6 Game Details
In REEFSCAPE, 2
6.1 MATCH Overview
During the
6.2 DRIVE TEAM
A DRIVE TEAM is a set of up to 5 people from the same FIRST Robotics Competition team responsible for team performance for a specific
The intent of the definition of DRIVE TEAM and DRIVE TEAM related rules is that, barring extenuating circumstances, the DRIVE TEAM consists of people who arrived at the event affiliated with that team and are responsible for their team’s and
The definition isn’t stricter for 2 main reasons. First, to avoid additional bureaucratic burden on teams and event volunteers (e.g. requiring that teams submit official rosters that Queuing must check before allowing a DRIVE TEAM into the
Role | Description | Max./ DRIVE TEAM | Criteria |
---|---|---|---|
COACH | a guide or advisor | 1 | any team member, must wear “ COACH |
TECHNICIAN | a resource for ROBOT FIELD | 1 | any team member, must wear “ TECHNICIAN |
DRIVER | an operator and controller of the ROBOT | 3 | STUDENT |
HUMAN PLAYER | a SCORING ELEMENT manager |
A
The
- location of the radio, its power connection, and understanding of its indicator lightsROBOT
- location of the roboRIO and understanding of its indicator lights
- username and password for the OPERATOR CONSOLE
- restarting the Station and Dashboard software on the OPERATOR CONSOLEDriver
- changing the bandwidth utilization (e.g. camera resolution, frame rate, etc.)
- changing a battery
- charging pneumatics
While the
6.3 Setup
Before each
6.3.1 DRIVE TEAMS
DRIVE TEAMS prepare for a
A. only DRIVE TEAM members assigned to the upcoming
B. only DRIVE TEAM members whose
C. no more than 1 HUMAN PLAYER is staged in their
D. any number of HUMAN PLAYERS are staged in their
E. HUMAN PLAYERS not included in C or D,
F.
G. DRIVE TEAM members clearly display their designated buttons above their waists (
H. if a Playoff
6.3.2 OPERATOR CONSOLES
DRIVE TEAMS set up their OPERATOR CONSOLE as soon as the DRIVE TEAM from the previous
For the purposes of FIRST Robotics Competition, any device connected to the OPERATOR CONSOLE is considered a
6.3.3 ROBOTS
DRIVE TEAMS stage their
If order of placement matters to either or both
- red STATION 1DRIVERROBOT
- blue STATION 1DRIVERROBOT
- red STATION 2DRIVERROBOT
- blue STATION 2DRIVERROBOT
- red STATION 3DRIVERROBOT
- blue STATION 3DRIVERROBOT
In an intra-Division Playoff
6.3.4 SCORING ELEMENTS
Before each
6.3.4.1 CORAL
126
- A. 1 is staged on eachCORALMARK (6 total,CORALare staged such that eachCORALcovers the opposite ends of eachCORALMARK),CORAL
- B. 1 may be preloaded in eachCORALby theROBOT’S DRIVE TEAM, such that theROBOTis fully supported by theCORAL(up to 6 total, aROBOTnot pre-loaded in aCORALis staged withROBOTin the correspondingCORALAREA), andALLIANCE
- C. remaining are split evenly behind eachCORALSTATION (57 to 60 perCORAL, depending on how many are preloaded inALLIANCE).ROBOTS
6.3.4.2 ALGAE
18
A. 6
B. 1
6.3.5 CAGES
Each team can choose the height of the
6.4 MATCH Phases
The first phase of each
The second phase of each
6.5 Scoring
Rewards are granted either via
All scores are assessed and updated throughout the
A. assessment of
B. assessment of
C. assessment of
LEAVING the
6.5.1 SCORING ELEMENT Scoring Criteria
A
A. contacting the trough, or
B. fully or partially supported by a
Figure 6‑5 Examples of
Figure 6‑5 includes examples of
A.
B.
C.
