7 Game Rules (G)
7.1 Personal Safety
G101 *Humans, stay off the FIELD until green.
A team member may only enter the
Violations of this rule apply to the entire team, not specifically to any 1 individual. For example, a member of Team 9999 enters the
G102 *Never step over the guardrail.
A team member may only enter or exit the
Teams are encouraged to ensure that all members of their DRIVE TEAM are aware of this rule. It’s easy to violate, particularly when teams are doing their best to move on and off the
Violations of this rule apply to the entire team, not specifically to any 1 individual. For example, a member of Team 9999 steps over the guardrail prior to
G103 *Be careful what you interact with.
A team member is prohibited from the following actions with regards to interaction with
A. climbing on or inside,
B. hanging from,
C. manipulating such that it doesn’t return to its original shape without human intervention, and
D. damaging.
G104 *Teams may not enable their ROBOTS on the FIELD.
Teams may not tether to the
Teams are encouraged to consider this rule when developing their
For the purposes of this rule, tethering includes any wired or wireless connection used to electrically energize and/or
7.2 Conduct
G201 *Be a good person.
All teams must be civil toward everyone and respectful of team and event equipment while at a FIRST Robotics Competition event.
Examples of inappropriate behavior include, but are not limited to, the use of offensive language or other uncivil conduct.
Examples of particularly contemptible behavior that is likely to result in
A. assault, e.g. throwing something that hits another person (even if unintended),
B. threat, e.g. saying something like “if you don’t reverse that call, I’ll make you regret it,”
C. harassment, e.g. badgering someone with no new information after a decision’s been made or a question’s been answered,
D. bullying, e.g. using body or verbal language to cause another person to feel inadequate,
E. insulting, e.g. telling someone they don’t deserve to be on a DRIVE TEAM,
F. swearing at another person (versus swearing under one’s breath or at oneself), and
G. yelling at another person(s) in anger or frustration.
G202 *Don’t bang on the glass.
A team member may never strike or hit the
G203 *Asking other teams to throw a MATCH – not cool.
A team may not encourage an
Note: This rule is not intended to prevent an
Example 1: A
Example 2: A
Example 3: Asking a team to “no show” for a
FIRST considers the action of a team influencing another team to throw a
G204 *Letting someone coerce you into throwing a MATCH – also not cool.
A team, as the result of encouragement by a team not on their
Note: This rule is not intended to prevent an
Example 1: A
Example 2: A
FIRST considers the action of a team influencing another team to throw a
G205 *Throwing your own MATCH is bad.
A team may not intentionally lose a
The intent of this rule is not to punish teams who are employing alternate strategies, but rather to ensure that it is clear that throwing
G206 *Don't violate rules for RPs.
A team or
For example, if Team A on the blue
G207 *Don’t abuse ARENA access.
A team member (except
The
Team members in open-access spectator seating areas are not considered to be in a restricted area and are not prevented from assisting or using signaling devices. See E102 for related details.
G208 *Show up to your MATCHES.
If a
Figure 7‑1
The team should inform the Lead Queuer if the team’s
G210 *Don’t expect to gain by doing others harm.
A strategy not consistent with standard gameplay and clearly aimed at forcing the opponent
This rule does not apply for strategies consistent with standard gameplay, for example:
A. a red
B. a blue
This rule requires an intentional act with limited or no opportunity for the team being acted on to avoid the penalty such as:
C. forcing an opponent
D. a blue
E. a blue
G211 *Egregious or exceptional violations.
Egregious behavior beyond what is listed in the rules or subsequent violations of any rule or procedure during the event is prohibited.
In addition to rule violations explicitly listed in this manual and witnessed by a
Please see section 6.6.1 YELLOW and RED CARDS for additional detail.
The intent of this rule is to provide the Head
A. inappropriate behavior as outlined in the blue box of G201,
B. jumping over the guardrail,
C. pushing past the
D. reaching into the
E. PINNING in excess of 15 seconds,
F. exploiting the 3-second window after a
G. triggering scoring sensors or otherwise interfering with
H. climbing on the
I. throwing an
J. deliberately, running an
K. deliberately, trying to disrupt multiple opponent
The Head
7.3 Pre-MATCH
G301 *Be prompt.
