6 MATCH Play
During CHARGED UP, 2
6.1 Setup
6.1.1 GAME PIECES
54
- A. each may preload 1ALLIANCEor 1CONEin eachCUBEsuch that it is fully supported by thatROBOT,ROBOT
- B. each may stage 4ALLIANCEof their choice, 1 per any of theGAME PIECESbetween theirSTAGING MARKSand theCOMMUNITY, such that eachCENTER LINEcovers or surrounds the center of itsGAME PIECE(as viewed from above) comparable to staging in Figure 6‑1,STAGING MARK
- a. If no team decision, will be placed on the 2 outer marks andCUBESwill be placed on the 2 inner marks, andCONES
- a. If no team decision,
- C. depending on decisions made in A and B remaining (quantity 20 to 27) andCONES(quantity 15 to 22) are staged in each of the correspondingCUBESALLIANCEAREAS.SUBSTATION
6.1.2 ROBOTS
Each
If order of placement matters to either or both
- red 1DRIVER STATIONROBOT
- blue 1DRIVER STATIONROBOT
- red 2DRIVER STATIONROBOT
- blue 2DRIVER STATIONROBOT
- red 3DRIVER STATIONROBOT
- blue 3DRIVER STATIONROBOT
In a Playoff
6.1.3 Humans
Humans stage for the
- A. andDRIVERSstage inside theirCOACHESand behind theALLIANCE AREA.STARTING LINE
- B. stage behind theHUMAN PLAYERSin either theirSTARTING LINEAREA orSUBSTATION.ALLIANCE AREA
- C. stage in the event-designated area near theTECHNICIANS.FIELD
6.2 Autonomous Period
The first phase of each
6.3 Teleoperated Period
The second phase of each
The final thirty (0:30) seconds of the
6.4 Scoring
Rewards are granted either via
All scores are assessed and updated throughout the
- A. assessment of scoring occurs 3 seconds after theCHARGE STATIONtimer displays 0 followingARENAAUTO
- B. scored in theGAME PIECEScontinues for up to 3 seconds after theGRIDtimer displays 0 followingARENA.AUTO
- C. assessment of PARKING and scoring occurs 3 seconds after theCHARGE STATIONtimer displays 0 followingARENATELEOP
- D. scored in theGAME PIECEScontinues for up to 3 seconds after theGRIDtimer displays 0 followingARENA.TELEOP
If a
All points are evaluated and scored by human volunteers. Teams are encouraged to make sure that it is obvious and unambiguous that a
6.4.1 GRID Scoring
ROW | GAME PIECE | Scoring Criteria |
---|---|---|
Bottom | CONE CUBE | Fully contained in GRIDS FIELD BARRIER HYBRID NODE GAME PIECES FIELD BARRIER HYBRID NODE |
Middle or Top | CONE | The top of the CONE NODE CONE |
Middle or Top | CUBE | partially or completely (regardless of inflation state) supported by a CUBE NODE CUBE CUBE NODE |
An
To be considered scored, a
If all
On an incomplete set of
6.4.2 CHARGE STATION Scoring
A
A
A
- A. the isCHARGE STATION, andLEVEL
- B. all ALLIANCEcontacting theROBOTSareCHARGE STATION.DOCKED
6.4.3 Point Values
Point values for tasks in CHARGED UP are detailed in Table 6‑2.
Award | Awarded for… | AUTO | TELEOP | Qual. | Playoff |
---|---|---|---|---|---|
MOBILITY | each ROBOT BUMPERS COMMUNITY AUTO | 3 | |||
GAME PIECES | scored on a bottom ROW | 3 | 2 | ||
scored on a middle ROW | 4 | 3 | |||
scored on a top ROW | 6 | 5 | |||
LINK | 3 adjacent NODES ROW GAME PIECES | 5 | |||
DOCKED ENGAGED | Each ROBOT ROBOT AUTO | 8 | 6 | ||
DOCKED ENGAGED | Each ROBOT ROBOT AUTO | 12 | 10 | ||
PARK | Each ROBOT BUMPERS COMMUNITY DOCKED | 2 | |||
SUPERCHARGED NODE | each SUPERCHARGED NODE ALLIANCE GRIDS | 3 | |||
SUSTAINABILITY BONUS | At least 6 LINKS | 1 Ranking Point | |||
COOPERTITION BONUS | At least 3 GAME PIECES ALLIANCE GRID | The SUSTAINABILITY BONUS LINKS ALLIANCES | The SUSTAINABILITY BONUS LINKS ALLIANCES | The SUSTAINABILITY BONUS LINKS ALLIANCES | The SUSTAINABILITY BONUS LINKS ALLIANCES |
ACTIVATION BONUS | At least 26 total CHARGE STATION AUTO | 1 Ranking Point | |||
Tie | Completing a MATCH MATCH | 1 Ranking Point | |||
Win | Completing a MATCH MATCH | 2 Ranking Points |
An
6.5 Rule Violations
Upon any instance of a rule violation, unless otherwise noted, 1 or more of the penalties listed in Table 6‑3 are assessed.
