2024

5 ARENA

The

ARENA
includes all elements of the game infrastructure that are required to play CRESCENDOSM presented by Haas: the
FIELD
,
GAME PIECES
, queue area, team media area, designated
TECHNICIAN
area, and all equipment needed for
FIELD
control
,
ROBOT
control
, and scorekeeping.

Figure 5‑1 CRESCENDO
ARENA
(queue area,
TECHNICIAN
area, and media area not pictured)

image

The

ARENA
is modular and assembled, used, disassembled, and shipped many times during the competition season. It undergoes wear and tear. The
ARENA
is designed to withstand rigorous play and frequent shipping. Every effort is made to ensure that
ARENAS
are consistent from event to event. However,
ARENAS
are assembled in different venues by different event staff and some small variations occur. For details regarding assembly tolerances, please refer to the 2024
ARENA
Layout and Marking Diagram
. Successful teams will design
ROBOTS
that are insensitive to these variations.

Illustrations included in this section are for a general visual understanding of the CRESCENDO

ARENA
, and dimensions included in the manual are nominal. Please refer to the official drawings for exact dimensions, tolerances, and construction details. The official drawings, CAD models, and drawings for low-cost versions of important elements of the CRESCENDO
FIELD
are posted on the CRESCENDO Playing
FIELD
web page
on the FIRST website.

5.1
FIELD

Each

FIELD
for CRESCENDO is an approximately 26 ft. 11¼ in. (~821 cm) by 54 ft. 3¼ in. (~1654 cm) carpeted area bounded by inward facing surfaces of the
ALLIANCE WALLS
,
SOURCES
,
AMPS
and
AMP
pocket walls, and guardrails.

Figure 5‑2
FIELD
boundary in green

image

The

FIELD
is populated with the following elements:

  • 1
    AMP
    per
    ALLIANCE
    ,
  • 1
    SPEAKER
    per
    ALLIANCE
    ,
  • 1
    SOURCE
    per
    ALLIANCE
    , and
  • 1
    STAGE
    per
    ALLIANCE
    .

The surface of the

FIELD
is low pile carpet, Shaw Floors, Philadelphia Commercial, Neyland II 20, “66561 Medallion.” Neyland II carpet is not available for purchase, and the closest equivalent is Shaw, Philadelphia Brand, Profusion 20, Style 54933; see results from FIRST’s evaluation in this blog post. The edge of the carpet is secured to the venue floor using 3M™ Premium Matte Cloth (Gaffers) Tape GT2 or comparable gaffers tape.

Guardrails form the long edges of the

FIELD
. Guardrails are a 1 ft. 8 in. (~51 cm) tall system of transparent polycarbonate supported on the top and bottom by aluminum extrusion. There are 4 gates in the guardrail that allow access to the
FIELD
for placement and removal of
ROBOTS
. The gate passthrough, when open, is 3 ft. 2 in. (~97 cm) wide. Gates are closed and shielded during the
MATCH
.

Figure 5‑3 Gate locations

image

There are 2 versions of guardrails and

DRIVER STATIONS
used for competitions. 1 design is reflected in the 2024 Official FIRST
FIELD
Drawings & Models
. The other is designed and sold by AndyMark. While the designs are slightly different, the critical dimensions, performance, and expected user experience between them are the same unless otherwise noted. Detailed drawings for the AndyMark design are posted on the AndyMark website. All illustrations in this manual show the traditional
FIELD
design.

5.2 Areas, Zones, & Markings

FIELD
areas, zones, and markings of consequence are described below. Unless otherwise specified, the tape used to mark lines and zones throughout the
FIELD
is 2-in. (~5 cm) 3M™ Premium Matte Cloth (Gaffers) Tape (GT2), ProGaff® Premium Professional Grade Gaffer Tape, or comparable gaffers tape.

