2024

14 Glossary

Term
Definition
ACTIVE DEVICE
any device capable of dynamically controlling and/or converting a
source
of electrical energy by the application of external electrical stimulus
ALLIANCE
a cooperative of up to 4 FIRST Robotics Competition teams
ALLIANCE AREA
a 26 ft. 11⅛ in. wide by 9 ft. 10¼ in. deep (~821 cm by ~300 cm) infinitely tall volume formed by, and including the
ALLIANCE WALL
, the edge of the carpet,
ALLIANCE
colored tape, guardrail, and the
AMP
wall
ALLIANCE CAPTAIN
The designated
STUDENT
representative from each
ALLIANCE
Lead
ALLIANCE WALL
separates
ROBOTS
from
DRIVE TEAM
members in the
ALLIANCE AREA
AMP
a structure used by
ROBOTS
to pass
NOTES
to the
ALLIANCE AREA
AMP ZONE
a 10 ft. 10 in. long by 1 ft. 5¾ in. wide (~330 cm by ~45 cm) infinitely tall volume defined by the
AMP
wall, guardrail,
ALLIANCE WALL
, and ALLIANCE-colored tape. The
AMP ZONE
includes the tape.
AMPLIFIED
the state in which
FMS
increases the number of
MATCH
points awarded for
NOTES
scored in a
SPEAKER
per Table 6‑2
ARENA
includes all elements of the game infrastructure that are required to play CRESCENDOSM presented by Haas: the
FIELD
,
GAME PIECES
, queue area, team media area, designated
TECHNICIAN
area, and all equipment needed for
FIELD
control
,
ROBOT
control
, and scorekeeping
ARENA FAULT
an error in
ARENA
operation
AUTO
the first 15 seconds of the
MATCH
, and the
FMS
blocks any
DRIVER
control
, so
ROBOTS
operate with only their pre-programmed instructions
BACKUP POOL
the group of teams willing and able to join an
ALLIANCE
during the Playoff
MATCHES
, if needed
BACKUP TEAM
The team whose
ROBOT
and
DRIVE TEAM
replaces another
ROBOT
and
DRIVE TEAM
on an
ALLIANCE
during the Playoff
MATCHES
BUMPER
a required assembly which attaches to the
ROBOT
frame.
BUMPERS
protect
ROBOTS
from damaging/being damaged by other
ROBOTS
and
FIELD
elements.
BUMPER ZONE
the volume contained between the floor and a virtual horizontal plane 7½ in. (~19 cm) above the floor in reference to the
ROBOT
standing normally on a flat floor.
BYPASSED
a state applied to any
ROBOT
which is unable or ineligible to participate in that
MATCH
, as determined by the
FTA
,
LRI
, or Head
REFEREE
CENTER LINE
a white line that bisects the length of the
FIELD
CHUTE
A 50° sloped tunnel that leads to the opening in the
SOURCE
wall
COACH
a guide or advisor
COACH LINE
a black line in the
ALLIANCE AREA
that extends from the end of the
ALLIANCE WALL
(
AMP
side) to the edge of the
ALLIANCE AREA
COMPONENT
any part in its most basic configuration, which cannot be disassembled without damaging or destroying the part or altering its fundamental function
CONTINUOUS
describes durations that are more than approximately 10 seconds
CONTROL
an action by a
ROBOT
in which the
NOTE
is fully supported by or stuck in, on, or under the
ROBOT
or it intentionally pushes a
NOTE
to a desired location or in a preferred direction (i.e. herding)
COTS
a standard (i.e. not custom order) part commonly available from a
VENDOR
for all teams for purchase
CUSTOM CIRCUIT
Any active electrical item that is not an actuator (specified in R501) or core
control
system item (specified in R710)
DISABLED
the state in which a
ROBOT
is commanded to deactivate all outputs, rendering the
ROBOT
inoperable for the remainder of the
MATCH
DISQUALIFIED
the state of a team in which they receive 0
MATCH
points and 0 Ranking Points in a Qualification
MATCH
or causes their
ALLIANCE
to receive 0
MATCH
points in a Playoff
MATCH
DRIVE TEAM
a set of up to 5 people from the same FIRST Robotics Competition team responsible for team performance for a specific
MATCH
DRIVER
an operator and controller of the
ROBOT
DRIVER STATION
1 of 3 assemblies within an
ALLIANCE WALL
behind which a
DRIVE TEAM
operates their
ROBOT
ENSEMBLE
a scoring achievement in which an
ALLIANCE
has at least 10
STAGE
points and at least 2
ONSTAGE
ROBOTS
FABRICATED ITEM
any
COMPONENT
or
MECHANISM