Penalty | Description |
---|---|
FOUL | a credit of 5 points towards the opponent’s MATCH |
TECH FOUL | a credit of 12 points toward the opponent’s MATCH |
YELLOW CARD | a warning issued by the Head REFEREE ROBOT YELLOW CARD RED CARD |
RED CARD | a penalty assessed for egregious ROBOT DISQUALIFIED MATCH |
DISABLED | the state in which a ROBOT ROBOT MATCH |
DISQUALIFIED | the state of a team in which they receive 0 MATCH MATCH ALLIANCE MATCH MATCH |
FIRST Robotics Competition uses 3 words in the context of how rules and violations are assessed in deliberate ways. These words provide general guidance to describe benchmarks to be used across the program. It is not the intent for
- describes rule violations that happen for fewer than approximately 3 seconds.MOMENTARY
- describes rule violations that happen for more than approximately 10 seconds.CONTINUOUS
- describes rule violations that happen more than once within aREPEATED.MATCH
See Section 11.2.2 YELLOW and
6.5.1 Violation Details
There are several styles of violation wording used in this manual. Below are some example violations and a clarification of the way the violation would be assessed. The examples shown do not represent all possible violations, but rather a representative set of combinations.
Example Violation | Expanded Interpretation |
---|---|
FOUL | Upon violation, a FOUL ALLIANCE |
TECH FOUL YELLOW CARD | Upon violation, a TECH FOUL ALLIANCE MATCH REFEREE YELLOW CARD |
FOUL GAME PIECES YELLOW CARD | Upon violation, a number of FOULS ALLIANCE GAME PIECES REFEREES REFEREE YELLOW CARD MATCH |
TECH FOUL TECH FOUL | Upon violation, a TECH FOUL ALLIANCE REFEREE TECH FOUL ALLIANCE ROBOT TECH FOULS |
RED CARD ALLIANCE | After the MATCH REFEREE ALLIANCE RED CARD MATCH RED CARD ALLIANCE ALLIANCE RED CARD |
6.6 DRIVE TEAM
A
The intent of the definition of
The definition isn’t stricter for 2 main reasons. First, to avoid additional bureaucratic burden on teams and event volunteers (e.g. requiring that teams submit official rosters that Queuing must check before allowing a
Role | Description | Max./ DRIVE TEAM | Criteria |
---|---|---|---|
COACH | a guide or advisor | 1 | any team member, must wear “ COACH |
TECHNICIAN | a resource for ROBOT FIELD | 1 | any team member, must wear “ TECHNICIAN |
DRIVER | an operator and controller of the ROBOT | 3 | STUDENT DRIVE TEAM |
HUMAN PLAYER | a GAME PIECE |
A
The
- location of the radio, its power connection, and understanding of its indicator lights,ROBOT
- location of the roboRIO and understanding of its indicator lights,
- username and password for the ,OPERATOR CONSOLE
- restarting the and Dashboard software on theDriver Station,OPERATOR CONSOLE
- changing the bandwidth utilization (e.g. camera resolution, frame rate, etc.),
- changing a battery, or
- charging pneumatics.
While the may be the primary technical member of theTECHNICIAN, all members of theDRIVE TEAMare encouraged to have knowledge of the basic functionality of theDRIVE TEAM, such as the location and operation of the main circuit breaker, connecting and resetting joysticks or gamepads from theROBOT, and removing theOPERATOR CONSOLEfrom theROBOT.FIELD
6.7 Other Logistics
Note that
An
Once the
In addition to the 2 minutes and 30 seconds (2:30) of game play, each