Figure 5‑4 Areas, markings, and zones

image

  • ALLIANCE AREA
    : a 26 ft. 11⅛ in. wide by 9 ft. 10¼ in. deep (~821 cm by ~300 cm) infinitely tall volume formed by, and including the
    ALLIANCE WALL
    , the edge of the carpet,
    ALLIANCE
    colored tape, guardrail, and the
    AMP
    wall.
  • AMP ZONE
    : a 10 ft. 10 in. long by 1 ft. 5¾ in. wide (~330 cm by ~45 cm) infinitely tall volume defined by the
    AMP
    wall, guardrail,
    ALLIANCE WALL
    , and ALLIANCE-colored tape. The
    AMP ZONE
    includes the tape.
  • CENTER LINE
    : a white line that bisects the length of the
    FIELD
  • COACH LINE
    : a black line in the
    ALLIANCE AREA
    that extends from the end of the
    ALLIANCE WALL
    (
    AMP
    side) to the edge of the
    ALLIANCE AREA
  • ROBOT STARTING ZONE
    : a 6 ft. 4⅛ in.-wide by 23 ft. 8⅛ in.-long (~193 cm by ~721 cm) infinitely tall volume bounded by the
    ALLIANCE WALL
    ,
    AMP ZONE
    , opponent’s
    SOURCE ZONE
    , and black tape. The
    ROBOT STARTING ZONE
    includes the black tape and excludes the
    AMP ZONE
    and
    SOURCE ZONE
    tape.
  • SOURCE AREA
    : a 5 ft. ¾ in. wide by 15 ft. 10½ in. long (~154 cm by ~484 cm) infinitely tall volume bounded by the
    SOURCE
    wall, the edge of the carpet, and ALLIANCE-colored tape. The
    SOURCE AREA
    includes the tape.
  • SOURCE ZONE
    : a infinitely tall parallelogram shaped volume bounded by the
    SOURCE
    wall, the opponent’s
    ALLIANCE WALL
    , and ALLIANCE-colored tape. The
    SOURCE ZONE
    is 1 ft. 6¾ in. deep (~48 cm) with respect to the
    SOURCE
    wall and includes the ALLIANCE-colored tape.
  • SPIKE MARK
    : 1 of 11 1 ft. 1 in. (33 cm) marks used to identify placement of
    NOTES
    before the
    MATCH
    . The 3 marks in front of each
    SPEAKER
    are made with black tape, and the 5 marks along the
    CENTER LINE
    are made with black marker (see Figure 6‑2).
  • STAGE ZONE
    : an infinitely tall 6-sided volume surrounding the
    STAGE
    bounded by and including the ALLIANCE-colored tape.
Figure 5‑5 Blue
STAGE ZONE

image

  • STARTING LINE
    : a white line spanning the
    ALLIANCE AREA
    and adjacent
    SOURCE AREA
    that is parallel to and located 2 ft. (~61 cm) from the bottom square tube of the
    ALLIANCE WALL
    to the near edge of the tape.
  • WING
    : an infinitely tall volume bounded by the
    ALLIANCE WALL
    , opponent’s
    SOURCE
    wall, guardrail, the
    ALLIANCE
    colored line that spans the width of the
    FIELD
    , and
    AMP
    wall. The
    WING
    includes the tape.

5.3
AMP

Figure 5‑6
AMP

image

An

AMP
is a structure used by
ROBOTS
to pass
NOTES
to the
ALLIANCE AREA
. There is 1
AMP
per
ALLIANCE
. Each
AMP
has a vertical pocket that is 3⅞ in. deep (~10 cm), 1 ft. 6 in. tall (~46 cm), and 2 ft. wide (~61 cm). The bottom of the pocket is 2 ft. 2 in. (~66 cm) from the carpet. Each
AMP
is 4 ft. 1½ in. (~126 cm) from the closest
ALLIANCE WALL
. To keep the
AMP
clear for scoring, the
HUMAN PLAYER
can shift scored
NOTES
away from the
AMP
exit.

There are 2 sets of lights on top of the

AMP
; ALLIANCE-colored
AMP
lights and an amber Coopertition light.
AMP
lights indicate the number of
NOTES
accumulated for AMPLIFICATION or Coopertition. The Coopertition light indicates progress toward Coopertition.

The

AMP
light behavior and meaning are as follows:

  • bottom light on: the
    ALLIANCE
    has 1
    NOTE
    towards AMPLIFICATION (or Coopertition)
  • both lights on: the
    ALLIANCE
    has 2
    NOTES
    toward AMPLIFICATION (1 of which can be used for Coopertition)
  • top light blinking at 2Hz: the
    SPEAKER
    is
    AMPLIFIED
    (see Section 6.5.3 AMPLIFICATION).

The Coopertition light behavior and meaning are as follows:

  • blinking at 1 Hz: it’s
    AUTO
    or the initial 45 seconds of
    TELEOP
    and the
    ALLIANCE
    has not used a
    NOTE
    for Coopertition
  • solid on:
    • o if initial 45 seconds of
      TELEOP
      , the
      HUMAN PLAYER
      has used a
      NOTE
      for Coopertition
    • o if after the initial 45 seconds of
      TELEOP
      , both
      ALLIANCES
      have used a
      NOTE
      for Coopertition
  • off: the Coopertition window has expired, and Coopertition was not accomplished

A wire panel (Uline H6277BL) is horizontally installed to the top of the guardrail and between the

AMP
and the
ALLIANCE WALL
.

