7 Game Rules
7.1 Personal Safety
G101 *Humans, stay off the FIELD until green.
A team member may only enter the
Violations of this rule apply to the entire team, not specifically to any 1 individual. For example, a member of Team 9999 enters the
G102 *Never step over the guardrail.
A team member may only enter or exit the
Teams are encouraged to ensure that all members of their
Violations of this rule apply to the entire team, not specifically to any 1 individual. For example, a member of Team 9999 steps over the guardrail prior to
G103 *Be careful what you interact with.
A team member is prohibited from the following actions with regards to interaction with
A. climbing on or inside,
B. hanging from,
C. manipulating such that it doesn’t return to its original shape without human intervention, and
D. damaging.
G104 *Teams may not enable their ROBOTS on the FIELD.
Teams may not tether to the
Teams are encouraged to consider this rule when developing their
For the purposes of this rule, tethering includes any wired or wireless connection used to electrically energize and/or
7.2 Conduct
G201 *Be a good person.
All teams must be civil toward everyone and respectful of team and event equipment while at a FIRST Robotics Competition event.
Examples of inappropriate behavior include, but are not limited to, the use of offensive language or other uncivil conduct.
Examples of particularly contemptible behavior that is likely to result in
A. assault, e.g. throwing something that hits another person (even if unintended),
B. threat, e.g. saying something like “if you don’t reverse that call, I’ll make you regret it,”
C. harassment, e.g. badgering someone with no new information after a decision’s been made or a question’s been answered,
D. bullying, e.g. using body or verbal language to cause another person to feel inadequate,
E. insulting, e.g. telling someone they don’t deserve to be on a
F. swearing at another person (versus swearing under one’s breath or at oneself), and
G. yelling at another person(s) in anger or frustration.
G202 *Don’t bang on the glass.
A team member may never strike or hit the
G203 *Asking other teams to throw a MATCH – not cool.
A team may not encourage an
Example 1: A
Example 2: A
Example 3: Asking a team to “no show” for a
FIRST considers the action of a team influencing another team to throw a
G204 *Letting someone coerce you into throwing a MATCH – also not cool.
A team, as the result of encouragement by a team not on their
Example 1: A
Example 2: A
FIRST considers the action of a team influencing another team to throw a
G205 *Throwing your own MATCH is bad.
A team may not intentionally lose a
The intent of this rule is not to punish teams who are employing alternate strategies, but rather to ensure that it is clear that throwing
G206 *Don't violate rules for RPs.
A team or
For example, if Team A on the blue
G207 *Don’t abuse ARENA access.
A team member (except
The
Team members in open-access spectator seating areas are not considered to be in a restricted area and are not prevented from assisting or using signaling devices. See E102 for related details.
G208 *Show up to your MATCHES.
If a
Figure 7‑1
The team should inform the Lead Queuer if the team’s
G209 *Enter only 1 ROBOT.
Each registered FIRST Robotics Competition team may enter only 1
“Entering” a
While “most of its drive base” is a subjective assessment, for the purposes of this rule, an assembly whose drive base is missing all wheels/treads, gearboxes, and belts/chains is not considered a “
This rule does not prohibit teams from bringing in
G211 *Don’t expect to gain by doing others harm.
A strategy clearly aimed at forcing the opponent
This rule does not apply for strategies consistent with standard gameplay, for example:
A. a red
B. a blue
C. a blue
This rule requires an intentional act with limited or no opportunity for the team being acted on to avoid the penalty, such as:
D. forcing an opponent
E. a blue
F. a blue
G212 *Egregious or exceptional violations.
Egregious behavior beyond what is listed in the rules or subsequent violations of any rule or procedure during the event is prohibited.
In addition to rule violations explicitly listed in this manual and witnessed by a
Please see Section 6.6.1 YELLOW and
The intent of this rule is to provide the Head
A. inappropriate behavior as outlined in the blue box of G201,
B. jumping over the guardrail,
C. pushing past the
D. reaching into the
E. PINNING in excess of 15 seconds,
F. exploiting the 5-second window after a
G. triggering scoring sensors or otherwise interfering with
H. feeding a
I. climbing on a
The Head
7.3 Pre-MATCH
G301 *Be prompt.
