2025

5 ARENA

The

ARENA
includes all elements of the game infrastructure that are required to play REEFSCAPESM presented by Haas: the
FIELD
, SCORING ELEMENTS, queue area, team media area, designated
TECHNICIAN
area, and all equipment needed for
FIELD
control
,
ROBOT
control
, and scorekeeping.

Figure 5‑1 REEFSCAPE
ARENA
(queue area,
TECHNICIAN
area, and media area not pictured)

image

The

ARENA
is modular and assembled, used, disassembled, and shipped many times during the competition season. It undergoes wear and tear. The
ARENA
is designed to withstand rigorous play and frequent shipping. Every effort is made to ensure that
ARENAS
are consistent from event to event. However,
ARENAS
are assembled in different venues by different event staff and some small variations occur. For details regarding assembly tolerances, please refer to the 2025
ARENA
Layout and Marking Diagram
. Successful teams will design
ROBOTS
that are insensitive to these variations.

Illustrations included in this section are for a general visual understanding of the REEFSCAPE

ARENA
, and dimensions included in the manual are nominal. Please refer to the official drawings for exact dimensions, tolerances, and construction details. The official drawings, CAD models, and drawings for low-cost versions of important elements of the REEFSCAPE
FIELD
are posted on the REEFSCAPE Playing
FIELD
web page
on the FIRST website.

5.1
FIELD

Each

FIELD
for REEFSCAPE is an approximately 26 ft. 5 in. (~805 cm) by 57 ft. 6⅞ in. (~1 755 cm) carpeted area bounded by inward facing surfaces of the
ALLIANCE
WALLS,
CORAL
STATIONS,
PROCESSORS
and
PROCESSOR
openings, and guardrails.

Figure 5‑2
FIELD
boundary in pink

image

The

FIELD
is populated with and surrounded by the following elements:

  • 1
    REEF
    per
    ALLIANCE
    ,
  • 1
    PROCESSOR
    per
    ALLIANCE
    ,
  • 2
    CORAL
    STATIONS per
    ALLIANCE
    , and
  • 1
    BARGE
    which consists of 3
    CAGES
    and 1
    NET
    for each
    ALLIANCE
    .

The surface of the

FIELD
is low pile carpet, Shaw Floors, Philadelphia Commercial, Neyland II 20, “66561 Medallion.” Neyland II carpet is not available for purchase, and the closest equivalent is Shaw, Philadelphia Brand, Profusion 20, Style 54933; see results from FIRST’s evaluation in this blog post.

Carpet edges and seams are secured with 3MTM Premium Matte Cloth (Gaffers) Tape GT2, GT3 or comparable Gaffer’s Tape. Tears, rips, and damage to the carpet may be repaired with the same styles of tape and

ROBOTS
must be prepared to operate on surfaces made of carpet, tape, or combinations of both materials as repairs are made through the course of competition.

Guardrails form the long edges of the

FIELD
. Guardrails are a 1 ft. 8 in. (~51 cm) tall system of transparent polycarbonate supported on the top and bottom by aluminum extrusion. There are 4 gates in the guardrail that allow access to the
FIELD
for placement and removal of
ROBOTS
. The gate passthrough, when open, is 3 ft. 2 in. (~97 cm) wide. Gates are closed and shielded during the
MATCH
.

Figure 5‑3 Gate locations

image

There are 2 versions of guardrails and

DRIVER
STATIONS used for competitions. 1 design is reflected in the 2025 Official FIRST
FIELD
Drawings & Models
. The other is designed and sold by AndyMark. While the designs are slightly different, the critical dimensions, performance, and expected user experience between them are the same unless otherwise noted. Detailed drawings for the AndyMark design are posted on the AndyMark website. All illustrations in this manual show the traditional
FIELD
design.