5.4
SOURCE

Figure 5‑7
SOURCE

image

A

SOURCE
is an assembly through which
HUMAN PLAYERS
feed
NOTES
into the
FIELD
. The
SOURCE
wall, the FIELD-facing side of the
SOURCE
, separates the
SOURCE ZONE
from the
SOURCE AREA
. Each
SOURCE
has a 6 ft. 3 ¼ in. wide by 6 in. tall (~191 cm by ~15 cm) opening through which
NOTES
pass to the
FIELD
; the bottom of the opening is 3 ft. ¾ in. (~93 cm) from the carpet. A 50° sloped tunnel, called the
CHUTE
, leads to the opening in the
SOURCE
wall. The
CHUTE
extends into the
SOURCE AREA
such that the bottom edge of its
SOURCE AREA
opening is 4 ft. 4¾ in. (~134 cm) above the carpet.

5.5
STAGE

Figure 5‑8
STAGE

image

Each

STAGE
is a 3-legged structure and 10 ft. 1 in. (~307 cm) from its corresponding
ALLIANCE WALL
. Each
STAGE
consists of truss feet, truss segments, truss junctions, aluminum framing, and polycarbonate sheets. The center core of the structure suspends from the truss such that aluminum surfaces are 2 ft. 4¼ in. (~72 cm) above the carpet, however certain features decrease the effective clearance under the core of the
STAGE
. The least amount of clearance is where polycarbonate gusset plates are above truss feet resulting in an actual clearance of 2 ft. 3⅞ in (~71 cm).

3 chains, designated

STAGE
Left,
STAGE
Right, and Center
STAGE
, as shown in Figure 5‑9, span the space between each
STAGE
truss leg. Chains attach to each leg via a carabiner, eye bolt, and mounting gusset 4 ft. (~122 cm) above the carpet. Chains droop such that their lowest points are 2 ft. 4¼ in. (~72 cm) from the carpet, and the chain rests 1 ft. 4⅝ in. (~42 cm) from the face of the
STAGE
core. The chain is ¼-in. Grade 43 zinc plated chain.

Figure 5‑9 Chain designation

image

The core structure of the

STAGE
is a 6-sided column covered by polycarbonate walls. Each of the 3 wider walls have an opening, covered by a flap, which leads to a
TRAP
. The bottom of each opening is 4 ft. 8½ in. (~144 cm) above the carpet. The
TRAP
is the volume bounded by the 4 square tube segments highlighted in Figure 5‑10 and the plastic panels covering the volume’s front and back.

Figure 5‑10
TRAP
highlighted in green

image

A

MICROPHONE
is a vertical post centered above each
TRAP
and mounted to the top of the core structure. Each
MICROPHONE
is a 1-ft. tall (~30 cm) piece of 1¼ in. Schedule 40 (1.66 in. (~4 cm) outer diameter) aluminum pipe. The top of each
MICROPHONE
is 7 ft. 4¼ in. (~224 cm) above the carpet.

Figure 5‑11
MICROPHONE
highlighted in green

image

A

PODIUM
is an
ALLIANCE
colored HDPE panel attached to the
STAGE
leg facing the
ALLIANCE WALL
. Each
PODIUM
is 1 ft. 5¾ in. tall by 10 in. wide (~45 cm by ~25 cm) and mounted just above the top of the truss foot.

Figure 5‑12
PODIUM

image

5.6
ALLIANCE WALLS

Figure 5‑13 Red
ALLIANCE WALL
highlighted in green

image

The

ALLIANCE WALL
separates
ROBOTS
from
DRIVE TEAM
members in the
ALLIANCE AREA
. It consists of 3
DRIVER STATIONS
and the vertical surfaces behind the SUBWOOFER.

5.6.1
SPEAKER

Figure 5‑14
SPEAKER

image

A

SPEAKER
consists of a SUBWOOFER and all elements above and behind the
ALLIANCE WALL
. The
SPEAKER
features an opening through which
ROBOTS
score
NOTES
. The opening is bounded by
SPEAKER
components
and the top of the
ALLIANCE WALL
. The lowest edge of the
SPEAKER
opening is 6 ft. 6 in. (~198 cm) from the carpet, and the highest edge of the opening is 6 ft. 10⅞ in. (~211 cm) above the carpet. The opening is 3 ft. 5⅜ in. (~105 cm) wide and extends 1 ft. 6 in. (~46 cm) into the
FIELD
. The plane of the opening is at a 14° upward angle relative to the carpet. The roof inside the
SPEAKER
forms a concave surface against which
NOTES
bounce.