A
A. The expected
Event volunteers communicate schedule delays with teams to the best of their ability. The Pit Display (which is typically located near the Pit Administration desk) shows any event timing delay. Announcements on the
During Qualification
During Playoff
B. The
Teams that have violated G208 or have 1
The intent of this rule is to provide an equitable amount of time for both
Once a verbal warning/
Being “
In general, good faith efforts to quickly become
A. walking safely towards the
B. applying quick fixes such as tape or cable ties to make the
C. waiting for an
D. working with
Examples that are not considered good faith efforts to quickly become
E. a
F. a
G. a
H. installing
I. time-consuming use of alignment devices that are external to the
J. repairs more substantial than those described in B.
There are no rules that prohibit use of hand tools (including battery operated tools) while setting up
G302 *You can’t bring/use anything you want.
The only equipment that may be brought to the
A. the
B. non-powered signaling devices,
C. reasonable decorative items,
D. special clothing and/or equipment required due to a disability,
E. devices used solely for planning, tracking, and communicating strategy within the same designated area (e.g.
F. devices used solely to record gameplay, and
G. non-powered Personal Protective Equipment (examples include, but aren’t limited to, gloves, eye protection, and hearing protection)
Items brought to the
I. do not connect or attach to the
II. do not connect or attach to another
III. do not communicate with anything or anyone outside of the
IV. do not communicate with the
V. do not include any form of enabled wireless electronic communication with the exception of medically required equipment, and
VI. do not in any way affect the outcome of a
a. plan or track strategy for the purposes of communication of that strategy to other
b. use items allowed per B to communicate with the
Examples of equipment that may be considered a safety hazard in the confined space of the
Examples of remote sensing capabilities include, but are not limited to, vision systems, acoustic range finders, sonars, and infrared proximity sensors.
Use of imagery that, to a reasonably astute observer, mimics the AprilTags employed on the
Examples of wireless communication include, but are not limited to, radios, walkie-talkies, cell phones, Bluetooth communications, and Wi-Fi.
A. it does not pose a hazard to humans,
B. has passed initial, complete inspection, i.e. it’s compliant with all
C. if modified after initial Inspection, it’s compliant with I104,
D. its
E. it’s the only team-provided item left on the
F. it’s not attached to, entangled with, or suspended from any
G. it’s confined to its
H. it fully and solely supports not more than 1
If a
Please take
For assessment of many of the items listed above, the Head
7.4 In-MATCH
Rules in this section pertain to game play once a
7.4.1 AUTO
The
G401 *Behind the lines.
In
Pointing, gesturing, or otherwise extending across the
An example of an exception for equipment safety is if an
G402 *Let the ROBOT do its thing.
In
G403 1 NOTE at a time.
In
A
A. the
B. it intentionally pushes a
Examples of interaction with a
A. “bulldozing” (inadvertent contact with a
B. “deflecting” (being hit by a
It is important to design your
A
G404 Only close shots in AUTO.
In
G405 Limited AUTO opponent interaction.
In
7.4.2 GAME PIECES
G406 *ROBOTS: use GAME PIECES as directed.
A
Examples include, but are not limited to:
A. launching
B. using
C. positioning
G407 *Keep NOTES in bounds.
A
G408 ROBOTS, no HIGH NOTES.
A
A.
B. have greater-than-MOMENTARY
Excessive violations of
7.4.3 ROBOT
G411 *ROBOTS must be safe.
A
A. the
a.
b. contact with a surface inside the
B. its
C. a corner (as defined in R401) of its
D. its team number or
E. its
F. its operation or design is dangerous or unsafe.
Examples of dangerous operation or designs that likely pose undue hazards include, but are not limited to:
A. uncontrolled motion that cannot be stopped by the
B.
C.
D.
Please be conscious of
A. its height, as measured when it’s resting normally on a flat floor, may not exceed 4 ft. (~122 cm) or
B. it may not extend more than 1 ft. (~30 cm) from its
If the over-expansion is due to damage and not used for strategic benefit, as perceived by a
Height is intended to be measured as if the
Figure 7‑3
Examples of compliant and non-compliant extensions are shown in Figure 7‑4.