5.2 Areas, Zones, & Markings

FIELD
areas, zones, and markings of consequence are described below. Unless otherwise specified, the tape used to mark lines and zones throughout the
FIELD
is 2 in. (~51 mm) 3M™ Premium Matte Cloth (Gaffers) Tape (GT2), ProGaff® Premium Professional Grade Gaffer Tape, or comparable gaffers tape.

Figure 5‑4 Areas, markings, and zones

image

  • ALLIANCE
    AREA: a 18 ft. 1¼ in. wide by 13 ft. 10⅜ in. deep (~552 cm by 423 cm) infinitely tall volume formed by, and including the
    ALLIANCE
    WALL,
    CORAL
    STATION AREAs, the edge of the carpet, and white colored tape perpendicular to the
    Driver
    Stations.
  • BARGE
    ZONE: a 3 ft. 10 in. deep by 12 ft. 2½ in. long (~117 cm by 372 cm)., infinitely tall, 4-sided volume surrounding the
    ALLIANCE
    ’S half of the
    BARGE
    . It is bounded by and includes the ALLIANCE-colored tape.
  • CORAL
    MARK: 1 of 6 4 in. by 4 in. (~102 mm by 102 mm) “+” marks used to identify placement of
    CORAL
    before the
    MATCH
    . Marks are made with black tape.
  • CORAL
    STATION AREA: a 5 ft. 10⅞ in. wide by 13 ft. 10⅜ in. ft deep (~180 cm by 423 cm) infinitely tall volume bounded by the
    CORAL
    STATION, edge of carpet, and
    ALLIANCE
    and white colored tape.
  • HUMAN STARTING LINE: a white line spanning the
    ALLIANCE
    AREA between the
    CORAL
    STATION AREAs that is parallel to and located 2 ft. (~61 cm) from the bottom square tube of the
    ALLIANCE
    WALL to the near edge of the tape.
  • PROCESSOR
    AREA: a 3 ft. 7⅜ in. wide by 7 ft. 6 in. deep (~110 cm by 229 cm) infinitely tall volume formed by, and including, the
    ALLIANCE
    colored tape, guardrail, and the
    PROCESSOR
    wall.
  • REEF
    ZONE: an infinitely tall 6-sided, 7 ft. 9½ in. wide (face to face) (~237 cm), volume surrounding the
    ALLIANCE
    ’S
    REEF
    . It is bounded by and includes the ALLIANCE-colored tape.
  • ROBOT
    STARTING LINE: a black line that spans the width of the
    FIELD
    between each
    REEF
    and the
    BARGE
    . It is positioned such that it is 7 ft. 4 in. (~224 cm) from the
    REEF
    .

5.3
REEF

Figure 5‑5
REEF

image

A

REEF
is 1 of 2 5 ft. 5 ½ in. (~166 cm) hexagonal structures with
BRANCHES
that extend from each side where
CORAL
are scored. Each
ALLIANCE
has a dedicated
REEF
centered between each guardrail and located 12 ft. away from the
ALLIANCE
WALL. Each
REEF
has 4 levels to score on Level 1 (L1), Level 2 (L2), Level 3 (L3), and Level 4 (L4).

Figure 5‑6: Scoring Level Locations (L1-L4)

image

The base of each

REEF
has a trough (L1) into which
ROBOTS
can score
CORAL
. The trough includes the angled and vertical surfaces, as well as the top of the front edge as shown in Figure 5‑7. The front edge of the trough is 1 ft. 6 in. (~46 cm) off the carpet.

Figure 5‑7: Trough Surfaces

image

Vertical pipes extend up from the base, and pipes on the same face are 1 ft. 1 in. (~33 cm) apart (center to center). The pipes are made out of 1-¼ in. Schedule 40 Steel. Each pipe has 3

BRANCHES
which are angled or compound extensions from the
REEF
vertical pipes.

L2 is the 12 lowest level

BRANCHES
and are angled up at 35°. The highest point of the L2
BRANCH
is 2 ft. 7⅞ in. (~81 cm) from the carpet and is inset 1⅝ in. (~41 mm) from the
REEF
base.