Figure 5‑15 SUBWOOFER

image

The SUBWOOFER is a 6-faced element centered below each

SPEAKER
and positioned against the
ALLIANCE WALL
. The SUBWOOFER is 3 ft. 1 in. (~94 cm) tall and the vertical panels are 8⅜ in. (~21 cm) tall. The SUBWOOFER extends 3 ft. ⅛ in. (~92 cm) from the
ALLIANCE WALL
. Vertical faces are black HDPE, the side inclined faces are ALLIANCE-colored HDPE, and the center inclined panels are vinyl-coated polycarbonate.

Lights indicate if the

SPEAKER
is
AMPLIFIED
and if so, how much AMPLIFICATION time remains. Light strings in the top of the
SPEAKER
match
the
ALLIANCE
color and turn on if the
SPEAKER
is
AMPLIFIED
.
ALLIANCE
colored lights in the SUBWOOFER turn on when AMPLIFICATION starts and recede, second by second, as AMPLIFICATION progresses, and if AMPLIFICATION ends before the countdown completes (because the maximum number of
NOTES
have been scored), the SUBWOOFER and
SPEAKER
lights turn off.

5.6.2
DRIVER STATIONS

Figure 5‑16
DRIVER STATION
(
ALLIANCE AREA
perspective and
FIELD
perspective)

image

A

DRIVER STATION
is 1 of 3 assemblies within an
ALLIANCE WALL
behind which a
DRIVE TEAM
operates their
ROBOT
. Each
DRIVER STATION
is made from a 3 ft. ¾ in. (~93 cm) tall diamond plate base topped with a 3 ft. 6 in. (~107 cm) tall transparent plastic sheet and a top rail. An aluminum shelf is attached to each
DRIVER STATION
to support an
OPERATOR CONSOLE
. The shelf is 5 ft. 9 in. (~175 cm) wide and 1 ft. ¼ in. (~31 cm) deep. There is a 4 ft. 6 in. (~137 cm) long by 2 in. (nominal) wide strip of hook-and-loop tape (“loop” side) along the center of the support shelf that may be used to secure the
OPERATOR CONSOLE
to the shelf.

There may be a ramp available at events for

DRIVE TEAMS
with limited mobility. It is specially designed to allow an individual using a wheelchair to access the
DRIVER STATION
shelf and/or see onto the
FIELD
; however, this accommodation is available to anyone who using a wheelchair or other physical disability that obstructs their view of the
FIELD
. Teams should speak to the
FTA
before
MATCHES
begin to ensure that it is available for each of the team’s
MATCHES
.

This ramp is available at many Regional and District events. For questions please connect with the local Program Delivery Partner.

Each

DRIVER STATION
contains the following elements for
DRIVE TEAMS
:

  • 1 Ethernet cable: attaches to the Ethernet port of the
    OPERATOR CONSOLE
    and provides connectivity to the
    FIELD
    Management System (
    FMS
    )
  • 1 120VAC NEMA 5-15R power outlet (i.e. standard US outlet): located on each
    DRIVER STATION
    shelf and protected by its own 2-Amp circuit breaker. It can be used to power the
    OPERATOR CONSOLE
    .
    DRIVE TEAMS
    are responsible for monitoring their power consumption as a tripped breaker in the outlet does not constitute an
    ARENA FAULT
    . For some events in regions that don’t use NEMA 5-15 shaped outlets, event organizers may install appropriate plug adapters to be used throughout the event.
  • 1 Emergency Stop (E-Stop) button: located on the left side of the
    DRIVER STATION
    shelf and is used to deactivate a
    ROBOT
    in an emergency
  • 1 Autonomous Stop (A-Stop) button: located on the right side of the
    DRIVER STATION
    shelf and is used to DISABLE a
    ROBOT
    during
    AUTO
  • 1 team sign: located at the top of each
    DRIVER STATION
    . The
    FIELD
    facing side of the sign displays the team number in the
    ALLIANCE
    color. The
    ALLIANCE AREA
    side of the sign displays the following information in red:
    • o Pre-MATCH: team number and
      ROBOT
      connection state
    • o During the
      MATCH
      :
  • progress toward
    RP
    threshold (n/a during the Playoff Tournament),
  • time remaining in AMPLIFICATION, and
  • remaining
    MATCH
    period time.
  • 1 timer (in
    DRIVER STATION
    2 only): displays the official time remaining in the
    MATCH
    period on the FIELD-facing side (in white) and official time remaining in the
    MATCH
    period and
    MATCH
    scores on the
    ALLIANCE AREA
    facing side (in red).
  • 1 team LED stack: indicates
    ALLIANCE
    color,
    ROBOT
    status, E-Stop and A-Stop status, and is centered at the top of each
    DRIVER STATION
    .