Figure 7‑4 Examples of compliance and non-compliance of this rule (examples A and B are side views, examples C and D are top views)
The intent of this rule is to prevent piling a punitive response to a
A. a physical device on a team’s
B. a vertical structural member of a
C. a latch restraining a shooter MECHANSIM from extending above the limit defined in A breaks, allowing the MECHANSIM to shift such that it’s above the plane of other
G414 No full-court shots.
A
G415 Watch your ARENA interaction.
With the exception of
A. grabbing,
B. grasping,
C. attaching to (including the use of a vacuum or hook fastener to anchor to the
D. becoming entangled with, and
E. suspending from.
G416 Don’t choke up on the chain.
A
The intent of this rule is to present the chain as a dynamic version of a rigid bar, and the rule is intended to limit
Implementations that increase the length of chain between 2 outer
Figure 7‑6 Example of reducing the working length of chain
7.4.4 Opponent Interaction
G417 *Stay out of other ROBOTS.
A
For the purposes of this rule, “initiate contact” requires movement towards an opponent
In a collision, it’s possible for both
G418 *This isn’t combat robotics.
A
A. deliberately, as perceived by a
B. regardless of intent, by initiating contact, either directly or transitively via a
Damage or functional impairment because of contact with a tipped-over opponent
FIRST Robotics Competition can be a full-contact competition and may include rigorous game play. While this rule aims to limit severe damage to
Examples of violations of this rule include, but are not limited to:
A. A
B. A
C. A
Examples of functionally impairing another
D. opening an opponent’s relief valve such that the opponent’s air pressure drops and
E. powering off an opponent’s
At the conclusion of the
For the purposes of this rule, “initiating contact” requires movement towards an opponent
In a collision, it’s possible for both
"Unable to drive" means that because of the incident, the
G419 *Don’t tip or entangle.
A
Examples of violations of this rule include, but are not limited to:
A. using a wedge-like
B. making BUMPER-to-BUMPER contact with an opponent
C. causing an opponent
Tipping as an unintended consequence of normal
"Unable to drive" means that because of the incident, the
G420 *There’s a 5-count on PINS.
A
A. the
B. either
C. the PINNING
For criteria A, the
For criteria B, the
A team’s desired direction of travel is not a consideration when determining if a
G421 *Don’t collude with your partners to shut down major parts of game play.
2 or more
Examples of violations of this rule include, but are not limited to:
A. shutting down access to all
B. quarantining all opponents to a small area of the
C. blocking all access to the opponent’s
D. blocking all access to the opponent’s
A single
2
G422 PODIUM protection.
Prior to the last 20 seconds of a
G423 SOURCE/AMP ZONE protection.
A
G424 STAGE protection.
A
A. the opponent
B. any part of either
7.4.5 Human
- A. a may not contact anything outside the area in which they started theDRIVER(i.e. theMATCHorALLIANCE AREA), B. aSOURCE AREAmust use theDRIVERin theOPERATOR CONSOLEto which they are assigned, as indicated on the team sign,DRIVER STATION
- C. a may not contact anything outside the area in which they started theHUMAN PLAYER(i.e. theMATCHorALLIANCE AREA),SOURCE AREA
- D. a may not contact anything outside theCOACHor in front of theirALLIANCE AREA, andCOACH LINE
- E. a may not contact anything outside their designated area.TECHNICIAN
Exceptions are granted for a
An intent of item B is to prevent unsafe situations where long tethers to
G426 *COACHES and other teams: hands off the controls.
A
Exceptions may be made before a
G428 *Humans: use GAME PIECES as directed.
A
An example of a violation of this rule is if a
G430 HIGH NOTE delivery.
A
7.5 Post-MATCH
G501 *Leave promptly.
A
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6 Game Details
8 ROBOT Construction Rules
The rules listed below explicitly address legal parts and materials and how those parts and materials may be used on a CRESCENDO ROBOT. A ROBOT is an electromechanical assembly built by the FIRST Robotics Competition team to play the current season’s game and includes all the basic systems required to be an active participant in the game –power, communications, control, BUMPERS, and movement about the FIELD. A BUMPER is a protective assembly designed to attach to the exterior of the ROBOT and constructed as specified in Section 8.4 BUMPER Rules.