L3 is the 12 mid-level

BRANCHES
and are angled up at 35°. The highest point of the L3
BRANCH
is 3 ft. 11⅝ in. (~121 cm) from the carpet and is inset 1⅝ in. (~41 mm) from the
REEF
base.

L4 is the 12 highest-level

BRANCHES
and they are vertical. The highest point of the L4
BRANCH
is 6 ft. (~183 cm) from the carpet and is inset 1⅛ in. (~29 mm) from the
REEF
base.

For scoring purposes, the

BRANCHES
of the
REEF
are tracked in
FMS
as follows:

Figure 5‑8:
Reef
Scoring Location Tracking

image

5.4
BARGE

Figure 5‑9
BARGE

image

The

BARGE
is a 29 ft. 2 in. (889 cm) wide, 3 ft. 8 in. (~112 cm) deep, and 8 ft. 5 in. (~257 cm) tall structure that spans the center of the
FIELD
. It is made of truss structure supported by legs just outside the guardrail. The
BARGE
includes 6
CAGES
, a red and blue
NET
, and all structure supporting
CAGES
and
NETS
. The horizontal truss structure is 5 ft. 2 in. (~157 cm) above the carpet and is supported in the center of the
FIELD
by vertical truss and supporting materials. The
BARGE
has three
CAGE
locations on each side located 3 ft. 5½ in., 7 ft. ⅜ in., 10 ft. 7⅜ in. (~105 cm, ~214 cm, ~324 cm) from mid
field
to the center of the
CAGE
.

The

BARGE
has three segments of lights on each side of the truss which indicate progression toward and completion of the Coopertition Bonus and the final 20 seconds in the
match
. One segment will light up each time an
ALGAE
is scored in the
PROCESSOR
. Once each
alliance
has scored two
ALGAE
all six segments will illuminate. The lights will flash to indicate that there are 20 seconds left in the
match
.

5.4.1
CAGE

Figure 5‑10 Shallow (left) and Deep (right) staged
CAGES

image

CAGES
are 2 ft. tall and 7⅜ in. wide (outside dimension) (~61 cm tall and ~19 cm wide) rectangular structures. Each
CAGE
is a welded structure made of 4 steel 1-⅜ in. Schedule 40 pipes, a bottom plate, a top plate, and an eyebolt with fastening hardware.
CAGES
are suspended from the truss structure in specific locations as shown in Figure 5‑9 and hang at shallow or deep positions according to the corresponding team’s selection (see section 6.3.5
CAGES
for details) such that the bottom of the
cage
is 3½ in. (~89 mm) and 2 ft. 5⅜ in. (~75 cm) from the carpet respectively. Deep
CAGES
are suspended using chain that is 19 links of ¼-in. Grade 43 zinc plated chain.

ANCHORS
are a collection of surfaces at the top of the
CAGE
and chain assembly that include the following items and as shown in Figure 5‑11:

  • A. the top surface of the
    CAGE
    top plate,
  • B. the chain,
  • C. both carabiners,
  • D. the portion of the eye bolt extending above the
    CAGE
    top plate,
  • E. the eye nut attached to the
    BARGE
    ,
  • F. the upper end surfaces of the
    CAGE
    pipes, and
  • G. the inside surfaces of the
    CAGE
    pipes.
Figure 5‑11:
ANCHOR
Surfaces

image

5.4.2
NET

Figure 5‑12
NET

image

A

NET
is a goal in which an
ALLIANCE
scores
ALGAE
. The
NET
is ¼ in. (~6 mm) knit polyester mesh, 4 ft. (~122 cm) wide by 12 ft. (~366 cm) long with a sewn cord border. It is available for purchase from AndyMark, am-5522. It is suspended from the top of the
BARGE
such that its lowest point hangs 6 ft. 4 in. (~193 cm) above the
FIELD
carpet. There is a
NET
for the Blue
ALLIANCE
and for the Red
ALLIANCE
.