The stack includes 2 identical ALLIANCE-colored

ROBOT
status LEDs above a third amber A-stop/E-stop LED. LED states are as follows:

  • o
    ROBOT
    status LEDs
  • Solid: indicates that the
    ROBOT
    is connected and enabled. This only happens during a
    MATCH
    .
  • Blinking: indicates that either the
    FMS
    is preset for the
    MATCH
    and the
    ROBOT
    is not connected yet, or it’s during a
    MATCH
    and the corresponding
    ROBOT
    is
    BYPASSED
    , has lost connectivity, or the E-stop was pressed.
  • Off: indicates that the
    ROBOT
    is linked and
    DISABLED
    prior to the start of the
    MATCH
    . This light is also off, regardless of
    ROBOT
    connection status, after the
    MATCH
    has concluded.
    • o A-Stop/E-stop LED
  • Solid: the
    ROBOT
    is
    DISABLED
    due to a press of the team E-stop button, the
    FIELD
    E-stop button, or by the scorekeeper via the
    FMS
    .
  • Blinking: the
    ROBOT
    is
    DISABLED
    for the remainder of
    AUTO
    due to a press of the team A-Stop button.
  • Off: the
    ROBOT
    is not
    DISABLED
    by the
    FIELD
    .
  • FMS
    hardware and wiring: mostly located below shelves in the 2
    DRIVER STATIONS
    closer to the scoring table.

5.7
GAME PIECES

Figure 5‑17
NOTE

image

A

NOTE
is an orange foam torus with a 10 in. (~25 cm) inside diameter, 1 ft. 2 in. (~36 cm) outside diameter, and 2-in. (~5 cm) thickness. A
NOTE
weighs 8.3 ± 0.2 oz (~235.3 ± 6g).
NOTES
are available for purchase from AndyMark, am-4999.

NOTES
undergo wear and tear during a competition. Generally, a
NOTE
that still appears to look approximately like a
NOTE
is considered a
NOTE
for the purposes of rule evaluation and scoring, whether damaged or not. Small chunks of a
NOTE
are not considered a
NOTE
.

A

HIGH NOTE
is the same size, shape, and material as a
NOTE
but also has 3 equidistant pieces of white gaffers tape that wrap around the circular cross-section.

Figure 5‑18
HIGH NOTE

image

5.8 AprilTags

AprilTags are 8⅛ in. (~20 cm) square targets located above SUBWOOFERS, on

SOURCE
walls, above
AMP
walls, and above
TRAPS
. There are 16 unique markers on the
FIELD
, positioned as shown in Figure 5‑19.

Figure 5‑19 AprilTag locations

image

All markers are from the 36h11 tag family, IDs 1-16. AprilTags 1-10 are mounted to and centered on a 10½ in. (~27 cm) square polycarbonate panel; AprilTags 11-16 are mounted to an aluminum plate. Each marker has an identifying text label. If AprilTags experience wear and marking during

MATCHES
, they are repaired with gaffers tape.

Figure 5‑20 AprilTag sizing (plastic mounted, then aluminum mounted)

image

image

SOURCE
AprilTags (IDs 1, 2, 9, and 10) are mounted to the
SOURCE
wall. The bottom of each tag’s panel is 4 ft. ⅛ in. (~122 cm) above the carpet and 1 ft. 7⅜ in. (~50 cm) from the vertical center of the
SOURCE
.

Figure 5‑21
SOURCE
AprilTags

image

SPEAKER
AprilTags (IDs 3, 4, 7, and 8) are mounted to the
ALLIANCE WALL
. The bottom of each tag’s panel is 4 ft. 3⅞ in. (~132 cm) above the carpet. 1 tag (IDs 4 and 7) is vertically centered above each SUBWOOFER. The 2nd tag (IDs 3 and 8) is shifted toward
DRIVER STATION
2 and the edge of its panel is 1 ft. 5 in. (~43 cm) from the vertical center of the
SPEAKER
ALLIANCE WALL
plastic.