A
An
If a
6.5.2 ROBOT Scoring Criteria
To qualify for
To qualify for
To qualify for
A. SCORING ELEMENTS,
B. another
C. a partner
D. an opponent
6.5.3 Coopertition Bonus
In Qualification
See section 10.5.3 Qualification Ranking for more information about Coopertition influence on Qualification Ranking order.
6.5.4 Point Values
Point values for tasks in REEFSCAPE are detailed in Table 6‑2.
MATCH | MATCH | Ranking Points | Coopertition Points | ||
---|---|---|---|---|---|
AUTO | TELEOP | ||||
LEAVE | LEAVE | 3 | |||
CORAL | CORAL | 3 | 2 | ||
CORAL BRANCH | 4 | 3 | |||
CORAL BRANCH | 6 | 4 | |||
CORAL BRANCH | 7 | 5 | |||
ALGAE | scored in PROCESSOR | 6 | 6 | ||
scored in NET | 4 | 4 | |||
BARGE | PARK BARGE | 2 | |||
off-the-ground via shallow CAGE | 6 | ||||
off-the-ground via deep CAGE | 12 | ||||
Coopertition Bonus – at least 2 ALGAE PROCESSOR | Coopertition Bonus – at least 2 ALGAE PROCESSOR | Coopertition Bonus – at least 2 ALGAE PROCESSOR | Coopertition Bonus – at least 2 ALGAE PROCESSOR | 1 | |
AUTO RP ROBOTS LEAVE CORAL AUTO | AUTO RP ROBOTS LEAVE CORAL AUTO | AUTO RP ROBOTS LEAVE CORAL AUTO | AUTO RP ROBOTS LEAVE CORAL AUTO | 1 | |
* CORAL RP CORAL CORAL | * CORAL RP CORAL CORAL | * CORAL RP CORAL CORAL | * CORAL RP CORAL CORAL | 1 | |
* BARGE RP BARGE | * BARGE RP BARGE | * BARGE RP BARGE | * BARGE RP BARGE | 1 | |
Win | completing a MATCH MATCH | completing a MATCH MATCH | completing a MATCH MATCH | 3 | |
Tie | completing a MATCH MATCH | completing a MATCH MATCH | completing a MATCH MATCH | 1 | |
*For District Championship and/or FIRST Championship events, the CORAL BARGE RP | *For District Championship and/or FIRST Championship events, the CORAL BARGE RP | *For District Championship and/or FIRST Championship events, the CORAL BARGE RP | *For District Championship and/or FIRST Championship events, the CORAL BARGE RP | *For District Championship and/or FIRST Championship events, the CORAL BARGE RP | *For District Championship and/or FIRST Championship events, the CORAL BARGE RP |
6.6 Violations
Upon any instance of a rule violation, unless otherwise noted, 1 or more of the penalties listed in Table 6‑3 are assessed. All rules throughout the Game Rules section are called as perceived by a
Penalty | Description |
---|---|
MINOR FOUL | a credit of 2 points towards the opponent’s MATCH |
MAJOR FOUL | a credit of 6 points towards the opponent’s MATCH |
YELLOW CARD | issued by the Head REFEREE ROBOT |
RED CARD | issued by the Head REFEREE ROBOT DISQUALIFIED MATCH |
DISABLED | the state in which a ROBOT ROBOT MATCH |
DISQUALIFIED | the state of a team in which they receive 0 MATCH MATCH ALLIANCE MATCH MATCH |
VERBAL WARNING | a warning issued by event staff or the Head REFEREE |
6.6.1 YELLOW and RED CARDS
In addition to rule violations explicitly listed throughout this document, YELLOW CARDS and RED CARDS are used in FIRST Robotics Competition to address team and
The Head
A YELLOW or RED CARD is indicated by the Head
YELLOW CARDS are additive, meaning that a second YELLOW CARD is automatically converted to a RED CARD. A team is issued a RED CARD for any subsequent incident in which they receive an additional YELLOW CARD, including earning a second YELLOW CARD during a single
Once a team receives a YELLOW or RED CARD, a yellow rectangle will show next to the team number on the audience display during subsequent
All YELLOW CARDS are cleared in
6.6.2 YELLOW and RED CARD application
YELLOW and RED CARDS are applied based on the following:
Time YELLOW or RED CARDS earned: | MATCH |
---|---|
Prior to Qualification MATCHES | REFEREES MATCHES REFEREE MATCHES MATCH |
during the Qualification MATCHES | team’s current (or just-completed) MATCH SURROGATE MATCH MATCH MATCH |
between the end of Qualification MATCHES MATCHES | ALLIANCE MATCH |
during the Playoff MATCHES | ALLIANCE MATCH |
Please see examples of the application of YELLOW and RED CARDS as shown in section 6.6.4 Violation Details.