5.5
PROCESSOR

Figure 5‑13:
PROCESSOR

image

A

PROCESSOR
is a goal into which an
ALLIANCE
scores
ALGAE
. There is 1
PROCESSOR
per
ALLIANCE
. The
PROCESSOR
is integrated into the guardrail near the
ALLIANCE
’S
REEF
ZONE and adjacent to the opponent’s
PROCESSOR
AREA. Each
PROCESSOR
has a rectangular opening through which
ROBOTS
score
ALGAE
which is 2 ft. 4 in. wide (~71 cm), 1 ft. 8 in. tall (~51 cm), and 7 in. (~18 cm) from the carpet.

Once an

ALGAE
passes through the
PROCESSOR
, it rolls past a scoring sensor array and into the opponent’s
PROCESSOR
AREA. To keep the
PROCESSOR
clear for scoring, the HUMAN PLAYER can shift scored
ALGAE
on top of the
PROCESSOR
where there are designated
ALGAE
holders.

5.6
ALLIANCE
WALL

Figure 5‑14: Red
ALLIANCE
WALL (highlighted in red)

image

The

ALLIANCE
WALL separates
ROBOTS
from DRIVE TEAM members in the
ALLIANCE
AREA. It consists of 3
DRIVER
STATIONS.

5.6.1
DRIVER
STATIONS

Figure 5‑15
DRIVER
STATION (
ALLIANCE
AREA perspective and
FIELD
perspective)

image

A

DRIVER
STATION is 1 of 3 assemblies within an
ALLIANCE
WALL behind which a DRIVE TEAM operates their
ROBOT
. Each
DRIVER
STATION is made from a 3 ft. ¾ in. (~93 cm) tall diamond plate base topped with a 3 ft. 6 in. (~107 cm) tall transparent plastic sheet and a top rail. An aluminum shelf is attached to each
DRIVER
STATION to support an OPERATOR CONSOLE. The shelf is 5 ft. 9 in. (~175 cm) wide and 1 ft. ¼ in. (~31 cm) deep. There is a 4 ft. 6 in. (~137 cm) long by 2 in. (nominal) wide strip of hook-and-loop tape (“loop” side) along the center of the support shelf that may be used to secure the OPERATOR CONSOLE to the shelf. The shelf also includes two clips to hold the shelf in place with a 1 in. (~25 mm) by 2 in. (~51 mm) thick tab that sits on the top surface of the shelf.

There may be a ramp available at events for DRIVE TEAMS with limited mobility. It is designed to allow an individual using a wheelchair to access the

DRIVER
STATION shelf and/or see onto the
FIELD
; however, this accommodation is available to anyone who has a wheelchair or other physical disability that obstructs their view of the
FIELD
. Teams should speak to the
FTA
before
MATCHES
begin to ensure that it is available for each of the team’s
MATCHES
.

This ramp is available at many Regional and District events. For questions, please connect with the local Program Delivery Partner.

Each

DRIVER
STATION contains the following elements for DRIVE TEAMS:

  • 1 Ethernet cable: attaches to the Ethernet port of the OPERATOR CONSOLE and provides connectivity to the
    FIELD
    Management System (
    FMS
    )
  • 1 120VAC NEMA 5-15R power outlet (i.e. standard US outlet): located on each
    DRIVER
    STATION shelf and protected by its own 2-Amp circuit breaker. It can be used to power the OPERATOR CONSOLE. DRIVE TEAMS are responsible for monitoring their power consumption as a tripped breaker in the outlet does not constitute an
    ARENA
    FAULT. For some events in regions that don’t use NEMA 5-15 shaped outlets, event organizers may install appropriate plug adapters to be used throughout the event.
  • 1 Emergency Stop (E-Stop) button: located on the left side of the
    DRIVER
    STATION shelf and is used to deactivate a
    ROBOT
    in an emergency
  • 1 Autonomous Stop (A-Stop) button: located on the right side of the
    DRIVER
    STATION shelf and is used to DISABLE a
    ROBOT
    during
    AUTO
  • 1 team sign: located at the top of each
    DRIVER
    STATION. The
    FIELD
    facing side of the sign displays the team number in the
    ALLIANCE
    color. The
    ALLIANCE
    AREA side of the sign displays the following information in red:
    • o Pre-MATCH: team number and
      ROBOT
      connection state
    • o During the
      MATCH
      :
  • remaining
    MATCH
    period time,
  • MATCH
    scores, and
  • progress towards the
    CORAL
    RP
    threshold (n/a during the Playoff Tournament).
Figure 5‑16 Back of team sign