Figure 5‑22
SPEAKER
AprilTags

image

AMP
AprilTag panels (IDs 5 and 6) are 4 ft. ⅛ in. (~122 cm) above the carpet and centered vertically above the
AMP
wall.

Figure 5‑23
AMP
AprilTag

image

STAGE
AprilTag plates (IDs 11-16) are 3 ft. 11½ in. (~121 cm) above the carpet and centered vertically on each of the 3 wide faces of the
STAGE
core. These tags are behind ¼-in. (~6 mm) thick polycarbonate.

Figure 5‑24
STAGE
AprilTags

image

For further marker locating information please refer to the 2024

Layout and Marking Diagram. Printable versions of the markers are available on the 2024 Playing
FIELD
webpage
.

5.9 The
FIELD
Management System

The

FIELD
Management System (
FMS
) is all the electronics responsible for sensing and controlling the FIRST Robotics Competition
FIELD
. The
FMS
encompasses all
FIELD
electronics, including computers,
REFEREE
touchscreens, the wireless access point, sensors, stack lights, A-Stops and E-Stops, etc.

When a

DRIVE TEAM
connects the Ethernet cable from their assigned
DRIVER STATION
to their
OPERATOR CONSOLE
, the
Driver Station
Software on the
OPERATOR CONSOLE
computer communicates with
FMS
. Once connected, the open ports available are described in Table 8‑5.

Note
that
ROBOT
code cannot be deployed while connected to the
FMS
. Additional information about the
FMS
may be found in the
FMS
Whitepaper
.

The

FMS
alerts participants to milestones in the
MATCH
using audio cues detailed in Table 5‑1. Please
note
that audio cues are intended as a courtesy to participants and not intended as official
MATCH
markers. If there is a discrepancy between an audio cue and the
FIELD
timers, the
FIELD
timers are the authority.

Table 5‑1 Audio cues
EventTimer ValueAudio Cue
MATCH
start
0:15 (for
AUTO
)
“Cavalry Charge”
AUTO
ends
0:00 (for
AUTO
)
“Buzzer”
TELEOP
begins
2:15“3 Bells”
Final 20 seconds0:20“Guitar Riff”
MATCH
end
0:00“Buzzer”
MATCH
stopped
n/a“Foghorn”

5.10
FIELD STAFF

FIELD STAFF
are responsible for making sure the
MATCHES
are cycled through efficiently, fairly, safely, and with a spirit of cooperation, Gracious Professionalism, and generosity of spirit.
FIELD STAFF
roles are filled by volunteers from the community who prepare for the event with thorough training and certification. There are 3 FIELD-side key volunteer roles with whom teams should be familiar and are encouraged to use as resources to make their event experience valuable (in whatever way the team defines “valuable”).

  • Head
    REFEREE
    – trains, directs, and supervises
    REFEREES
    . They oversee all scoring processes and procedures in collaboration with the FIRST Technical Advisor (
    FTA
    ). They interact with
    STUDENTS
    , volunteers, and contracted/FIRST staff. The Head
    REFEREE
    is positioned between the
    FIELD
    and the scoring table and wears a yellow shirt. The Head
    REFEREE
    has final authority for decisions regarding
    MATCH
    scores, penalties, and YELLOW and
    RED CARD
    assignments. For additional details, please refer to the Head
    REFEREE
    role description
    .
  • FIRST Technical Advisor (
    FTA
    ) - ensures events run smoothly, safely, and in accordance with FIRST requirements. The
    FTA
    collaborates with FIRST staff, event staff, and other event volunteers in many different areas at events. The
    FTA
    is the liaison between FIRST HQ and the event for all things related to the
    FIELD
    ,
    ROBOTS
    , and game, acts as a team advocate for all teams competing at the event, and is a major point of escalation and conflict resolution for the event. For additional details, please refer to the
    FTA
    role description
    .
  • FIELD
    Supervisor - directs activity on the
    FIELD
    to ensure efficient execution of the
    MATCHES
    , pacing of the event, and smooth flow of
    MATCH
    play.
    FIELD
    Supervisors are responsible for ensuring the
    FIELD
    is intact and lead
    FIELD
    Reset teams, who are responsible for resetting the
    FIELD
    after each
    MATCH
    in preparation for the subsequent
    MATCH
    . For additional details, please refer to the
    FIELD
    Supervisor role description
    .

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