6.6.3 YELLOW and RED CARDS during Playoff MATCHES
During Playoff
6.6.4 Violation Details
There are several styles of violation wording used in this manual. Below are some example violations and a clarification of the way the violation would be assessed. The examples shown do not represent all possible violations, but rather a representative set of combinations.
Example Violation | Expanded Interpretation |
---|---|
MINOR FOUL | Upon violation, a MINOR FOUL is assessed against the violating ALLIANCE |
MAJOR FOUL and YELLOW CARD | Upon violation, a MAJOR FOUL is assessed against the violating ALLIANCE MATCH REFEREE |
MINOR FOUL per additional SCORING ELEMENT. If egregious, YELLOW CARD | Upon violation, a number of MINOR FOULS are assessed against the violating ALLIANCE REFEREES REFEREE MATCH |
MINOR FOUL. MAJOR FOUL IF REPEATED | Upon initial violation in a MATCH ALLIANCE ALLIANCE ROBOT MATCH ALLIANCE ROBOT MATCH ROBOT ALLIANCE |
MAJOR FOUL, and for every 3 seconds in which the situation is not corrected, a MAJOR FOUL is assessed | Upon violation, a MAJOR FOUL is assessed against the violating ALLIANCE REFEREE ALLIANCE ROBOT |
RED CARD for the ALLIANCE | After the MATCH REFEREE ALLIANCE MATCH ALLIANCE ALLIANCE |
6.7 Head REFEREE and FTA Interaction
The Head
6.7.1 Question Box (Q)
Each
Technical questions regarding
While
Any reasonable question is fair game in the Question Box, and Head
Q101 *1 STUDENT, 1 Head REFEREE.
A team may only address the Head
Some events may restrict
Laws regarding recording of conversations vary state-to-state and country-to country, and, in some cases, recording without consent may be criminal. Introducing the idea of recording a conversation with an implied reason of proving someone’s error can escalate a discussion and is likely to increase its adversarial nature. Sometimes it’s appropriate; often it’s neither appropriate nor constructive.
Please do not record FIRST event staff, or anyone at an event, without the person’s consent and please do not challenge the decision to decline consent to be recorded. FIRST event staff are empowered to excuse themselves from an interaction in which they are being recorded after declining consent.
6.8 Other Logistics
SCORING ELEMENTS that
Note that, except for
An
Once the
During
FIRST Robotics Competition uses 3 words in the context of how durations and actions are assessed with regards to evaluation of rules and assignment of violations. These words provide general guidance to describe benchmarks to be used across the program. It is not the intent for
- describes durations that are fewer than approximately 3 seconds.MOMENTARY
- describes durations that are more than approximately 10 seconds.CONTINUOUS
- describes actions that happen more than once within aREPEATED.MATCH
5 ARENA
The ARENA includes all elements of the game infrastructure that are required to play REEFSCAPESM presented by Haas: the FIELD, SCORING ELEMENTS, queue area, team media area, designated TECHNICIAN area, and all equipment needed for FIELD control, ROBOT control, and scorekeeping.
7 Game Rules (G)