image

  • 1 timer (in
    DRIVER
    STATION 2 only): displays the official time remaining in the
    MATCH
    period on the FIELD-facing side (in white) and a more detailed breakdown of
    CORAL
    scored on each level of the
    REEF
    on the TEAM-facing side. (in red).
Figure 5‑17 Back of timer

image

  • 1 team LED stack: indicates
    ALLIANCE
    color,
    ROBOT
    status, E-Stop and A-Stop status, and is centered at the top of each
    DRIVER
    STATION. The stack includes 2 identical ALLIANCE-colored
    ROBOT
    status LEDs above a third amber A-stop/E-stop LED. LED states are as follows:
    • o
      ROBOT
      status LEDs
  • Solid: indicates that the
    ROBOT
    is connected and enabled. This only happens during a
    MATCH
    .
  • Blinking: indicates that either the
    FMS
    is preset for the
    MATCH
    and the
    ROBOT
    is not connected yet, or it’s during a
    MATCH
    and the corresponding
    ROBOT
    is
    BYPASSED
    , has lost connectivity, or the E-stop was pressed.
  • Off: indicates that the
    ROBOT
    is linked and
    DISABLED
    prior to the start of the
    MATCH
    . This light is also off, regardless of
    ROBOT
    connection status, after the
    MATCH
    has concluded.
    • o A-Stop/E-stop LED
  • Solid: the
    ROBOT
    is
    DISABLED
    due to a press of the team E-stop button, the
    FIELD
    E-stop button, or by the scorekeeper via the
    FMS
    .
  • Blinking: the
    ROBOT
    is
    DISABLED
    for the remainder of
    AUTO
    due to a press of the team A-Stop button.
  • Off: the
    ROBOT
    is not
    DISABLED
    by the
    FIELD
    .
  • FMS
    hardware and wiring: mostly located below shelves in the 2
    DRIVER
    STATIONS closer to the scoring table.

5.6.2
CORAL
STATION

Figure 5‑18
CORAL
STATION

image

A

CORAL
STATION is an assembly through which HUMAN PLAYERS feed
CORAL
into the
FIELD
. There are 4
CORAL
STATIONS, 1 in each corner of the
FIELD
connecting the guardrail to the
ALLIANCE
WALL. Each
CORAL
STATION has a 6 ft. 4 in. wide by 7 in. tall (~193 cm wide by ~18 cm tall) opening through which
CORAL
passes to the
FIELD
; the bottom of the opening is 3 ft. 1½ in. (~95 cm) from the carpet. A 55° sloped tunnel, called the
CHUTE
, leads to the opening in the
CORAL
STATION.

There are 2 stools available at events for DRIVE TEAMS to use. Each stool is 1 ft. 11 in. (~58 cm) wide by 1 ft. 1½ in. (~34 cm) deep, 6¼ in. (~16 cm) tall, and rated for 300 lbs. (~136 kg).

It is specially intended to allow individuals who are shorter, better sightlines onto the

FIELD
; however, this accommodation is available to anyone who has another physical disability that obstructs their view of the
FIELD
.

Only 2 stools are available, and priority will be given to those with the biggest need. Teams should speak to the

FTA
before
MATCHES
begin to request that it is available for each of the team’s
MATCHES
. Teams may also purchase their own (Item Number: 779ac01stpm) or bring an equivalent (e.g. not foldable and similar dimensions) version to the event to guarantee use for every
match
.