A DRIVE TEAM member may not cause significant delays to the start of their
A. The expected
Event volunteers communicate schedule delays with teams to the best of their ability. The Pit Display (which is typically located near the Pit Administration desk) shows any event timing delay. Announcements on the
During Qualification
During Playoff
B. The DRIVE TEAM has access to the
Teams that have violated G208 or have 1 DRIVE TEAM member present and have informed event staff that their
The intent of this rule is to provide an equitable amount of time for both
Once a VERBAL WARNING /MAJOR FOUL is issued, the Head
Being “
In general, good faith efforts to quickly become
A. walking safely towards the
B. applying quick fixes such as tape or cable ties to make the
C. waiting for an OPERATOR CONSOLE computer to boot, and
D. working with
Examples that are not considered good faith efforts to quickly become
E. a
F. a
G. a DRIVE TEAM member remaining on the
H. installing
I. time-consuming use of alignment devices that are external to the
J. repairs more substantial than those described in B.
There are no rules that prohibit use of hand tools (including battery operated tools) while setting up
G302 *You can’t bring/use anything you want.
The only equipment that may be brought to the
A. the OPERATOR CONSOLE,
B. non-powered signaling devices,
C. reasonable decorative items,
D. special clothing and/or equipment required due to a disability,
E. devices used solely for planning, tracking, and communicating strategy within the same designated area (e.g.
F. devices used solely to record gameplay, and
G. non-powered Personal Protective Equipment (examples include, but aren’t limited to, gloves, eye protection, and hearing protection).
Items brought to the
I. do not connect or attach to the OPERATOR CONSOLE,
II. do not connect or attach to another
III. do not communicate with anything or anyone outside of the
IV. do not communicate with the
V. do not include any form of enabled wireless electronic communication with the exception of medically required equipment, and
VI. do not in any way affect the outcome of a
a. plan or track strategy for the purposes of communication of that strategy to other
b. use items allowed per B to communicate with the
Examples of equipment that may be considered a safety hazard in the confined space of the
Examples of remote sensing capabilities include, but are not limited to, vision systems, acoustic range finders, sonars, and infrared proximity sensors.
Use of imagery that, to a reasonably astute observer, mimics the AprilTags employed on the
Examples of wireless communication include, but are not limited to, radios, walkie-talkies, cell phones, Bluetooth communications, and Wi-Fi.
A. it does not pose a hazard to humans,
B. has passed initial, complete inspection, i.e. it’s compliant with all
C. if modified after initial Inspection, it’s compliant with I104,
D. its
E. it’s the only team-provided item left on the
F. it’s not attached to, entangled with, or suspended from any
G. it’s confined to its STARTING CONFIGURATION (reference R102 and R104), and
H. it fully and solely supports not more than 1
If a
For assessment of many of the items listed above, the Head
7.4 In-MATCH
Rules in this section pertain to game play once a
7.4.1 AUTO
The
G401 *Behind the lines.
In
Pointing, gesturing, or otherwise extending across the HUMAN STARTING LINE such that contact is not made with carpet or other
An example of an exception for equipment safety is if an OPERATOR CONSOLE starts to fall from, or has already fallen off of, the
G402 *Let the ROBOT do its thing.
In
G403 Limited AUTO opponent interaction.
In
7.4.2 SCORING ELEMENTS
G406 *ROBOTS: use SCORING ELEMENTS as directed.
A
Examples include, but are not limited to:
A. launching SCORING ELEMENTS at
B. using SCORING ELEMENTS to elevate
C. positioning SCORING ELEMENTS to impede opponent access to their
D. Placing a
G407 *Keep SCORING ELEMENTS in bounds.
A
SCORING ELEMENTS are expected to undergo a reasonable amount of wear and tear as they are handled by
G409 1 of each at a time.
A
- A. the SCORING ELEMENT is fully supported by or stuck in, on, or under the orROBOT
- B. the intentionally pushes a SCORING ELEMENT to a desired location or in a preferred direction (i.e. herding).ROBOT
Examples of interaction with a SCORING ELEMENT that are not “
A. “bulldozing” (inadvertent contact with a SCORING ELEMENT while in the path of the
B. “deflecting” (being hit by a SCORING ELEMENT that bounces into or off a
C. inadvertent contact with a SCORING ELEMENT while attempting to acquire a SCORING ELEMENT from the
It is important to design your
Excessive violations of
G412 Only throw CORAL if in your REEF ZONE.
A
A
This rule is not intended to penalize typical movement of
A. Running an intake in reverse causing a
B. A
7.4.3 ROBOT
G413 *ROBOTS must be safe.
A
A. the
B. its
C. a corner of its
D. its team number or
E. its
F. its operation or design is dangerous or unsafe.
Examples of dangerous operation or designs that likely pose undue hazards include, but are not limited to:
A. uncontrolled motion that cannot be stopped by the DRIVE TEAM,
B.