that has been altered, built, cast, constructed, concocted, created, cut, heat treated, machined, manufactured, modified, painted, produced, surface coated, or conjured partially or completely into the final form in which it will be used on the
ROBOT
FIELD
an approximately 26 ft. 11¼ in. (~821 cm) by 54 ft. 3¼ in. (~1654 cm) carpeted area bounded by inward facing surfaces of the
ALLIANCE WALLS
,
SOURCES
,
AMPS
and
AMP
pocket walls, and guardrails
FIELD STAFF
the collective group of people working on or near the
FIELD
responsible for making sure the
MATCHES
are cycled through efficiently, fairly, safely, and with a spirit of cooperation, Gracious Professionalism, and generosity of spirit
FMS
the
FIELD
Management System
FOUL
a credit of 2 points towards the opponent’s
MATCH
point total
FRAME PERIMETER
the part of a
ROBOT
contained within the
BUMPER ZONE
and established while in the
ROBOT
’S
STARTING CONFIGURATION
, that is comprised of fixed, non-articulated structural elements of the
ROBOT
FTA
FIRST Technical Advisor
GAME PIECE
a
NOTE
or a
HIGH NOTE
HARMONY
a state when more than 1
ROBOT
is
ONSTAGE
via the same chain
HIGH NOTE
the same size, shape, and material as a
NOTE
but also has 3 equidistant pieces of white gaffers tape that wrap around the circular cross-section
HUMAN PLAYER
a
NOTE
manager
INSPECTOR
a person determined by FIRST to accurately and efficiently assess the legality of a given part of a
ROBOT
KOP
the Kit of Parts (
KOP
)
LINEUP
the 3 teams participating in the
MATCH
and their selected
DRIVER STATIONS
LEAVE
a scoring accomplishment in which a
ROBOT
’S
BUMPERS
must completely clear its
ROBOT STARTING ZONE
at any point during
AUTO
LRI
the Lead
ROBOT
INSPECTOR
MAJOR MECHANISM
a group of
COMPONENTS
and/or
MECHANISMS
assembled together to address at least 1 game challenge:
ROBOT
movement,
NOTE
manipulation,
FIELD
element manipulation, or performance of a scorable task without the assistance of another
ROBOT
.
MATCH
the 2-minute and 30-second in which a
ROBOT
is enabled to play CRESCENDO
MECHANISM
an assembly of
COMPONENTS
that provide specific functionality on the
ROBOT
. A
MECHANISM
can be disassembled (and then reassembled) into individual
COMPONENTS
without damage to the parts.
MELODY
a scoring achievement in which an
ALLIANCE
has at least 18 (15 if Coopertition Bonus)
AMP
&
SPEAKER
NOTES
* for Regional & District level events or 21 (18 if Coopertition Bonus)
AMP
&
SPEAKER
NOTES
for District Championship events
MICROPHONE
a vertical post centered above each
TRAP
and mounted to the top of the core structure
MOMENTARY
describes durations that are fewer than approximately 3 seconds
MXP
myRIO Expansion port, the expansion port on the roboRIO
NOTE
an orange foam torus with a 10 in. (~25 cm) inside diameter, 1 ft. 2 in. (~36 cm) outside diameter, and 2-in. (~5 cm) thickness
ONSTAGE
The state of a
ROBOT
at the end of a
MATCH
provided it’s only contacting: D. their truss legs (pink shaded elements in Figure 6‑3) via
ROBOT
BUMPERS
, E.
GAME PIECES
, F. chain-facing vertical surfaces of their core or the nearest flap (with regards to the chain used by the
ONSTAGE
ROBOT
, green shaded elements in Figure 6‑3), G. carpet-facing surfaces of their core (blue shaded elements in Figure 6‑3), and H. a single
STAGE
chain (on their
STAGE
) (highlighted in orange in in Figure 6‑3), I. another
ROBOT
qualified for
ONSTAGE
points, J. another
ROBOT
awarded the
ENSEMBLE
RP
because of a G424 infraction, and an opponent
ROBOT
.
OPERATOR CONSOLE
the set of
COMPONENTS
and
MECHANISMS
used by the
DRIVERS
and/or
HUMAN PLAYERS
to relay commands to the
ROBOT
PARK
a state in which a
ROBOT
’S
BUMPERS
must be partially or completely contained in the
STAGE ZONE
at the end of the
MATCH
(more specifically, per criteria described in item C of Section 6.5 Scoring) and does not meet the criteria for
ONSTAGE
PASSIVE CONDUCTOR
any device or circuit whose capability is limited to the conduction and/or static regulation of the electrical energy applied to it (e.g. wire, splices, connectors, printed wiring board, etc.)