This stool is available at all events within the US & Canada and equivalents are available at international events. For questions, please connect with the local Program Delivery Partner.

5.7 SCORING ELEMENTS

SCORING ELEMENTS are items that teams use to score additional points. There are 2 types of SCORING ELEMENTS used in REEFSCAPE:

CORAL
and
ALGAE
.

5.7.1
CORAL

Figure 5‑19
CORAL

image

A

CORAL
is a 11 ⅞ in. long (~30 cm) piece of 4 in. diameter Schedule 40 Cellular (Foam) Core PVC pipe.
CORAL
has a 4-in. (~102 mm) inside diameter and a 4½-in. (~11 cm) outside diameter.
CORAL
is available for purchase from AndyMark, am-5601 or can be cut from longer lengths of 4 in. diameter Schedule 40 Cellular (Foam) Core PVC pipe.

Prior to kickoff,

CORAL
was known as “Game Piece 1” and not available for pre-order prior to the season.

CORAL
in the
KOP
and at events has a weight of between 1.1-1.8 lbs. (~0.5-0.8 kg) and has text marking along the length of the pipe that may vary in color.

Teams should be aware that

CORAL
and PVC pipe from different sources may have variances in color, markings, and weight.

CORAL
undergoes wear and tear during a competition. Generally, a
CORAL
that still appears to look approximately like a
CORAL
is considered a
CORAL
for the purposes of rule evaluation and scoring, whether damaged or not. Small chunks of a
CORAL
are not considered a
CORAL
.

The edge of the

CORAL
may be rough or sharp. Teams should use caution when handling
CORAL
.

5.7.2
ALGAE

Figure 5‑20:
ALGAE

image

Each

ALGAE
is a 16 in. (41 cm) ±½ in. (~12 mm) diameter rubber playground ball. The ball is custom made for FIRST by Baden Sports and sold by AndyMark am-5602.

Prior to kickoff,

ALGAE
was known as “Game Piece 2” and was available for pre-order prior to the season.

At events,

ALGAE
will be inflated using a sizing gauge so that the diameter measures between 15.5 in. (~39 cm) and 16.5 in. (~42 cm)

The tolerances to which

ALGAE
are manufactured allow for variances in diameter, wall thickness, weight distribution and overall weight. They may not always be uniformly spherical, roll straight, or bounce as expected.

5.8 AprilTags

AprilTags are 8⅛ in. (~21 cm) square targets located above

CAGES
,
PROCESSORS
,
CORAL
STATIONS and on
REEFS
. There are 22 unique markers on the
FIELD
, positioned as shown in Figure 5‑21.

Figure 5‑21 AprilTag locations

image

All markers are from the 36h11 tag family, IDs 1-22. All AprilTags are mounted to and centered on a 10½ in. (~27 cm) square polycarbonate panel. Each marker has an identifying text label. If AprilTags experience wear and marking during

MATCHES
, they are repaired with gaffers tape.

Figure 5‑22 AprilTag sizing

image

CORAL
STATION AprilTags (IDs 1, 2, 12, and 13) are mounted to the
CORAL
STATION. The bottom of each tag’s panel is 4 ft. 5¼ in. (~135 cm) above the carpet and centered on the
CORAL
STATION.

Figure 5‑23:
CORAL
STATION AprilTags

image

PROCESSOR
AprilTag panels (IDs 3 and 16) are 3 ft. 9⅞ in. (~117 cm) above the carpet and centered horizontally above the opening in the
PROCESSOR
WALL.

Figure 5‑24:
PROCESSOR
AprilTags

image

REEF
AprilTag plates (IDs 6-11 and 17-22) are 6⅞ in. (~17 cm) above the carpet and centered horizontally on each of the faces
REEF
.