C.
D.
Please be conscious of
G415 Expansion limits.
A
If the over-expansion is due to damage and not used for strategic benefit, it is an exception to this rule, and no penalty is imposed.
Examples of compliant and non-compliant extensions are shown in Figure 7‑2.
Figure 7‑2 Examples of compliance and non-compliance of this rule (examples A and B are side views, examples C and D are top views)
The intent of this rule is to prevent piling on a punitive response to a
A. a physical device on a team’s
B. a vertical structural member of a
C. a latch restraining a launcher
G417 Watch your FIELD interaction.
A
A. grabbing,
B. grasping,
C. attaching to (including the use of a vacuum or hook fastener to
D. becoming entangled with, and
E. suspending from.
G418 An Opponent’s CAGES are off-limits in TELEOP.
In
G419 ANCHORS are off-limits.
A
G420 NET and contents are off-limits.
A
G421 1 defender at a time.
A
7.4.4 Opponent Interaction
Note, G422, G423, G424 are mutually exclusive. A single
G422 *Stay out of other ROBOTS.
A
For the purposes of this rule, “initiate contact” requires movement towards an opponent
In a collision, it’s possible for both
G423 *This isn’t combat robotics.
A
A. deliberately.
B. regardless of intent, by initiating contact, either directly or transitively via a SCORING ELEMENT CONTROLLED by the
Damage or functional impairment because of contact with a tipped-over opponent
FIRST Robotics Competition can be a full-contact competition and may include rigorous game play. While this rule aims to limit severe damage to
Examples of violations of this rule include, but are not limited to:
A. A
B. A
C. A
Examples of functionally impairing another
D. opening an opponent’s relief valve such that the opponent’s air pressure drops and
E. powering off an opponent’s
At the conclusion of the
For the purposes of this rule, “initiating contact” requires movement towards an opponent
In a collision, it’s possible for both
"Unable to drive" means that because of the incident, the
G424 *Don’t tip or entangle.
A
Examples of violations of this rule include, but are not limited to:
A. using a wedge-like
B. making BUMPER-to-BUMPER contact with an opponent
C. causing an opponent
Tipping as an unintended consequence of normal
"Unable to drive" means that because of the incident, the
G425 *There’s a 3-count on PINS.
A
A. the
B. either
C. the PINNING
For criteria A, the
For criteria B, the
A team’s desired direction of travel is not a consideration when determining if a
G426 *Don’t collude with your partners to shut down major parts of game play.
2 or more
Examples of violations of this rule include, but are not limited to:
A. shutting down access to all SCORING ELEMENTS,
B. quarantining all opponents to a small area of the
C. blocking all access to the opponent’s
D. blocking all access to the opponent’s
A single
2
G427 ZONE protection.
A
G428 CAGE protection.
A
7.4.5 Human
G429 *No wandering.
A DRIVE TEAM member must remain in their designated area as follows:
A.
B. a
C. a HUMAN PLAYER may not contact anything outside the area in which they started the
D. a
Exceptions are granted as follows:
E. for a HUMAN PLAYER partially outside the
F. in cases concerning safety, and
G. for actions that are inadvertent,
An intent of item B is to prevent unsafe situations where long tethers to OPERATOR CONSOLE devices increase tripping hazards as the operator moves about the
G430 *COACHES and other teams: hands off the controls.
A
Exceptions may be made before a
G432 *Humans: use SCORING ELEMENTS as directed.
A DRIVE TEAM member may not deliberately use a SCORING ELEMENT in an attempt to ease or amplify a challenge associated with a
An example of a violation of this rule is if a HUMAN PLAYER uses an
A.
B.
G434 *COACHES, SCORING ELEMENTS are off limits.
7.5 Post-MATCH
G501 *Leave promptly.
A DRIVE TEAM member may not cause significant or multiple delays to the start of a subsequent
6 Game Details
8 ROBOT Construction Rules (R)
The rules listed below explicitly address legal parts and materials and how those parts and materials may be used on a REEFSCAPE ROBOT. A ROBOT is an electromechanical assembly built by the FIRST Robotics Competition team to play the current season’s game and includes all the basic systems required to be an active participant in the game –power, communications, control, BUMPERS, and movement about the FIELD. A BUMPER is a protective assembly designed to attach to the exterior of the ROBOT and constructed as specified in section 8.4 BUMPER Rules.