of
ALLIANCE
GRIDS
are complete

Light patterns layer as

ALLIANCES
score throughout the
match
.

Figure 5‑24 Blue
ALLIANCE
example light pattern –
ENGAGED
in
AUTO
with 1
LINK
achieved

image

Figure 5‑25 Blue
ALLIANCE
example light pattern –
ENGAGED
in
AUTO
, 4
LINKS
and
COOPERTITION BONUS
achieved

image

5.8
GAME PIECES

There are 2 types of

GAME PIECES
:
CONES
and
CUBES
.

5.8.1
CONE

Figure 5‑26
CONE

image

Each

CONE
is a yellow 1 ft. ¹³⁄₁₆ in. (~33 cm) tall rubber marker
cone
and weighs 1lb 7oz (~653 g). Each
CONE
has an 8⅜ in. (~21 cm) +/- ⅛in. (~3 mm) square base with ¼ in. (~7 mm) tall feet. The rubber marker
cone
is made by Flaghouse (part number 4158) and sold by AndyMark, part number am-4700_syc.

5.8.2
CUBE

Figure 5‑27
CUBE

image

Each

CUBE
is made of purple PVC fabric and is marked with a FIRST logo, as shown in Figure 5‑27. A
CUBE
is a cube-like shape, inflated to 9 ½ in. (~24 cm) +/- ¼ in. (~6 mm) as measured from face to face. A
CUBE
has rounded corners, may not have flat surfaces, and the length, width, and height of the sides may not be equal dimensions. A
CUBE
weighs 2.5 oz (~71 g). The inflatable
cube
is a modified version of a product made by Flaghouse (part number 17810) and sold by AndyMark, part number am-4700_bpc.
CUBES
are expected to experience wear during
MATCHES
, and small holes may be patched with electrical tape.
FIELD staff
use a device to determine a
CUBE'S
dimensional compliance as shown in this video.

Note that Flaghouse part number 17810 is not identical to a

CUBE
. The Flaghouse part varies in color and includes clear vinyl pouches on all sides, whereas a
CUBE
does not.

5.8.3
GAME PIECE
Holders

GAME PIECES
that begin the
MATCH
in the
SUBSTATION
AREA are stored in containers (Uline part number S-24135) located along the back edge each
SUBSTATION
AREA.

Figure 5‑28
GAME PIECE
Holders

image

5.9 Vision Targets

Figure 5‑29: Vision targets on a
GRID
and
DOUBLE SUBSTATION

image

Vision targets are located on each

GRID
and
DOUBLE SUBSTATION
. There are 2 types of vision targets:

· reflective tape, and

· AprilTags.

Samples of the reflective tape material are included in each Kickoff Kit.

5.9.1 Reflective Tape

Reflective tape vision targets are made of 2 in. (~5 cm) thick strips of 3M 973-10 Diamond Grade Flexible Prismatic School Bus Marking Series White and are used to highlight each

CONE NODE
.

A 4 in. (~10 cm) tall portion of each

CONE NODE
is wrapped with reflective tape. The tape is ³⁄₁₆ in. (~5 mm) from the top of Top
ROW
CONE NODES
and 8 in. (~20 cm) from the top of Middle
ROW
CONE NODES
. This results in the bottom of the targets being 3 ft. 5⅞ in. (~106 cm) and 1 ft. 10⅛ in. (~56 cm) from the
FIELD
carpet, as shown in Figure 5‑30. Note that the reflective tape is likely hidden if a
CONE
is on the
CONE NODE
.

Figure 5‑30
GRID
retroreflective tape

5.9.2 AprilTags

AprilTags are 8 in. (~20 cm) square targets located on the

DOUBLE SUBSTATION
and
GRIDS
. There are 8 unique markers on the
FIELD
, as shown in Figure 5‑31.

Figure 5‑31 AprilTag locations

image

All markers are from the 16h5 tag family, IDs 1-8. AprilTags are mounted to and centered on a 10½ in. (~27 cm) square piece of polycarbonate. The 8 in. (~20 cm) tag is centered on the polycarbonate panel, such that the bottom of the central black square region is 2¼ in. (~6 cm) from the bottom of the panel, and the bottom of the 8 in. (~20 cm.) tag is located 1 ¼ in. (~3 cm) from the bottom of the panel as shown in Figure 5‑32. Each marker has an identifying text label.

AprilTags are likely to experience wear and marking during

MATCHES
and are repaired with gaffers tape.

Figure 5‑32 AprilTag sizing

image

GRID
AprilTags are centered on the width of the front face of the middle
ROW
CUBE NODES
and elevated such that the distance from the carpet to the bottom of the AprilTag is 1 ft. 2¼ in. (~36 cm). Markers on the
DOUBLE SUBSTATIONS
are centered on the width of the assembly and are mounted such that the distance from the carpet to the bottom of the AprilTag is 1 ft. 11⅜ in. (~59 cm).

Figure 5‑33 AprilTag locating dimensions

image

For further marker locating information please refer to the 2023

Layout and Marking Diagram. For printable versions of the markers, please refer to the 2023 Playing
Field
page
.

5.10 The
FIELD
Management System

The

FIELD
Management System (
FMS
) is all electronics responsible for sensing and controlling the FIRST Robotics Competition
FIELD
. The
FMS
encompasses all
FIELD
electronics, including computers,
REFEREE
touchscreens, wireless access point, sensors, stack lights, E-Stops, etc.

When a

DRIVE TEAM
connects the Ethernet cable from their assigned
DRIVER STATION
to their
OPERATOR CONSOLE
, the
Driver Station
Software on the
OPERATOR CONSOLE
computer will communicate with
FMS
. Once connected, the open ports available are described in Table 9‑5.

Note that

ROBOT
code cannot be deployed while connected to the
FMS
. Additional information about the
FMS
may be found in the
FMS
Whitepaper
.

The

FMS
alerts participants to milestones in the
MATCH
using audio cues detailed in Table 5‑3. Please note that audio cues are intended as a courtesy to participants and not intended as official
MATCH
markers. If there is a discrepancy between an audio cue and the
FIELD
timers, the
FIELD
timers are the authority.

Table 5‑3 Audio cues
EventTimer ValueAudio Cue
MATCH
start
0:15 (for
AUTO
)
“Cavalry Charge”
AUTO
ends
0:00 (for
AUTO
)
“Buzzer”
TELEOP
begins
2:15“3 Bells”
ENDGAME begins0:30“Train Whistle”
MATCH
end
0:00“Buzzer”
MATCH
stopped
n/a“Foghorn”

image