PCM
Pneumatics
Control
Module
PDH
Power Distribution Hub
PDP
Power Distribution Panel
PH
Pneumatic Hub
PIN
an action by a
ROBOT
that is preventing the movement of an opponent
ROBOT
by contact, either direct or transitive (such as against a
FIELD
element)
PODIUM
an
ALLIANCE
colored HDPE panel attached to the
STAGE
leg facing the
ALLIANCE WALL
RED CARD
a penalty assessed for egregious
ROBOT
or team member behavior or rule violations which results in a team being
DISQUALIFIED
for the
MATCH
.
REFEREE
an official who is certified by FIRST to enforce the rules of CRESCENDO
REPEATED
describes actions that happen more than once within a
MATCH
ROBOT
an electromechanical assembly built by the FIRST Robotics Competition team to play the current season’s game and includes all the basic systems required to be an active participant in the game –power, communications,
control
,
BUMPERS
, and movement about the
FIELD
ROBOT STARTING ZONE
a 6 ft. 4⅛ in.-wide by 23 ft. 8⅛ in.-long (~193 cm by ~721 cm) infinitely tall volume bounded by the
ALLIANCE WALL
,
AMP ZONE
, opponent’s
SOURCE ZONE
, and black tape. The
ROBOT STARTING ZONE
includes the black tape and excludes the
AMP ZONE
and
SOURCE ZONE
tape.
RP
Ranking Points
RPM
Radio Power Module
RS
Ranking Score
RSL
ROBOT
Signal Light
SIGNAL LEVEL
a
term
used to characterize circuits which draw ≤1A
continuous
and have a
source
incapable of delivering >1A, including but not limited to roboRIO non-PWM outputs, CAN signals,
PCM
/
PH
Solenoid outputs,
VRM
500mA outputs,
RPM
outputs, and Arduino outputs
SOURCE
an assembly through which
HUMAN PLAYERS
feed
NOTES
into the
FIELD
SOURCE AREA
a 5 ft. ¾ in. wide by 15 ft. 10½ in. long (~154 cm by ~484 cm) infinitely tall volume bounded by the
SOURCE
wall, the edge of the carpet, and ALLIANCE-colored tape. The
SOURCE AREA
includes the tape.
SOURCE ZONE
a infinitely tall parallelogram shaped volume bounded by the
SOURCE
wall, the opponent’s
ALLIANCE WALL
, and ALLIANCE-colored tape. The
SOURCE ZONE
is 1 ft. 6¾ in. deep (~48 cm) with respect to the
SOURCE
wall and includes the ALLIANCE-colored tape.
SPEAKER
consists of a SUBWOOFER and all elements above and behind the
ALLIANCE WALL
SPIKE MARK
1 of 11 1 ft. 1 in. (33 cm) marks used to identify placement of
NOTES
before the
MATCH
.
SPOTLIGHT
a scoring achievement for a
HIGH NOTE
on a
MICROPHONE
STAGE
a 3-legged structure and 10 ft. 1 in. (~307 cm) from its corresponding
ALLIANCE WALL
. Each
STAGE
consists of truss feet, truss segments, truss junctions, aluminum framing, and polycarbonate sheets.
STAGE ZONE
an infinitely tall 6-sided volume surrounding the
STAGE
bounded by and including the ALLIANCE-colored tape
STARTING CONFIGURATION
the physical configuration in which a
ROBOT
starts a
MATCH
STARTING LINE
a white line spanning the
ALLIANCE AREA
and adjacent
SOURCE AREA
that is parallel to and located 2 ft. (~61 cm) from the bottom square tube of the
ALLIANCE WALL
to the near edge of the tape.
STUDENT
a person who has not completed high-school, secondary school, or the comparable level as of September 1 prior to Kickoff
SURROGATE
a team randomly assigned by the
FMS
to play an extra Qualification
MATCH
TECH FOUL
a credit of 5 points towards the opponent’s
MATCH
point total
TECHNICIAN
a resource for
ROBOT
troubleshooting, setup, and removal from the
FIELD
TELEOP
the Teleoperated Period
TRAP
the volume bounded by the 4 square tube segments highlighted in Figure 5‑10 and the plastic panels covering the volume’s front and back
VENDOR
a legitimate business
source
for
COTS
items that satisfies criteria defined in Section 8
ROBOT
Construction Rules
VRM
Voltage Regulator Module
WING
an infinitely tall volume bounded by the
ALLIANCE WALL
, opponent’s
SOURCE
wall, guardrail, the
ALLIANCE
colored line that spans the width of the
FIELD
, and
AMP
wall.
YELLOW CARD
a warning issued by the Head
REFEREE
for egregious
ROBOT
or team member behavior or rule violations

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