Figure 5‑25:
REEF
AprilTags

image

BARGE
AprilTag plates (IDs 4, 5, 14, 15) are 5 ft. 9 in. (~178 cm) above the carpet, approximately centered above the middle
CAGE
, and angled 30° from vertical.

Figure 5‑26:
BARGE
AprilTags

image

For further marker locating information please refer to the 2025

Layout and Marking Diagram. Printable versions of the markers are available on the 2025 Playing
FIELD
webpage
.

5.9 The
FIELD
Management System

The

FIELD
Management System (
FMS
) is all the electronics responsible for sensing and controlling the FIRST Robotics Competition
FIELD
. The
FMS
encompasses all
FIELD
electronics, including computers,
REFEREE
touchscreens, the wireless access point, sensors, stack lights, A-Stops and E-Stops, etc.

When a DRIVE TEAM connects the Ethernet cable from their assigned

DRIVER
STATION to their OPERATOR CONSOLE, the
Driver
Station Software on the OPERATOR CONSOLE computer communicates with
FMS
. Once connected, the open ports available are described in Table 8‑5.

Note that

ROBOT
code cannot be deployed while connected to the
FMS
. Additional information about the
FMS
may be found in the
FMS
Whitepaper
.

The

FMS
alerts participants to milestones in the
MATCH
using audio cues detailed in Table 5‑1. Please note that audio cues are intended as a courtesy to participants and not intended as official
MATCH
markers. If there is a discrepancy between an audio cue and the
FIELD
timers, the
FIELD
timers are the authority.

Table 5‑1 Audio cues
EventTimer ValueAudio Cue
MATCH
start
0:15 (for
AUTO
)
“Cavalry Charge”
AUTO
ends
0:00 (for
AUTO
)
“Buzzer”
TELEOP
begins
2:15“3 Bells”
Final 20 seconds0:20“Submarine Sonar Ping”
MATCH
end
0:00“Buzzer”
MATCH
stopped
n/a“Foghorn”

5.10
FIELD
STAFF

FIELD
STAFF are responsible for making sure the
MATCHES
are cycled through efficiently, fairly, safely, and with a spirit of cooperation, Gracious Professionalism, and generosity of spirit.
FIELD
STAFF roles are filled by volunteers from the community who prepare for the event with thorough training and certification. There are 3 FIELD-side key volunteer roles with whom teams should be familiar and are encouraged to use as resources to make their event experience valuable (in whatever way the team defines “valuable”).

  • Head
    REFEREE
    – trains, directs, and supervises
    REFEREES
    . They oversee all scoring processes and procedures in collaboration with the FIRST Technical Advisor (
    FTA
    ). They interact with
    STUDENTS
    , volunteers, and contracted/FIRST staff. The Head
    REFEREE
    is positioned between the
    FIELD
    and the scoring table and wears a yellow shirt. The Head
    REFEREE
    has final authority for decisions regarding
    MATCH
    scores, penalties, and YELLOW and RED CARD assignments. For additional details, please refer to the Head
    REFEREE
    role description
    .
  • FIRST Technical Advisor (
    FTA
    ) - ensures events run smoothly, safely, and in accordance with FIRST requirements. The
    FTA
    collaborates with FIRST staff, event staff, and other event volunteers in many different areas at events. The
    FTA
    is the liaison between FIRST HQ and the event for all things related to the
    FIELD
    ,
    ROBOTS
    , and game, acts as a team advocate for all teams competing at the event and is a major point of escalation and conflict resolution for the event. For additional details, please refer to the
    FTA
    role description
    .
  • FIELD
    Supervisor - directs activity on the
    FIELD
    to ensure efficient execution of the
    MATCHES
    , pacing of the event, and smooth flow of
    MATCH
    play.
    FIELD
    Supervisors are responsible for ensuring the
    FIELD
    is intact and lead
    FIELD
    Reset teams, who are responsible for resetting the
    FIELD
    after each
    MATCH
    in preparation for the subsequent
    MATCH
    . For additional details, please refer to the
    FIELD
    Supervisor role description
    .